Prince: Difference between revisions
Werothegreat (talk | contribs) |
Werothegreat (talk | contribs) |
||
Line 23: | Line 23: | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
* If the card selected for Prince is {{Card|Band of Misfits}}, you choose a new card for Band of Misfits to emulate each turn. | |||
== Strategy Article == | == Strategy Article == |
Revision as of 23:54, 13 June 2014
Prince | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Promo |
Illustrator(s) | Eric J Carter |
Card text | |
You may set this aside. If you do, set aside an Action card from your hand costing up to | . At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Prince is a promotional Action card. It is a one-shot that turns a (cheap) Action card from your hand into a permanent effect that gets played every turn for the rest of the game.
The card was leaked on BoardGameGeek[1] after debuting at Origins 2014.
FAQ
Official FAQ
Prince has to be set aside to do anything; using Throne Room on Prince won't let you set aside two cards. The Action card you set aside has to cost at the time you play Prince, but can normally cost more; for example you could play a Highway, then use Prince on a Laboratory. You do not play the set aside Action the turn you first set it aside with Prince. Playing the card each turn doesn't use up your normal Action play, and is mandatory; setting aside the Action when you discard it from play is also mandatory, you only fail to do it if the card isn't in play at that point. At the end of the game, Prince and the set aside card are returned to your deck before scoring. When you have multiple effects to resolve at the start of the turn - such as multiple Princes and certain Duration cards from Seaside - resolve them in any order, and that order may vary from turn to turn; choose one to resolve, resolve it, then move on to another one, until they are all resolved. Cards which cost such as Mercenary and the Cornucopia Prizes can be set aside with a Prince, as can cards from Guilds that cost or or . Cards with a in the cost cannot be set aside with Prince. Prince plays its Action on extra turns from Outpost and Possession. The Action card that Prince plays is in play after it's played each turn, so it will count for things like Peddler; Prince however remains set aside.
Other Rules clarifications
- If the card selected for Prince is Band of Misfits, you choose a new card for Band of Misfits to emulate each turn.
Strategy Article
There is no strategy article for Prince.
Synergies/Combos
Trivia
Prince is the only Kingdom card outside Prosperity with a coin cost above , and the only Kingdom card that regularly has a cost of during the Buy phase.
Secret History
The first modern version cost Bridge etc.). That was just how good playing the same card every turn turned out to be. And you can't get two cards set aside via Throne Room and you don't get to go nuts with one-shots; we had those experiences and they were worth excising, even if it took a weird wording. Setting aside a duration card was too confusing, and anyway I needed one wording that handled every bad case, including Thrones on duration cards and Scheme'd cards. The key thing is looking for cards being discarded from play; those are the normal cards.
Some versions of Prince were duration cards, because hey, it keeps doing stuff, right? But that didn't make sense because Prince wasn't in play, and what "duration" really means is, leave this in play until it stops doing stuff (and it was better to have Prince not be in play).