Cursed Gold
From DominionStrategy Wiki
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Revision as of 04:13, 2 January 2018
Cursed Gold | |
---|---|
Info | |
Cost | |
Type(s) | Treasure - Heirloom |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Harald Lieske |
Card text | |
When you play this, gain a Curse. |
Cursed Gold is a Treasure-Heirloom card from Nocturne, replacing one of your starting Coppers when Pooka is in the Kingdom. It can give you a lot of money early, but at the expense of having to gain a Curse; you have to decide whether the is worth the penalty.
Contents |
FAQ
Official FAQ
- You can choose not to play Cursed Gold, and thus not gain a Curse.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
. When you play this, gain a Curse. | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | Verfluchtes Gold | |||
Japanese | 呪われた金貨 (pron. norowareta kinka) | 。 呪い1枚を獲得する。 | ||
Russian | Проклятое Золото (pron. proklyatoye zoloto) |
Trivia
Preview
It's a Treasure worth but you get Cursed each time you use it. Do you buy that great card turn one and get a Curse with it? I can't make that decision for you.
Secret History
Cursed Gold was an early star of the Heirlooms. It never changed. It can cost because you are happy to lose it to Knights.