Horse: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
No edit summary
Blanked the page
Line 1: Line 1:
{{Infobox Card
|name = Horse
|cost = 3*
|set = Menagerie
|type1 = Action
|kingdom = no
|illustrator = Claus Stephan
|text = <p>'''+2 Cards<br>+1 Action'''<br>Return this to its pile.</p>(This is not in the Supply.)
}}


'''Horse''' is an [[Action]] card from {{Set|Menagerie}}. It is a [[one-shot]] [[non-terminal draw]] card, similar to {{Card|Experiment}} from {{Set|Renaissance}}, but unlike Experiment, it is not in the [[Supply]], and must instead be gained using a card or [[Event]] that names it.
== FAQ ==
=== Official FAQ ===
* {{Set|Menagerie}} adds the Horse pile, and ways to get Horses.
* When you play a Horse, you get +2 Cards, +1 Action, and return the Horse to the Horse pile.
* "Gain a Horse" causes you to gain a Horse from the pile.
* This is a non-Supply pile; you can only gain a Horse from it when a card tells you to gain a Horse, not with cards like {{Card|Falconer}} or {{Card|Displace}}.
* If told to gain a Horse with none left in the pile, you fail to gain one.
* If you use a card like {{Card|Mastermind}} to play a Horse multiple times, you get +2 Cards and +1 Action for each play, even though you can only return the Horse once.
== List of cards and Events that gain Horses ==
There are 8 [[Kingdom]] [[card]]s that use Horse:
* {{Cost|2}}: {{Card|Sleigh}}, {{Card|Supplies}}
* {{Cost|3}}: {{Card|Scrap}}
* {{Cost|4}}: {{Card|Cavalry}}, {{Card|Groom}}, {{Card|Hostelry}}
* {{Cost|5}}: {{Card|Livery}}, {{Card|Paddock}}
In addition, there are 4 [[Event]]s that use Horse:
* {{Cost|2}}: {{Event|Ride}}
* {{Cost|4}}: {{Event|Bargain}}
* {{Cost|5}}: {{Event|Demand}}, {{Event|Stampede}}
{{Way|Way of the Horse}} does not use Horse, but lets any [[Action]] card give the effect of a Horse instead.
== Strategy ==
Horse is a strong non-[[Supply]] source of [[one-shot]] [[non-terminal draw]]. While [[draw]] is generally one of the fundamental components in [[build]]ing a deck-drawing [[engine]], the one-shot nature of Horse means you’ll usually have to consider how to resupply enough of them to maintain [[deck control]], particularly if you’re using them as your primary source of draw. In most cases, this requires extra [[terminal space]]–not to play Horses, but to gain them–because most Horse [[gainer]]s are [[terminal]], for example {{Card|Sleigh}}, {{Card|Groom}}, and {{Card|Livery}}. Aside from their need for sufficient terminal space, terminal Horse gainers have other characteristics similar to terminal [[Duration draw]] in that they create draw in a delayed manner and do not have the downside of drawing [[Action]]s [[dead]]. If such gainers are not available, and your only Horse-gaining options are instead [[Event]]s such as {{Event|Ride}} or {{Event|Stampede}}, it is important to consider the [[opportunity cost]] of skipping a more permanent improvement to your deck. More generally, however, the temporary addition of draw can allow you to [[Glossary#s|spike]] strong turns, for example by facilitating [[collision]]s, helping you hit early price points (e.g., for {{Event|Inheritance}}), or providing enough draw for a game-ending [[megaturn]].
Because each Horse is functionally equivalent to a {{Card|Laboratory}}, increasing your hand size by one, and the Horse gainer is itself usually a [[stop card]], it is often worth calculating the net draw of a given effect. {{Card|Supplies}}, for instance, is roughly equivalent to a {{Card|Peddler}}, while {{Card|Sleigh}} is somewhat similar to a {{Card|Moat}}. More broadly, it can be worth calculating the draw of entire shuffles. Most Horses are gained to your discard pile, which means that your next shuffle will have more draw, often offsetting the stop card Horse gainer you had to play this shuffle. This means that it’s usually a good idea to trigger a shuffle after putting as many Horses as possible into it, and late in the game can allow you to reliably start your subsequent turn with a hand full of Horses by playing all your Horse gainers with an empty deck and discard pile, then triggering the shuffle.
