Deck inspector: Difference between revisions

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=== Playing cards ===
=== Playing cards ===
These plays cards directly from the deck, normally with some condition.
These play cards directly from the deck, normally with some condition.
* {{Card|Crystal Ball}} — Looks at one. May trash, discard, or play it.
* {{Card|Crystal Ball}} — Looks at one. May trash, discard, or play it.
* {{Card|Fortune Hunter}} — Looks at three. Optionally plays a [[Treasure]].  
* {{Card|Fortune Hunter}} — Looks at three. Optionally plays a [[Treasure]].  

Latest revision as of 14:52, 22 September 2024

Sentry, a deck inspector card.

A deck inspector is a card that lets you reveal or look at one or more cards at the top of your deck. These cards can allow you to discard or trash undesired cards, draw a particular type of card into your hand, or simply rearrange their order.

In order to be a deck inspector, it has to:

  • Allow the option to put cards back onto your deck
  • Reveal/look at a specified number of cards

Deck inspectors are contrasted with digging cards, which look through your deck for a specific card or card type, discarding the other cards. Some deck inspectors are also sifters.

Attack cards that look at the top of an opponent's deck are considered Deck inspection attacks.

Deck inspectors do not interact with the -1 Card token; the token is put back on your deck once the card is done inspecting, if the card did not draw any cards first.

Strategy

For strategic advice, refer to the individual cards, for example the Sentry strategy section or the Cartographer strategy section.

List of deck inspectors

Cards in italics have been removed.

Sifters

These reveal cards, discard some of them, and put the rest back.

Conditional draw

These reveal cards and put some of them into your hand. The rest are put back.

  • Apothecary — Reveals four. Puts Coppers and Potions into hand.
  • Magpie — Reveals one. Puts a Treasure into hand.
  • Mystic — Reveals one. Puts it into hand if correctly named before revealing.
  • Patrician — Reveals one. Puts into hand if costing $5 or more.
  • Patrol — Reveals four. Puts Victories and Curses into hand.
  • Poet — Reveals one. Puts into hand if costing $3 or less.
  • Pursue — Reveals four. Puts all into hand correctly named before revealing.
  • Scout — Reveals four. Puts all Victories into hand.
  • Scrying Pool — Reveals one and may discard it. Then reveals cards until finding a non-Action and puts all into hand.
  • Seer — Reveals three. Puts all into hand costing between $2 and $4.
  • Vagrant — Reveals one. Puts into hand if Curse, Ruins, Shelter, or Victory.
  • Will-o'-Wisp — Reveals one. Puts into hand if costing $2 or less.
  • Wishing Well — Reveals one. Puts into hand if correcty named before revealing.

Trashers

These trash cards directly from the deck.

  • Crystal Ball — Looks at one. May trash, discard, or play it.
  • Doctor — Reveals three. Trashes all named before revealing.
  • Lookout — Looks at three. Trashes one and discards one.
  • Sentinel — Looks at five. Trashes up to two.
  • Sentry — Looks at two. Trashes and/or discards any number.

Playing cards

These play cards directly from the deck, normally with some condition.

Shadow cards can play themselves from anywhere in the deck as if they were in the hand.

Gallery

Sort by Name


Removed

Sort by Name


Deck inspection attacks

For a gallery of deck inspection attacks, see here.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDraw-to-xDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn