Reserve: Difference between revisions
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== List of Reserve cards == | == List of Reserve cards == | ||
{{Cost|2}} {{Card|Coin of the Realm}} | {{Cost|2}} {{Card|Coin of the Realm}}, {{Card|Ratcatcher}} | ||
<br>{{Cost|3}} {{Card|Guide}} | <br>{{Cost|3}} {{Card|Guide}} | ||
<br>{{Cost|4}} {{Card|Duplicate}}, {{Card|Transmogrify}} | <br>{{Cost|4}} {{Card|Duplicate}}, {{Card|Transmogrify}} | ||
<br>{{Cost|5}} {{Card|Distant Lands}}, {{Card|Royal Carriage}}, {{Card|Wine Merchant}} | |||
<br>{{Cost|6}} {{Card|Teacher}} | |||
{{stub}} | {{stub}} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox card types}} | {{Navbox card types}} |
Revision as of 10:39, 18 April 2015
Reserve is a card type introduced in Adventures; cards of this type have tan frames. When played, Reserve cards go onto your Tavern mat, whence they can be called for an additional effect when a certain condition is met. Reserve cards can be saved until you want to use them, or simply be left on your mat if you don't want them in your deck anymore.
List of Reserve cards
Coin of the Realm, Ratcatcher
Guide
Duplicate, Transmogrify
Distant Lands, Royal Carriage, Wine Merchant
Teacher
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