Fort: Difference between revisions

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{{Infobox Card
|name = Forts
|cost = 3
|set = Allies
|type1 = Action
|type2 = Fort
|illustrator = Garret DeChellis
|text = This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought.
|nocats = Yes
}}


'''Fort''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Forts with a single [[randomizer]] card, forming a [[split pile]]: when Forts are selected as a [[Kingdom]] card for a game, they are put into a single [[Supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.
== List of Forts ==
* {{Card|Tent}}
* {{Card|Garrison}}
* {{Card|Hill Fort}}
* {{Card|Stronghold}}
=== Image Gallery ===
{{startsort|1}}{{Image|Tent|cost=$03}}{{Image|Garrison|cost=$04}}{{Image|Hill Fort|link=Hill Fort|file=Hill_Fort|cost=$05}}{{Image|Stronghold|cost=$06}}{{endsort}}
== Additional rules ==
General rules for playing with Dominion: [[Allies|Allies']] six split piles are described in the rulebook.
== Other rules clarifications ==
== Strategy ==
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardLangVersionImage|n=Forts}} || {{CardLangVersionImage|n=Forts|d=1}} || This pile starts the game with 4 copies each of Tent, Garrison, Hill Fort, and Stronghold, in that order. Only the top card can be gained or bought. || Allies || 2022
|}
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Forten  || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || Deze stapel start het spel met<br>4 exemplaren van Tent, Garnizoen,<br> Heuvelfort, en Ridderkasteel, in die<br>volgorde. Alleen de bovenste kaart<br>kan gepakt of gekocht worden. || (2022)
|-
! German
| Bastionen || {{CardLangVersionImage|German|n=Forts}} || {{CardLangVersionImage|German|d=1|n=Forts}} || style="padding:15px 0px;"| Dieser Stapel besteht zu Beginn aus je 4&nbsp;Karten Zelt, Garnison, Hügelfort und Burg (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden. ||
|}
== Trivia ==
{{OfficialArt|n=Forts}}
=== Secret History ===
{{Quote
|Text=Tent started as its own pile. Actually it goes back to {{Set|Hinterlands}}, where it seemed strong. With the wisdom of my years I felt like probably it wasn't really. Then it went into a split pile because well you sure don't need ten of these. Before Garrison, versions of {{Card|Royal Galley}} were here, plus a reaction you could play when an Action gave you +{{Cost|2}} or more. Garrison started out as its own pile, making +{{Cost|2}} and +1 Buy this turn (for {{cost|5}}). Then it made +{{Cost|}} next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a [[treasure]] and then here it is. It removes the tokens so that it doesn't multiply if you have two of them. The third slot tried a few {{Card|Remodel|Remodels}} before getting to Hill Fort. The first version of Hill Fort gave +3 Cards at end of turn when trashed; a fine ability for something, but not too relevant here. And there was a {{Card|Moat}}, because, aren't Forts things that keep attacks out? But the pile didn't have an attack. Stronghold started out dividing tokens between this turn and next, with them giving +{{cost|}} this turn and +Cards next turn. You did not tend to finagle this so much, and it was way simpler to just offer up +{{cost|4}} this turn or +4 Cards next turn. I mean +{{cost|3}} this turn or +3 Cards next turn. This one also tried giving +Cards at end of turn when gained/trashed, before just getting 2{{VP}}. It's nice to have {{VP}} on some of the bottom cards for the split piles, since sometimes you don't see them for a while.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
}}
=== Retrospective ===
{{Quote
|Text=
I like Forts. The flavor is solid, a nice way to have this hard-to-grasp concept the split piles wanted, of showing a progression though you aren't really progressing a thing. Tent was a great idea to get into a split pile; there's less pressure on each card to be the best thing ever, and Tent had been a good idea waiting years to get used. And I mean I think it's underrated, sometimes it's actually good to have that +{{Cost|2}} for a few turns in a row. Garrison is a lot of fun. Hill Fort would have been perfect for the set, going with the other choose-ones, but was too strong to do as a pile; but being in a split pile slows it down nicely and lets us have that experience. Stronghold, man, it's fine. Again, being in a split pile puts less pressure on a card to be the best thing ever, except from DZ apparently. It's a cute concept and didn't use up a whole pile to get into a set. Well done Donald X., I knew you had it in you.
|Name=[[Donald X. Vaccarino]]
|Source=[https://forum.dominionstrategy.com/index.php?topic=5799.msg911293#msg911293 Interview with Donald X.]
}}
{{Navbox Allies}}
{{Navbox card types}}
[[Category:Single-expansion special card types]]
[[Category:Allies]]

Revision as of 11:07, 13 September 2024