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| A conditional non-terminal is an Action card that can conditionally allow you to play other Actions cards afterwards. Action cards that play other Action cards directly rather than giving +Actions qualify (unless they always give +Actions on play) because they only allow you to continue playing Actions if the Action they play is [[non-terminal]].
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| == Examples ==
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| {{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself.
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| Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.
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| === Plays another Action (which can be a non-Terminal) ===
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| * {{Set|Dominion|ed=2|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}*
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| * {{Set|Alchemy}}: {{Card|Golem}}
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| * {{Set|Prosperity}}: {{Card|King's Court}}
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| * {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}}
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| * {{set|Cornucopia & Guilds}}: {{card|Shop}}*
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| * {{Set|Adventures}}: {{Card|Disciple}}
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| * {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}}
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| * {{Set|Nocturne}}: {{Card|Conclave}} (can also sometimes be non-terminal when playing a terminal Action), {{Card|Imp}}, {{Card|Necromancer}}
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| * {{Set|Allies}}: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}}
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| * {{Set|Plunder}}: {{Card|First Mate}}, {{Card|Spell Scroll}}
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| * [[Promo]]: {{Card|Avanto}}, {{Card|Captain}}
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| === Has a choice of effects, one of which gives +Action ===
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| * {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Courtier}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}}
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| * {{Set|Cornucopia}}: ''{{Card|Trusty Steed}}''
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| * {{Set|Hinterlands}}: {{Card|Spice Merchant}}
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| * {{Set|Dark Ages}}: {{Card|Squire}}
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| * {{set|Cornucopia & Guilds}}: {{card|Courser}}*
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| * {{Set|Empires}}: {{Card|Sacrifice}}
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| * {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s
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| * {{Set|Menagerie}}: {{Card|Groom}}, {{Card|Scrap}}, {{Card|Village Green}}
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| * {{Set|Allies}}: {{Card|Town Crier}}, {{Card|Blacksmith}}, {{Card|Broker}}, {{Card|Hill Fort}}, {{card|Town}}, {{card|Modify}}
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| === Gives +Action if some other condition is met ===
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| * {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}''
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| * {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.)
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| * {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Sacred Grove}}, {{Card|Tracker}}
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| ** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck.
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| ** {{card|Werewolf}} never gives +Action, but doesn't use up your [[terminal space]] if played during the [[Night]] phase.
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| ** {{Card|Conclave}} which also has an effect that can play a non-terminal Action.
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| * {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}}
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| * {{set|Menagerie}}: {{card|Paddock}}
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| * {{Set|Allies}}: {{card|Carpenter}}, {{card|Emissary}}
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| === Can be played as a Reaction ===
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| * {{Set|Seaside|ed=2|Seaside}}: {{card|Pirate}}*
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| * {{Set|Prosperity|ed=2|Prosperity}}: {{card|Clerk}}*
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| * {{Set|Hinterlands|ed=2|Hinterlands}}: {{card|Guard Dog}}*, {{card|Weaver}}*
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| * {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}
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| * {{Set|Plunder}}: {{Card|Mapmaker}}, {{Card|Stowaway}} <br>
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| ==Gallery==
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| === Plays another Action (which can be a non-Terminal) ===
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| {{startsort|1}}{{Image|Avanto|cost=$5}}{{Image|Captain|cost=$6}}{{Image|Conclave|cost=$4}}{{Image|Courier|cost=$4}}{{Image|Crown|cost=$5}}{{Image|Disciple|cost=$5*}}{{Image|Elder|cost=$5}}{{Image|First Mate|link=First Mate|file=First_Mate|cost=$5}}{{Image|Golem|cost=$4P}}{{Image|Imp|cost=$2*}}{{Image|King's Court|link=King's Court|file=King's_Court|cost=$7}}{{Image|Band of Misfits|link=Band of Misfits|file=Band_of_Misfits|cost=$5}}{{Image|Necromancer|cost=$4}}{{Image|Overlord|cost=$08D}}{{Image|Procession|cost=$4}}{{Image|Royal Galley|link=Royal Galley|file=Royal_Galley|cost=$4}}{{Image|Specialist|cost=$5}}{{Image|Spell Scroll|link=Spell Scroll|file=Spell_Scroll|cost=$7*}}{{Image|Throne Room|link=Throne Room|file=Throne_Room|cost=$4}}{{Image|Vassal|cost=$3}}{{endsort}}
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| === Has a choice of effects, one of which gives +Action ===
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| {{startsort|2}}{{Image|Blacksmith|cost=$3}}{{Image|Broker|cost=$4}}{{Image|Courtier|cost=$5}}{{Image|Druid|cost=$2}}{{Image|Groom|cost=$4}}{{Image|Hill Fort|link=Hill Fort|file=Hill_Fort|cost=$5}}{{Image|Ironworks|cost=$4}}{{Image|Nobles|cost=$6}}{{Image|Pawn|cost=$2}}{{Image|Sacrifice|cost=$4}}{{Image|Scrap|cost=$3}}{{Image|Spice Merchant|link=Spice Merchant|file=Spice_Merchant|cost=$4}}{{Image|Modify|cost=$5}}{{Image|Squire|cost=$2}}{{Image|Town|cost=$4}}{{Image|Town Crier|link=Town Crier|file=Town_Crier|cost=$2}}{{Image|Trusty Steed|link=Trusty Steed|file=Trusty_Steed|cost=$0*}}{{Image|Village Green|link=Village Green|file=Village_Green|cost=$4}}{{endsort}}
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| === Gives +Action if some other condition is met ===
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| {{startsort|3}}{{Image|Carpenter|cost=$4}}{{Image|Conclave|cost=$4}}{{Image|Conspirator|cost=$4}}{{Image|Crossroads|cost=$2}}{{Image|Diplomat|cost=$4}}{{Image|Emissary|cost=$5}}{{Image|Paddock|cost=$5}}{{Image|Recruiter|cost=$5}}{{Image|Sculptor|cost=$5}}{{Image|Stables|cost=$5}}{{Image|Werewolf|cost=$5}}{{endsort}}
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| <p>'''[[Fate#Gallery|Gallery of Fate cards]]'''</p>
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| === Can be played as a Reaction ===
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| {{startsort|4}}{{Image|Black Cat|link=Black Cat|file=Black_Cat|cost=$2}}{{Image|Clerk|cost=$4}}{{Image|Falconer|cost=$5}}{{Image|Guard Dog|link=Guard Dog|file=Guard_Dog|cost=$3}}{{Image|Mapmaker|cost=$4}}{{Image|Pirate|cost=$5}}{{Image|Sheepdog|cost=$3}}{{Image|Stowaway|cost=$3}}{{Image|Weaver|cost=$4}}{{endsort}}
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| {{Navbox card categories}}
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| [[Category:Terminality]]
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