Royal Carriage: Difference between revisions

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* You can't call a Royal Carriage to replay a called Reserve card, even though the Reserve card is in play after you call it.
* You can't call a Royal Carriage to replay a called Reserve card, even though the Reserve card is in play after you call it.
* Royal Carriage can be called on a {{Card|Crown}} played during your Buy phase, a {{Card|Werewolf}} played during your [[Night]] phase.
* Royal Carriage can be called on a {{Card|Crown}} played during your Buy phase, a {{Card|Werewolf}} played during your [[Night]] phase.
* You can also call Royal Carriage on a card you play on another player's turn (e.g. {{Card|Caravan Guard}} or {{Card|Falconer}}). If it's a [[Duration]], Royal Carriage will stay in play; otherwise you will be discard the Royal Carriage during that player's Clean-up.
* You can also call Royal Carriage on a card you play on another player's turn (e.g. {{Card|Caravan Guard}} or {{Card|Falconer}}). If it's a [[Duration]], Royal Carriage will stay in play; otherwise you will discard the Royal Carriage during that player's Clean-up.
* If a card you play leaves and then immediately returns to your play area (e.g. you play a {{Card|Transmogrify}} at the start of your turn with {{Project|Piazza}} and then immediately call the {{Card|Transmogrify}}), you can't call Royal Carriage on it.
* If a card you play leaves and then immediately returns to your play area (e.g. you play a {{Card|Transmogrify}} at the start of your turn with {{Project|Piazza}} and then immediately call the {{Card|Transmogrify}}), you can't call Royal Carriage on it.
* If an Action card plays a Royal Carriage (such as {{Card|Disciple}}), you can immediately call the Royal Carriage to replay the {{Card|Disciple}}.
* If an Action card plays a Royal Carriage (such as {{Card|Disciple}}), you can immediately call the Royal Carriage to replay the {{Card|Disciple}}.

Revision as of 09:03, 15 July 2022

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Royal Carriage
Info
Cost $5
Type(s) Action - Reserve
Kingdom card? Yes
Set Adventures
Illustrator(s) Kelli Stakenas
Card text
+1 Action
Put this on your Tavern mat.

After you play an Action card, if it's still in play, you may call this, to replay that Action.

Royal Carriage is an ActionReserve card from Adventures. It is a Throne Room variant that can be saved on your Tavern mat until you have an Action card that you want to play twice.

FAQ

Official FAQ

  • When you play this, you get +1 Action and put it on your Tavern mat. It stays on your mat until you call it, directly after resolving a played Action card that is still in play.
  • Royal Carriage cannot respond to Actions that are no longer in play, such as a Reserve card that was put on the Tavern mat, or a card that trashed itself (like a Raze used to trash itself).
  • When called, Royal Carriage causes you to replay the card you just played.
  • You can call multiple Royal Carriages to replay the same Action multiple times (provided the Action is still in play).
  • You completely resolve the Action before deciding whether or not to use Royal Carriage on it.
  • If you use Royal Carriage to replay a Duration card, Royal Carriage will stay in play until the Duration card is discarded from play, to track the fact that the Duration card has been played twice.

Other rules clarifications

  • With Duration cards, you call Royal Carriage after resolving the Duration card's on-play effects; you don't wait for the next turn.
  • You can't call a Royal Carriage to replay a called Reserve card, even though the Reserve card is in play after you call it.
  • Royal Carriage can be called on a Crown played during your Buy phase, a Werewolf played during your Night phase.
  • You can also call Royal Carriage on a card you play on another player's turn (e.g. Caravan Guard or Falconer). If it's a Duration, Royal Carriage will stay in play; otherwise you will discard the Royal Carriage during that player's Clean-up.
  • If a card you play leaves and then immediately returns to your play area (e.g. you play a Transmogrify at the start of your turn with Piazza and then immediately call the Transmogrify), you can't call Royal Carriage on it.
  • If an Action card plays a Royal Carriage (such as Disciple), you can immediately call the Royal Carriage to replay the Disciple.
  • If an Action plays another Action (such as a Sauna that plays an Avanto), you will call Royal Carriages in the opposite order of when they were played. So you can't call Royal Carriage on Sauna before Avanto. If you call a Royal Carriage on Sauna, you can no longer call Royal Carriage on Avanto.
  • If an Action is in play, and you replay it with a Royal Carriage to remove it from play (e.g. you replay a Tragic Hero and it trashes itself, then you can no longer call other Royal Carriages on it.
  • If you have 3 Favors, play an Underling, and then replay it with Royal Carriage, you'll get a total of +$2 from League of Shopkeepers.
  • In a couple of rare and implausible scenarios, it is conceivably possible to play a card in someone else's play area. In the unlikely event that this ever happens, you can't call Royal Carriage on a card you played in another player's play area.

