Count
Count
Count | |
---|---|
Cost | 5 |
Type | Action |
Set/Expansion | Dark Ages |
Illustrator | Dennis Lohausen |
Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: + ; trash your hand; or gain a Duchy. |
FAQ
Official FAQ
This card gives you two separate choices: first you either discard 2 cards, put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +
, trash your hand, or gain a Duchy. For example, you might choose to discard 2 cards, then gain a Duchy. Gained cards come from the Supply and are put into your discard pile. You can choose an option even if you cannot do it. If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had '+2 Cards +2 Actions,' then 'trash up to 4 cards from your hand,' in place of 'trash your hand,' and the card had a dividing line and a 'you can't buy this unless you have an action in play' restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the Chapel a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a Copper), and there you have it