Mint
Mint | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Kim Feigenbaum |
Card text | |
You may reveal a Treasure card from your hand. Gain a copy of it. When you gain this, trash all non-Duration Treasures you have in play. |
Mint is an Action card from Prosperity. When played, it lets you gain a copy of a Treasure card that you have in your hand; when gained, it forces you to trash all non-Duration Treasures that were in play when you gained it. Gaining a Mint can therefore be effective for clearing out early Coppers.
Contents |
FAQ
Official FAQ (1E)
- When you buy this, you trash all of your Treasure cards in play (but not ones in your hand or elsewhere).
- If you buy multiple cards in a turn, trash your Treasures right when you buy Mint; you still have any leftover they produced for spending on something else.
- Remember you do not have to play all of the Treasures from your hand each turn (just all the ones you want producing money for you), and you cannot play more Treasures after buying a card.
- When you play this, you may reveal a Treasure card from your hand and gain a copy of it from the Supply, putting the gained card into your discard pile.
- The revealed card stays in your hand.
- If you buy a Mint and use Watchtower to put it on top of your deck or trash it, you still trash all of your Treasures from play.
- However if you buy a Mint with Royal Seal in play, the Royal Seal will be gone before you can use it to put Mint on your deck.
Other Rules clarifications
- If you buy a Mint with Treasures such as Talisman or Quarry, the bonus from those cards is no longer applicable after they are trashed, but they still do apply to Mint.
- You can have as many Treasure cards as you want in play, so you can put Potions in play, for example, to trash them even though they didn't go into the purchase of Mint.
- If you buy Mint with at least and 2 Buys, you are able to purchase the Mint, trash your Treasures in play, and then buy a Grand Market, even if some of those Treasures were Coppers, as they are not in play anymore.
- If you buy Mandarin first and top-deck all your Treasures, buying Mint will not result in any Treasures being trashed as there are none in play any longer.
- Since gained cards must come from the Supply, Mint cannot be used to gain copies of Spoils, Heirlooms, or Treasures that were bought from the Black Market deck.
Strategy
Mint is a terminal Treasure gainer with a relatively important on-buy thinning effect. If the Kingdom offers more convenient ways to trash your Coppers, Mint is likely to be skippable; however, it can be a serviceable way to achieve thinning, especially if strong Treasures are present so that you have further use for the Mint after buying it.
Mint's trashing effect provides a way to get rid of your starting Coppers and is most likely to be relevant for this purpose if there are no good alternatives, such as Counterfeit. Because Mint trashes all of your Treasures in play when bought, it is at its best thinning when you can get as many Coppers into play as possible, although you will have to weigh this against trying to thin as early as possible. In the simplest case, you can use five Coppers to buy Mint and trash them all; a Mint trash is also sometimes worthwhile even if you can only get four Coppers into play (supplementing the using another source such as a Peddler variant or a Silver), but only rarely with less than that. This is due both to the opportunity cost of not buying another card and the fact that Mint itself is a stop card—if you add it to your deck while only trashing three Coppers, you’ve only effectively thinned two cards. Occasionally, you can trash more than five Coppers, which sometimes makes it worthwhile to delay Mint until you can draw a big hand. Ways to spike a larger hand size before achieving deck control, such as Expedition, can help enable this sooner.
Trashing a large number of Coppers with Mint drastically thins your deck and greatly helps you with deck control, but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continue building. An extreme case is opening with Mint when you have a / split, which might cripple you as you are unable to buy anything costing more than . Potentially useful effects include ways to transform the Mint itself into payload, such as with Advance or Way of the Butterfly, and cheap ways to add payload, such as with Delve or Alms. Fool's Gold synergizes doubly with Mint: not only is it a cheap payload option that you can copy with Mint to gain in bulk, it also greatly benefits from the immediate, heavy thinning. Page is a similarly good option: Treasure Hunter can restore your payload in the short term, Hero can provide good targets for Mint later, and in the meantime the thinning helps you advance your Travellers quickly. An early Mint can also synergize with trash-for-benefit effects such as Remodel, both to trash the Mint and your Estates.
It is somewhat uncommon to use Mint extensively as a Treasure gainer, although it may be reasonable to do so if it's the best or only way to ramp up your payload and/or you already have it in deck as a result of thinning. Mint's attractiveness as a gainer further depends on the desirability of the available Treasures: for example, it may be very useful if the alternative payload is particularly weak, if a strong target like Crown or Platinum is present, or if Capitalism allows you to Mint useful Action cards. Since Treasures are generally stop cards, like Mint itself, it's usually best to Mint more of them only once you have strong deck control, and note that you’ll likely need to add draw to keep pace with your Treasures. It may also be useful to gain Treasures primarily as targets for trash-for-benefit effects; in these cases, the need to keep adding more draw is less pronounced, since you can maintain deck control by trashing Treasures at the same rate that you gain new copies.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. |
Prosperity | October 2010 | ||
You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. |
Prosperity (2016 printing) | February 2017 | ||
You may reveal a Treasure card from your hand. Gain a copy of it. When you gain this, trash all non-Duration Treasures you have in play. |
Prosperity (Second Edition) | June 2022 |
Other language versions
Trivia
Secret History
Why is Mint on-buy?