2019 Errata: Difference between revisions

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The '''Dominion 2019 Errata and Rules Tweaks''' were an update to existing Dominion cards and rules to mainly solve complex rules issues with [[Emulator|Emulators]].  It involved modofying cards that changed their abilities at various times to instead playing the corresponding card to emulate. A number of [[One-shot|One-shots]] were changed to require the card to be trashed for the effect to trigger as repeated emulation was too powerful. A few corresponding rules were added to facilitate these changes and simplify wordings.
The '''Dominion 2019 Errata and Rules Tweaks''' were an update to existing Dominion cards and rules to mainly solve complex rules issues with [[Emulator|Emulators]].  It involved modifying cards that changed their abilities at various times to instead playing the corresponding card to emulate. A number of [[One-shot|One-shots]] were changed to require the card to be trashed for the effect to trigger as repeated emulation was too powerful. A few corresponding rules were added to facilitate these changes and simplify wordings.


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Revision as of 04:40, 25 September 2019

The Dominion 2019 Errata and Rules Tweaks were an update to existing Dominion cards and rules to mainly solve complex rules issues with Emulators. It involved modifying cards that changed their abilities at various times to instead playing the corresponding card to emulate. A number of One-shots were changed to require the card to be trashed for the effect to trigger as repeated emulation was too powerful. A few corresponding rules were added to facilitate these changes and simplify wordings.


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Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn