Distant Lands: Difference between revisions
Removed dubious strategy advice from the intro paragraph (having the gaining of distant lands "long before" you would usually green as a centerpiece of your strategy is very unusual). |
m clean up VP template usages to recommended form and version tables in general |
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|illustrator = Matthias Catrein | |illustrator = Matthias Catrein | ||
|text = Put this on your Tavern mat. | |text = Put this on your Tavern mat. | ||
|text2 = Worth '''4''' | |text2 = Worth {{VP|'''4'''}} if on your Tavern mat at the end of the game (otherwise worth {{VP|'''0'''}}). | ||
}} | }} | ||
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* This is a Victory card. Use 8 for games with 2 players, or 12 for games with 3 or more players. | * This is a Victory card. Use 8 for games with 2 players, or 12 for games with 3 or more players. | ||
* This is also an Action card; when you play it, you put it on your Tavern mat. It will stay there the rest of the game; there is no way to call it. | * This is also an Action card; when you play it, you put it on your Tavern mat. It will stay there the rest of the game; there is no way to call it. | ||
* At the end of the game, Distant Lands is worth | * At the end of the game, Distant Lands is worth {{VP|4}} if it is on your mat, or {{VP|0}} if it is not. It counts as part of your deck either way (for example it can contribute to how many {{VP}} a Gardens is worth). | ||
== Strategy == | == Strategy == | ||
Distant Lands is a dense [[Victory]] card—that is, it offers a good ratio of {{VP}} to price and number of [[stop card]]s added to your deck, making it a fairly strong source of [[alt-VP]]—but as a tradeoff there’s a one-time cost in terms of [[draw]] and [[terminal space]]. Distant Lands is therefore best supported by an [[engine]], where it can be somewhat thought of as a [[terminal]] [[one-shot]] [[payload]] card. In [[Kingdom]]s with stronger payload such as {{Card|Bridge Troll}}, the draw and terminal space consumed by Distant Lands may be too high a cost. | Distant Lands is a dense [[Victory]] card—that is, it offers a good ratio of {{VP}} to price and number of [[stop card]]s added to your deck, making it a fairly strong source of [[alt-VP]]—but as a tradeoff there’s a one-time cost in terms of [[draw]] and [[terminal space]]. Distant Lands is therefore best supported by an [[engine]], where it can be somewhat thought of as a [[terminal]] [[one-shot]] [[payload]] card. In [[Kingdom]]s with stronger payload such as {{Card|Bridge Troll}}, the draw and terminal space consumed by Distant Lands may be too high a cost. | ||
Distant Lands needs to be played in order to provide any {{VP}}. When you play it, it removes itself from your deck, meaning that it doesn’t hurt your subsequent ability to draw; this makes it particularly useful in scenarios that encourage early [[greening]] (e.g. [[Kingdom]]s with {{Landmark|Battlefield}}) or in which you want to make many Victory card purchases (e.g. with {{Card|Groundskeeper}}). The fact that Distant Lands needs to be played also means it works especially well in a [[gain and play|gain-and-play scenario]], e.g., with {{Card|Wish}}, {{Project|Innovation}}, or {{Card|Artisan}} as this allows you to score without hurting your deck at all. Otherwise, to ensure that you can play it relatively soon, you need an engine that allows you to cycle through your deck quickly (which usually means good [[thinning]] and/or strong [[draw]], with [[sifter|sifting]] also being potentially useful) and some spare terminal space. The latter is particularly important: if you lack the terminal space to play your Distant Lands when you draw it, it will continue to clog up your future [[reshuffle|shuffles]] without even providing {{VP}}. | Distant Lands needs to be played in order to provide any {{VP}}. When you play it, it removes itself from your deck, meaning that it doesn’t hurt your subsequent ability to draw; this makes it particularly useful in scenarios that encourage early [[greening]] (e.g. [[Kingdom]]s with {{Landmark|Battlefield}}) or in which you want to make many Victory card purchases (e.g. with {{Card|Groundskeeper}}). The fact that Distant Lands needs to be played also means it works especially well in a [[gain and play|gain-and-play scenario]], e.g., with {{Card|Wish}}, {{Project|Innovation}}, or {{Card|Artisan}} as this allows you to score without hurting your deck at all. Otherwise, to ensure that you can play it relatively soon, you need an engine that allows you to cycle through your deck quickly (which usually means good [[thinning]] and/or strong [[draw]], with [[sifter|sifting]] also being potentially useful) and some spare terminal space. The latter is particularly important: if you lack the terminal space to play your Distant Lands when you draw it, it will continue to clog up your future [[reshuffle|shuffles]] without even providing {{VP}}. | ||
The fact that Distant Lands needs to be drawn and played to provide {{VP}} means it can be a worse choice than {{Card|Duchy}} for the endgame (when you would like to buy {{Card|Province}} but lack the {{Cost}}, or in a [[Duchy dancing]] scenario), as even though it provides more {{VP}} at the same price, you may not get a chance to play it before the game ends. | The fact that Distant Lands needs to be drawn and played to provide {{VP}} means it can be a worse choice than {{Card|Duchy}} for the endgame (when you would like to buy {{Card|Province}} but lack the {{Cost}}, or in a [[Duchy dancing]] scenario), as even though it provides more {{VP}} at the same price, you may not get a chance to play it before the game ends. | ||
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===English versions=== | ===English versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
| {{CardVersionImage|Distant LandsOld|Distant Lands}} || {{CardVersionImage|Distant LandsDigitalOld|Distant Lands from Goko/Making Fun}} || Put this on your Tavern mat. | | {{CardVersionImage|Distant LandsOld|Distant Lands}} || {{CardVersionImage|Distant LandsDigitalOld|Distant Lands from Goko/Making Fun}} || Put this on your Tavern mat.{{divline}}Worth {{VP|'''4'''}} if on your Tavern mat at the end of the game (otherwise worth {{VP|'''0'''}}). || Adventures 1st Edition || April 2015 | ||
|- | |- | ||
| {{CardVersionImage|Distant Lands|Distant Lands}} || {{CardVersionImage|Distant LandsDigital|Distant Lands from Shuffle iT}} || Put this on your Tavern mat. | | {{CardVersionImage|Distant Lands|Distant Lands}} || {{CardVersionImage|Distant LandsDigital|Distant Lands from Shuffle iT}} || Put this on your Tavern mat.{{divline}}Worth {{VP|'''4'''}} if on your Tavern mat at the end of the game (otherwise worth {{VP|'''0'''}}). || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
|} | |} | ||
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! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |- | ||
!Dutch | !Dutch | ||
| Verre landen || || || || | | Verre landen || || || || | ||
|- | |- | ||
!Finnish | !Finnish | ||
| Kaukomaat (lit. ''far countries'') || || || || | | Kaukomaat (lit. ''far countries'') || || || || | ||
|- | |- | ||
!French | !French | ||
| Terres lointaines || || {{CardVersionImage|Distant LandsFrench2021Digital|French language Distant Lands 2021 from Shuffle iT}} || Placez cette carte sur votre plateau taverne. | | Terres lointaines || || {{CardVersionImage|Distant LandsFrench2021Digital|French language Distant Lands 2021 from Shuffle iT}} || Placez cette carte sur votre plateau taverne.{{divline}}Cette carte vaut {{VP|'''4'''}} si elle est sur votre Taverne à la fin de la partie ({{VP|'''0'''}} sinon). || | ||
|- | |- | ||
!German | !German | ||
| Ferne Lande || {{CardVersionImage|Distant LandsGerman|German language Distant Lands 2015 by ASS}} || || Lege diese Karte auf dein Wirtshaustableau. | | Ferne Lande || {{CardVersionImage|Distant LandsGerman|German language Distant Lands 2015 by ASS}} || || Lege diese Karte auf dein Wirtshaustableau.{{divline}}Wert {{VP|'''4'''}}, falls diese Karte bei Spielende auf deinem Wirtshaustableau liegt. || (2015) | ||
|- | |- | ||
!German | !German | ||
| Ferne Lande || || {{CardVersionImage|Distant LandsGerman2021Digital|German language Distant Lands 2021 from Shuffle iT}} || Lege diese Karte auf dein Wirtshaustableau. | | Ferne Lande || || {{CardVersionImage|Distant LandsGerman2021Digital|German language Distant Lands 2021 from Shuffle iT}} || Lege diese Karte auf dein Wirtshaustableau.{{divline}}Wert {{VP|'''4'''}}, falls diese Karte bei Spielende auf deinem Wirtshaustableau liegt (ansonsten Wert {{VP|'''0'''}}). || (Nachdruck 2021) | ||
|- | |- | ||
!Japanese | !Japanese | ||
| 遠隔地<br>(pron. ''enkakuchi'') || || || style="padding:15px 0px;"| これをあなたの酒場マットの上に置く。これが酒場マットの上にある場合、{{ | | 遠隔地<br>(pron. ''enkakuchi'') || || || style="padding:15px 0px;"| これをあなたの酒場マットの上に置く。これが酒場マットの上にある場合、{{VP|'''4'''}}。それ以外の場合、{{VP|'''0'''}}。 || | ||
|- | |- | ||
!Russian | !Russian | ||
| Дальние Земли (pron. ''dal'niye zyemli'') || || || || | | Дальние Земли (pron. ''dal'niye zyemli'') || || || || | ||
|} | |} | ||
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Some of the mentioned outtakes eventually became Landmarks (specifically {{Landmark|Wall}}, {{Landmark|Orchard}}, and {{Landmark|Triumphal Arch}}. | Some of the mentioned outtakes eventually became Landmarks (specifically {{Landmark|Wall}}, {{Landmark|Orchard}}, and {{Landmark|Triumphal Arch}}. | ||
{{Quote|Text= | {{Quote|Text= | ||
I tried an Action-Victory card that was cost {{Cost|5}}, trash a card from your hand, worth | I tried an Action-Victory card that was cost {{Cost|5}}, trash a card from your hand, worth {{VP|13}} minus {{VP|1}} per 2 cards in your deck. "What huh," I hear you say. We had some fun playing around with it but it was too hard making it be fair but not awful both in 2-player games and 4-player games. Some versions could trash cards from supply piles, an old concept that has never worked out. When I was giving up on this, I tried a Victory card that was worth {{VP|1}} per {{Card|Estate}} or {{Card|Gold}} you had, whichever was less. This was an old idea that I planned to try if I ever needed another {{VP}} card. It's uh not awful. It had no special joy though. Briefly I tried an Action-Victory card that put a card on your mat, and was worth {{VP}} based on the number of cards there. It just didn't give a new-enough experience; there's {{Card|Island}}. It sounded like it would be a strategy but it usually wasn't, it was usually {{Card|Island}} but maybe not worth the {{VP|2}}. I tried a {{VP}} card that rewarded you for having the most of something, and stopped the game from ending until its pile was empty; man, who has the time to empty an extra pile these days. I tried a {{VP}} card that wanted you to have 3+ of as many cards as possible; it wasn't the same as {{Card|Fairgrounds}} but didn't have a good new feeling. I tried {{VP|1}} per copy you have of the Action card you have the 2nd most copies of - you want a lot of two things. Man there isn't much to say about any of these. I tried a bunch of Victory cards, and in the end there's just Distant Lands, which I had for most of the time, but I like it so hooray. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] |
Revision as of 19:08, 24 August 2022
Distant Lands | |
---|---|
Info | |
Cost | |
Type(s) | Action - Reserve - Victory |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Card text | |
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Distant Lands is an Action-Reserve-Victory card from Adventures. It's an alt-VP card worth more than Duchy at the same cost, but has to be played (and put on your Tavern mat) before you can get those .
Unlike other Reserve cards, Distant Lands stays on your Tavern mat permanently once played; there is no way to call it or otherwise return it to your deck.
FAQ
Official FAQ
- This is a Victory card. Use 8 for games with 2 players, or 12 for games with 3 or more players.
- This is also an Action card; when you play it, you put it on your Tavern mat. It will stay there the rest of the game; there is no way to call it.
- At the end of the game, Distant Lands is worth 4 if it is on your mat, or 0 if it is not. It counts as part of your deck either way (for example it can contribute to how many a Gardens is worth).
Strategy
Distant Lands is a dense Victory card—that is, it offers a good ratio of to price and number of stop cards added to your deck, making it a fairly strong source of alt-VP—but as a tradeoff there’s a one-time cost in terms of draw and terminal space. Distant Lands is therefore best supported by an engine, where it can be somewhat thought of as a terminal one-shot payload card. In Kingdoms with stronger payload such as Bridge Troll, the draw and terminal space consumed by Distant Lands may be too high a cost.
Distant Lands needs to be played in order to provide any . When you play it, it removes itself from your deck, meaning that it doesn’t hurt your subsequent ability to draw; this makes it particularly useful in scenarios that encourage early greening (e.g. Kingdoms with Battlefield) or in which you want to make many Victory card purchases (e.g. with Groundskeeper). The fact that Distant Lands needs to be played also means it works especially well in a gain-and-play scenario, e.g., with Wish, Innovation, or Artisan as this allows you to score without hurting your deck at all. Otherwise, to ensure that you can play it relatively soon, you need an engine that allows you to cycle through your deck quickly (which usually means good thinning and/or strong draw, with sifting also being potentially useful) and some spare terminal space. The latter is particularly important: if you lack the terminal space to play your Distant Lands when you draw it, it will continue to clog up your future shuffles without even providing .
The fact that Distant Lands needs to be drawn and played to provide means it can be a worse choice than Duchy for the endgame (when you would like to buy Province but lack the , or in a Duchy dancing scenario), as even though it provides more at the same price, you may not get a chance to play it before the game ends.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Adventures 1st Edition | April 2015 | ||
Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
Relevant outtakes
Some of the mentioned outtakes eventually became Landmarks (specifically Wall, Orchard, and Triumphal Arch.
Donald X.'s opinion