Strategy

There is no strategy article for Royal Carriage, but the card has been discussed on the forum.

Royal Carriage is a Throne Room variant, effectively doubling the effects of another Action card. Unlike most Reserve cards, Royal Carriage is not much slower than its non-Reserve counterparts, it just needs to be played in a slightly roundabout way: play Royal Carriage, play the card you want to double, then call the Carriage to double it. As it turns out, this is actually advantageous; if, after resolving the other action card, you decide you actually don't want to double its effects after all, that's also okay - the Carriage stays on the Tavern mat until you do need it. If you draw a Throne Room or King's Court without any other Action cards at all, you're sad; with Royal Carriage, you just save it for next turn. This flexibility is its main advantage over Throne Room.

There are also some other tricks that can be done with Royal Carriage. For example, it is the only Throne Room variant that can multiply Princed cards. It's also the only one that can be called multiple times on the same card; saving a stack of Royal Carriages (say, 7) on your Tavern Mat and then playing a single Bridge lets you piledrive the Provinces. On the other hand, it's impossible to successfully call Royal Carriage on a Royal Carriage. Therefore, the insane Throne/King trees that sometimes arise in action-dense engine decks cannot be achieved with Royal Carriage. You may even call Royal Carriage in the Buy phase to multiply Crown.

Its main disadvantage is its higher cost; in Dominion, $5 is a lot more than $4, since it will be significantly harder to achieve in a lot of decks in the early game. However, it should be noted that Royal Carriage's cost doesn't actually make it compete with other $5 cards that much. Buying a Carriage instead of the second copy of the $5 action card you want is almost always better, especially if it's terminal, since it prevents collision.

Synergies

Antisynergies

Versions

English versions

Print Digital Text Release Date
Royal Carriage Royal Carriage from Goko/Making Fun +1 Action
Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Adventures April 2015
Royal Carriage Royal Carriage from Shuffle iT +1 Action
Put this on your Tavern mat.
Directly after you finish playing an Action card, if it's still in play, you may call this, to replay that Action.
Adventures (2017 printing) August 2017
+1 Action
Put this on your Tavern mat.
After you play an Action card, if it's still in play, you may call this, to replay that Action.
Adventures (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Dutch Koninklijke koets
Finnish Kuninkaalliset vaunut
French Cortège royal (lit. royal procession)
German Königliche Kutsche German language Royal Carriage 2015 by ASS German language Royal Carriage 2021 from Shuffle iT +1 Aktion
Lege diese Karte auf dein Wirtshaustableau.
Sofort nachdem du eine Aktionskarte ausgeführt hast, die danach noch im Spiel ist, darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust: Führe die Aktion noch einmal aus.
(2015)
German Königliche Kutsche German language Royal Carriage 2022 from Shuffle iT +1 Aktion
Lege diese Karte auf dein Wirtshaustableau.
Nachdem du eine Aktionskarte gespielt hast, darfst du, wenn jene Aktionskarte noch im Spiel ist, diese Karte aufrufen, um jene Aktionskarte noch einmal zu spielen.
(Nachdruck 2021)
Japanese 御料車
(pron. goryō-sha, lit. official state car)
+1 アクション
これをあなたの酒場マットの上に置く。
アクションカード1枚の使用を解決した直後、それが場に残っている場合、再度使用するために、これを呼び出してもよい。
Russian Королевская Карета
(pron. korolyevskaya karyeta)

Trivia

Royal Carriage can be called during your Buy phase for Crown, and during your Night phase for Werewolf, making it the only Throne Room variant that can be used on a Night card, and the only Throne Room variant that can be used in three different phases.

Official card art.

Secret History

A Dark Ages outtake. We always liked it, but it needed a mat. It has a mat here and well that's pretty much the story. I briefly had a bad wording that could let you go infinite, and fixing it made it even more like the Dark Ages version.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)