Combo: Donate and Market Square: Difference between revisions

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This is a rush deck, not a megaturn - it aims to build a strong deck quickly and then, generally, buy Provinces one at a time.
Expanded description of the strategy, modeled on Donate/Delve description.
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'''{{Card|Donate}} and {{Card|Market Square}}''' is a very strong combo that allows you to trim down to a deck of only Market Squares and {{Card|Gold|Golds}}.  
'''{{Card|Donate}} and {{Card|Market Square}}''' is a very strong combo that allows you to trim down to a deck of only Market Squares and {{Card|Gold|Golds}}.


== Article ==
== How it works ==
Spend your first three Buys on Market Squares, then Donate, revealing them all and gaining three Golds.
* Turns 1-3 (ideally): buy Market Square.
* After turn 3: Donate everything except the Market Squares. In response to the trashing, discard the Market Squares, getting one Gold each.
* Turn 3: Repay your debt.
* Turn 4: Whatever is appropriate to the rest of the board - buy Gold, buy Province, buy Platinum, or start building an engine.
 
Note that on turns 3 and 4, you are guaranteed to have $9 available, since if you only draw two of the Golds you can just play a Market Square first.


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Revision as of 10:55, 12 February 2017

Donate / Market Square
Info
Set(s) Empires / Dark Ages
Type Rush

Donate and Market Square is a very strong combo that allows you to trim down to a deck of only Market Squares and Golds.

How it works

  • Turns 1-3 (ideally): buy Market Square.
  • After turn 3: Donate everything except the Market Squares. In response to the trashing, discard the Market Squares, getting one Gold each.
  • Turn 3: Repay your debt.
  • Turn 4: Whatever is appropriate to the rest of the board - buy Gold, buy Province, buy Platinum, or start building an engine.

Note that on turns 3 and 4, you are guaranteed to have $9 available, since if you only draw two of the Golds you can just play a Market Square first.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Cards $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Card Combos
Apprentice/Market SquareBeggar/GardensBlack Market/TacticianBishop/FortressCapital/MandarinCounting House/Travelling FairDonate/Market SquareGolden deckHermit/Market SquareLurker/Hunting GroundsMasquerade pinMasterpiece/FeodumNative Village/BridgeProcession/FortressRoyal Carriage/BridgeTrader/FeodumWorkshop/Gardens