Inventor: Difference between revisions

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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1}} || Gain a card costing up to {{Cost|4}}, then cards cost {{Cost|1}} less this turn (but not less than {{Cost|0}}). || Renaissance || November 2018  
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1}} || Gain a card costing up to {{Cost|4}}, then cards cost {{Cost|1}} less this turn (but not less than {{Cost|0}}). || Renaissance || November 2018  
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| {{CardLangVersionImage}} || {{CardVersionImage|InventorDigital2|Inventor from Shuffle iT}} || Gain a card costing up to {{Cost|4}}, then cards cost {{Cost|1}} less this turn. || Renaissance [[Dominion 2019 Errata and Rules Tweaks#Costs_don't_go_below_0|(2021 printing)]] ||  
| {{CardLangVersionImage}} || {{CardVersionImage|InventorDigital2|Inventor from Shuffle iT}} || Gain a card costing up to {{Cost|4}}, then cards cost {{Cost|1}} less this turn. || Renaissance [[2019 Errata#Costs_don't_go_below_0|(2021 printing)]] ||  
|}
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|Text=One of the 2-sided [[State]] cards was a {{Card|Workshop}} that could get you a {{Card|Scheme}}-a-turn that turned into {{Project|Citadel}} (but it worked on [[Treasure]]s too). For some reason I added a {{Card|Bridge}} effect to it, while it still used a State. Then I decided the State needed a different card, but kept the Workshop plus Bridge card sans States. We also tried it at {{Cost|5}} with the bottom part of {{Card|Silk Merchant}}, but that was too helpful. Inventor does mega-turns, and ideally you don't always have just what you need there.
|Text=One of the 2-sided [[State]] cards was a {{Card|Workshop}} that could get you a {{Card|Scheme}}-a-turn that turned into {{Project|Citadel}} (but it worked on [[Treasure]]s too). For some reason I added a {{Card|Bridge}} effect to it, while it still used a State. Then I decided the State needed a different card, but kept the Workshop plus Bridge card sans States. We also tried it at {{Cost|5}} with the bottom part of {{Card|Silk Merchant}}, but that was too helpful. Inventor does mega-turns, and ideally you don't always have just what you need there.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance, 2018]
}}
}}
{{Navbox Renaissance}}
{{Navbox Renaissance}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Cost reducer]]
[[Category:Cost reducer]]

Latest revision as of 18:23, 17 September 2024

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Inventor
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Renaissance
Illustrator(s) Julien Delval
Card text
Gain a card costing up to $4, then cards cost $1 less this turn.

Inventor is an Action card from Renaissance. It is both a gainer and a cost reducer; therefore playing one Inventor improves the range of cards you can gain with your next Inventor.

FAQ

Official FAQ

  • First you gain a card costing up to $4; then, after that happens, prices are lowered for the rest of the turn.
  • The cost lowering applies to all cards everywhere, including cards in the Supply, in hands, and in Decks.
  • It's cumulative; for example if you play two Inventors, the cost reduction from the first applies to playing the second (for example it could gain a Duchy, which would then cost $4), and afterwards cards cost $2 less for the rest of the turn.

Other rules clarifications

  • If you gain an Inventor with Inventor and then play the gained Inventor with Innovation, the first Inventor's cost reduction hasn't kicked in yet, so the second Inventor can still only gain a card costing $4.
  • If you play the same Inventor multiple times with a Throne Room variant, costs are reduced multiple times.
  • Even if you trash an Inventor from the play area (e.g., with Procession), the cost reduction remains in force till the end of the turn.

Strategy

Original article by RTT

Inventor is the new hot Bridge-Workshop hybrid from the newly released Renaissance expansion. Inventor does two different things: it gains a card up to $4, and reduces the cost of all cards by $1 afterwards. Let’s see how good that is on its own in different situations and how you can put both of these abilities to their best use.

Playing a Single Inventor

In decks where you can only expect to play one Inventor per turn, Inventor functions like a Workshop that also gives you +$1. If you have a source of +Buy, it can be even more efficient. In a “single terminal kingdom” that’s going to be pretty rare, but hey, maybe you got Inventor from the Black Market. A Workshop with +$1 attached for $4 doesn’t sound like a bad deal at all. The downside of a Workshop is often the lack of economy on the turns you play it. With Inventor you don’t sacrifice early economy as much and still get the powerful gaining effect.

