Crop Rotation: Difference between revisions
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!German | !German | ||
| Fruchtwechsel ||{{LandscapeLangVersionImage|German}}|| ||Zu Beginn deines Zuges darfst du eine Punktekarte für '''+2 Karten''' ablegen. | | Fruchtwechsel ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Zu Beginn deines Zuges darfst du eine Punktekarte für '''+2 Karten''' ablegen. | ||
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!Japanese | !Japanese |
Revision as of 15:39, 22 January 2023
Crop Rotation | |
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Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Brian Brinlee |
Project text | |
At the start of your turn, you may discard a Victory card for +2 Cards. |
Crop Rotation is a Project from Renaissance. It is similar to a single-card Shepherd, letting you discard 1 Victory card to draw 2 cards.
FAQ
Official FAQ
- If drawing causes you to shuffle, you will shuffle in the discarded Victory card.
Strategy
Crop Rotation offers a combination of sifting and draw, allowing you to trade one Victory card in hand for two cards of draw and effectively increasing your starting hand size to six.
Crop Rotation is strong in decks that appreciate an increased starting hand size and do not thin their starting Estates. Money strategies are the most common example of this, as they often do not spend time establishing deck control by removing Estates, and an increased hand size makes affording Province more likely. Crop Rotation is thus oftentimes a strong enabler of fast money strategies. However, in Kingdoms with engines that can quickly establish deck control and draw your entire deck or that offer access to strong payload such as Collection, Crop Rotation might not be enough to allow money strategies to compete. Crop Rotation can also be relevant for engines in Kingdoms that do not offer Estate thinning, or for engines that have begun greening and would like a boost to their endgame reliability.
An early Crop Rotation is often very strong, for two reasons. First, you become less and less likely to draw a Victory card as you add more Actions and Treasures to your deck in the mid- and late game. Second, it allows you to draw through your Estates and other starting junk, afford higher pricepoints, and cycle to better cards faster. It can be worth it to attempt to spike early, for example with a Gear setting aside most of your Treasures on one turn to play them all on the next turn. Effects such as the Coffers from Spices can also be useful for affording an early Crop Rotation. In the absence of these special effects, an opening with two Silvers may be viable, as it has a >40% chance of generating or more.
Crop Rotation is often skippable with Shelters, as of the three Estate replacements only one (Overgrown Estate) is a Victory card. Crop Rotation synergizes well with Tunnel in money strategies, enabling you to easily gain Golds and making you more likely to find a Victory card to discard.
Versions
English versions
Digital | Text | Release | Date | |
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At the start of your turn, you may discard a Victory card for +2 Cards. | November 2018 |
Other language versions
Trivia
Secret History
and "discard an Action," then and "Victory," then the final version.