Wine Merchant
Wine Merchant | |
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Info | |
Cost | |
Type(s) | Action - Reserve |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Eric J Carter |
Card text | |
+1 Buy + Put this on your Tavern mat. At the end of your Buy phase, if you have at least unspent, you may discard this from your Tavern mat. |
Wine Merchant is an Action-Reserve card from Adventures. It is a +Buy card that gives quite a bit of ; as a penalty for this, it sits on your Tavern mat after playing it until you end a turn with unspent.
FAQ
Official FAQ
- When you play this, you get +1 Buy and + , and put it on your Tavern mat.
- It stays on your mat until the end of one of your Buy phases in which you have or more that you didn't spend. At that point you can discard Wine Merchant from your mat.
- If you have multiple Wine Merchants on your mat, you don't need per Wine Merchant, just total.
Other rules clarifications
Unlike other Reserve cards, you don't recover Wine Merchant from your Tavern mat by calling it; it goes straight to your discard pile, not your play area.
Strategy
There is no strategy article for Wine Merchant, but the card has been discussed on the forum.
Wine Merchant is a terminal payload card, that gives a lot of virtual money and +Buy, but does so at a penalty: it stays on the Tavern Mat after you play it, and you need leftover to get it back in your deck. This means that a single Wine Merchant is just a Woodcutter if you discard it from the Tavern Mat the same turn you play it. Since Woodcutter is only a card, and a weak one at that, you will need a way to make Wine Merchant more than just that if you decide to buy it. (An exception may be if you're very desperate for +Buy, like with Woodcutter itself and other weak cards such as Herbalist.)
There are two ways around Wine Merchant's drawback. The most obvious one is to use it for spiking a higher cost; this is very useful if there are strong Prince or Grand Market you really want, and use a later dud turn to get back the Wine Merchant from the Tavern Mat. This is possible, but it does give your Wine Merchants a higher chance of missing shuffles, so you might want to keep track of when a shuffle is about to happen.
or more cards you want in this kingdom. You can play the Wine Merchant, buy thatThe second and usually better way to use Wine Merchant is to use it in multiples. Wine Merchant's wording is such that you only need engines: if you can draw your deck with multiple actions leftover, you can use those actions to play a bunch of Wine Merchants, and go double or even triple Province.
leftover to discard ANY number of them from your Tavern Mat. So, assuming you want to discard them all on the same turn you play them, one Wine Merchant only gives you , but two of them gives you , three of them , and so on. This is most feasible in bigSynergies
- Big engines with lots of villages
- Expensive and/or hard-to-get cards: Prince, Grand Market, King's Court
Antisynergies
- Stronger terminal payload: Goons, Bridge Troll, Merchant Guild
Alternate versions
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Digital version for Dominion Online
Trivia
In other languages
- Dutch: Wijnhandelaar
- Finnish: Viinikauppias
- French: Marchand de vin
- German: Weinhändler
- Japanese: ワイン商 (pron. wain-shō)
- Polish: Sprzedawca wina (note: as referred to in Polish Empires rulebook)
Secret History