Stacking Inventors

Luckily, Inventor can do even better when you play it more than once, because the gaining part synergises really well with its own cost reduction. The second Inventor play is already much more valuable than the first, because $5 cards are some of the most powerful cards in Dominion. With every Inventor you play, you will be able to gain a more expensive card than before. In many kingdoms, there won’t be a $6 or $7 card that you want to gain though, making the 3rd and 4th play somewhat equal to the second in power level.

From the 5th play onward, Inventor is able to gain Provinces.

Megaturning with Inventor

Unlike Bridge, you usually cannot rely on just Inventors as your payload for a megaturn style deck. Playing 7 Bridges can empty the Provinces, while 7 Inventors will just gain 3 of them. So for a megaturn you will either need to play even more Inventors (which will be really hard if the pile is at all contested), or find other cards to supplement your deck. Ideally, extra buys paired with good economy work will make the most of Inventor’s cost reduction.

In practice, I find Inventor decks work out a bit differently than one might expect. Because gaining $4 and $5 cards (including more Inventors) is so strong already, your deck will improve more quickly, and you will be able to empty the Provinces over 2 or 3 turns more easily than trying to gain them all in one turn.

Inventor gaining so many cards will also naturally drain the piles, making a three-pile ending much more likely. Keep in mind that Inventor can gain Duchies a lot faster than Provinces, so maybe you want to 3-pile with Duchies instead if the situation calls for it.

Synergies

  • Throne Room variants (stacks the cost reduction like Bridge)
  • Highway which enables even a single terminal Inventor to get 5-cost cards, such as Highway itself.
  • +Buys or other gainers
  • Cantrips or Villages you don’t mind gaining extra copies of to enable big Inventor turns

Versions

English versions

Print Digital Text Release Date
Inventor Inventor from Shuffle iT Gain a card costing up to $4, then cards cost $1 less this turn (but not less than $0). Renaissance November 2018
Inventor Inventor from Shuffle iT Gain a card costing up to $4, then cards cost $1 less this turn. Renaissance (2021 printing)

Other language versions

Language Name Print Digital Text Notes
Chinese 發明家 (pron. fāmíng jiā)
Dutch Uitvinder Dutch language Inventor Pak een kaart die maximaal $4 kost. Daarna kosten kaarten deze beurt $1 minder (maar niet minder dan $0).
French Inventeur Recevez une carte coûtant jusqu'à $4, puis les cartes coûtent $1 de moins à ce tour (mais pas moins que $0).
French Inventeur French language Inventor 2022 from Shuffle iT Recevez une carte coûtant jusqu'à $4, puis les cartes coûtent $1 de moins à ce tour.
German Erfinder German language Inventor 2019 by ASS Nimm eine Karte, die bis zu $4 kostet, danach kosten Karten in diesem Zug $1 weniger (aber nicht weniger als $0). (2019)
German Erfinder German language Inventor 2022 from Shuffle iT Nimm dir eine Karte, die bis zu $4 kostet.
Ab jetzt kosten Karten $1 weniger in diesem Zug.
Japanese 発明家
(pron. hatsumei-ka)
コスト$4以下のカード1枚を獲得する。
このターン、(サプライ以外も含めた)すべてのカードのコストは$1下がる。
Russian Изобретатель (pron. izobryetatyel')
Spanish Inventor Spanish language Inventor Ganas una carta que cueste hasta $4. A continuación, las cartas cuestan $1 menos durante este turno (pero no menos de $0).

Trivia

Official card art.

Secret History

One of the 2-sided State cards was a Workshop that could get you a Scheme-a-turn that turned into Citadel (but it worked on Treasures too). For some reason I added a Bridge effect to it, while it still used a State. Then I decided the State needed a different card, but kept the Workshop plus Bridge card sans States. We also tried it at $5 with the bottom part of Silk Merchant, but that was too helpful. Inventor does mega-turns, and ideally you don't always have just what you need there.


Cards $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)