As easily amassable cards, and often specifically as Action cards that are easy to gain, Horses can be useful as fodder for a variety of effects:
* Horses are excellent targets for [[Throne Room variant]]s (other than those such as  {{Card|Royal Carriage}} that cannot replay the Horse after it leaves play) because using them this way creates strong draw and generates net +Actions.
* With many [[trash-for-benefit]] effects, Horses can be used in place of {{Card|Silver|Silvers}}, for example to gain strong cards costing {{Cost|5}} with {{Card|Remodel}}, but with the advantage that a Horse can instead be used for deck control as needed. Horses are also very useful for trash-for-benefit (and similar) effects that require an Action card, such as {{Event|Advance}} and {{Way|Way of the Butterfly}}. Similarly, with [[Exile]] for benefit effects—{{Card|Displace}} and {{Card|Bounty Hunter}}—you can use Horses as targets and discard them from Exile the next time you play your Horse gainer.
* If you need a large number of Action cards for use with a [[Way]] such as {{Way|Way of the Mouse}}, Horse gainers are an easy method to achieve that. {{Way|Way of the Pig}} is helpful with Horses because it lets you save them for future turns without forcing them to act as [[stop card]]s.
* Horses can be swapped for {{Card|Changeling|Changelings}}, allowing Horse gainers to indirectly act as more general gainers, while also quickly emptying the {{Card|Changeling}} pile and facilitating [[three-pile ending|pileouts]].
* Horse gainers can be the primary source of extra terminal space in games with {{Project|Academy}} because Horses are so easy to gain in bulk.
* Although Horses usually do not stay in your deck long, it’s not unusual to end the game with a large amount of them in your deck (e.g., because {{Card|Paddock}} is your primary [[payload]]). This means they may be useful with effects that care about how many copies of an Action card you have, for example {{Card|Vineyard}} or {{Landmark|Triumphal Arch}}, or for increasing your deck size for {{Card|Gardens}}.
<p>{{Card|Procession}} synergizes exceptionally well with Horses, as it is both a Throne Room variant and trash-for-benefit card. In addition to the benefits of such effects mentioned above, the fact that Horse costs {{Cost|3}} means that when you target a Horse you can gain a {{Card|Procession}}, allowing you to repeat the process in an explosive manner.</p>
{| class="mw-collapsible mw-collapsed"
| <h2> Gallery of cards and Events that gain Horses </h2>
|-
|
<h3>Kingdom cards</h3>
{{startsort|1}}{{Image|Sleigh|cost=$2}}{{Image|Supplies|cost=$2}}{{Image|Scrap|cost=$3}}{{Image|Cavalry|cost=$4}}{{Image|Groom|cost=$4}}{{Image|Hostelry|cost=$4}}{{Image|Livery|cost=$5}}{{Image|Paddock|cost=$5}}{{endsort}}
<h3>Events</h3>
{{startsort|2}}{{Image|Ride|size=320|cost=$2}}{{Image|Bargain|size=320|cost=$4}}{{Image|Demand|size=320|cost=$5}}{{Image|Stampede|size=320|cost=$5}}{{endsort}}
|}
== Versions ==
=== English versions ===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
|  || {{CardLangVersionImage|d=1}} || <p>'''+2 Cards<br>+1 Action'''<br>Return this to the Horse pile.</p>''(This is not in the Supply.)'' || rowspan=2 | Menagerie || March 2020
|-
| {{CardLangVersionImage}} || {{CardVersionImage|HorseDigital2|Horse from Shuffle iT}}  || style="padding:0px 20px;"| <p>'''+2 Cards<br>+1 Action'''<br>Return this to its pile.</p>''(This is not in the Supply.)'' || March 2020
|}
=== Other language versions ===
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Paard || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+2 Kaarten<br>+1 Actie'''<br>Leg deze kaart terug op diens stapel.<br>''(Deze stapel is geen onderdeel<br>van de voorraad)'' || (2020)
|-
!French
| Cheval || || {{CardVersionImage|HorseFrench2021Digital|French language Horse 2021 from Shuffle iT}} || <p>'''+2 Karten<br>+1 Aktion'''<br>Retournez cette carte sur la pile des Chevaux.</p>''(Ne fait pas partie de la réserve)'' ||
|-
!German
| Pferd || [[File:Horse.German.png|100px|German language Horse 2020 by ASS]] || {{CardVersionImage|HorseGerman2021Digital|German language Horse 2021 from Shuffle iT}} || <p>'''+2 Karten<br>+1 Aktion'''<br>Lege diese Karte auf ihren Stapel zurück.</p>''(Diese Karte gehört nicht zum Vorrat.)'' || (2020)
|-
!Japanese
| 馬 (pron. ''uma'') || || || ||
|-
|}
== Trivia ==
[[Image:HorseArt.jpg|thumb|right|354px|Official card art.]]
=== Theme ===
{{Quote|Text=They were called Horses before the set had a theme. I didn't have to put a lot of thought into that and have no story of what went through my head. They're transportation and get you through your deck; probably something like that. I could have renamed them to fit a different theme; I considered trying to do Vikings, and they would have been boats or something. What happened though is that I picked animals as the theme and kept them Horses.
| Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg829546#msg829546 Interview with Donald X.]
}}
=== Preview ===
{{Quote|Text=Horse is a [[Non-Supply|non-supply]] pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use {{Card|Laboratory}}; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can [[Remodeler|Remodel]] it or something. It's there for you. Once in your deck, it's just like {{Card|Experiment}}, from {{Set|Renaissance}}; it turns out, they were experimenting on Horses. Eight total [[kingdom]] [[card]]s use Horses, and four [[landscape]]s.
| Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=20135.0 Menagerie Previews 2: Horses]
}}
=== Secret History ===
{{Quote
|Text=<p>The other idea was for a particular way to do "+1 Card [[token]]s." I considered them for {{Set|Renaissance}}, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was {{Project|Sinister Plot}}, which just happens at the start of a turn. But another approach was to have a pile of [[One-shot|one-use]] {{Card|Laboratory|Labs}} you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can {{Card|Remodel}} it, and so on. There wasn't room for a big pile of those in Renaissance, though it got {{Card|Experiment}}. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing {{Cost|3}}, but I tried having it cost {{Cost|2}}, to make it weaker with [[trash-for-benefit]]. I preferred it being stronger there.</p>
The first two cards using Horses were "Gain 3 Horses" and "+1 Action, discard any number of cards for that many Horses." They both immediately showcased the beauty of Horses. "Gain 3 Horses" is like {{Card|Smithy}}... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, {{Card|Remodel}} and stuff. It was a pretty neat variation on {{Card|Smithy}} and still really simple. And then the {{Card|Cellar}} variant was nothing like {{Card|Cellar}}. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many Horses. Another way "Gain 3 Horses" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three Horses. So in the end there are "Gain 2 Horses" cards, but no 3, and only {{Card|Livery}} gets to really go nuts gaining Horses.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
}}
=== Why does it cost 3? ===
{{Quote|Text=
<p>Originally I put non-supply cards at {{Cost|0}}, thinking that would help clarify that they can't be bought. Later I decided that they should have semi-realistic costs, so that they interacted better with cards that care about costs. Sometimes there's a reason to stray from that, e.g. the Spirits have costs that make {{Card|Exorcist}} work.</p>
The realistic cost for Horse is {{Cost|2}}, same as {{Event|Ride}} (yes it's worse than {{Card|Encampment}}; that is the nature of a game where most things cost {{nowrap|{{Cost|2}} &ndash;}} {{Cost|5}}). They cost {{Cost|3}} to be more generous to trash-for-benefit, which is especially relevant with Horse.
|Name=[[Donald X. Vaccarino]]
|Source=[https://www.reddit.com/r/dominion/comments/frk9ki/why_do_horses_cost_3/flxpzx0?utm_source=share&utm_medium=web2x&context=3 Reddit, Why do Horses cost 3?]
}}
{{Navbox Menagerie}}
{{Navbox Cards}}
[[Category:Animals]]
[[Category:Non-terminals]]
[[Category:Draw]]
[[Category:Handsize positive]]
[[Category:One-shot]]

Revision as of 11:28, 13 September 2024