Tracker

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Tracker
Info
Cost $2
Type(s) Action - Fate
Kingdom card? Yes
Set Nocturne
Illustrator(s) Martin Hoffmann
Card text

+$1
This turn, when you gain a card, you may put it onto your deck.

Receive a Boon.

Heirloom: Pouch

Tracker is an Action-Fate card from Nocturne. It's a terminal copper that also gives you a Boon, and allows you to topdeck cards you gain. Games using Tracker include the Heirloom Pouch.

FAQ

Official FAQ

Other rules clarifications

Deprecated official FAQ (2021)

  • If you gain multiple cards with this in play, this applies to each of them - you could put any or all of them on top of your deck.
  • This applies both to cards gained due to being bought, and to cards gained other ways with Tracker in play.
  • Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a Silver from The Mountain's Gift, you can put that card onto your deck.
  • In games using Tracker, replace one of your starting Coppers with a Pouch.

Strategy

Tracker is a cheap terminal copper which also offers two bonus effects: topdecking gained cards and a random Boon. None of its effects is usually very powerful individually, but the combination of small benefits makes Tracker passably useful, provided that you can spare the terminal space. Tracker comes with the Heirloom Pouch, which means that you always have at least one extra Buy available; in addition to slightly encouraging engine-building, a side-effect of this is that the opportunity cost of buying an early Tracker can be particularly low, since you may be able to afford another cheap card on the same turn. Although Tracker is cheap to buy, its main cost is that it is a terminal stop card. You typically do not want many copies of Tracker for this reason, and may opt to skip it entirely if your deck cannot easily handle it, e.g. because the draw or village support is weak, or if it is in competition with very strong cheap cards such as Lackeys.

Tracker’s $1 is poor value for a stop card; its other effects are the main reason you might want a copy. The ability to topdeck any card that you gain is useful in several scenarios. Early in the game (and sometimes in a sloggy endgame), the impact of playing an important card (e.g. Sentry or an Attack like Witch) next turn rather than waiting until your next shuffle can be very high. Later in the game, topdecking a draw card or village can also be useful for reliability and setting up your next turn. More importantly, if you have enough terminal space, Tracker can also facilitate gain-and-play even when you don’t have overdraw, or when you want to play the gained card earlier in the turn.

As with other Fate cards, the Boons received with Tracker are random and can vary greatly in utility, but many of them can be helpful in the early stages of the game, e.g. trashing with The Flame's Gift or cycling through your shuffle with The Sun's Gift. Because Tracker is terminal, you will typically want to play it using your final Action of the turn, but it's worth considering the chance of this causing a detrimental effect, for example if you draw an Action card dead with The Sea's Gift or have to discard cards for The Wind's Gift. If you have the village support to allow it, playing Tracker earlier in the turn may enable you to make better use of certain Boons, as well as providing the option of topdecking any cards you gain later in your Action phase.

Since it begins in your deck, the extra gain that Pouch offers early in the game is especially helpful if you want to amass many copies of cheap cards such as Fool's Gold. After this stage, its value is heavily dependent on the strength of other sources of +Buy offered by the Kingdom. Pouch can occasionally be trashed eventually If there are better options available, e.g. Market Square, as it provides no more value than a Copper if you can’t make use of the extra Buy. However, if +Buy is otherwise unavailable or very weak, Pouch can continue to be a critical card in your deck, allowing you to build towards buying two Provinces per turn where this might have been otherwise impossible to do consistently. Finally, Pouch is an extra unique card in your deck, which can be beneficial in some cases, such as for Keep.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Tracker Tracker from Shuffle iT

+$1
Receive a Boon.


While this is in play, when you gain a card, you may put that card onto your deck.

  Heirloom: Pouch   
Nocturne November 2017
Tracker from Temple Gates Games

+$1
Receive a Boon.


While you have this in play, when you gain a card, you may put that card onto your deck.

  Heirloom: Pouch   
Nocturne (2021 printing)
Tracker from Shuffle iT

+$1
This turn, when you gain a card, you may put it onto your deck.

Receive a Boon.

  Heirloom: Pouch   

Other language versions

Language Name Print Digital Text Notes
Dutch Spoorzoeker
French Traqueur French language Tracker from Shuffle iT +$1
Appliquez une Aubaine.
Tant que cette carte est en jeu, quand vous recevez une carte, vous pouvez la placer sur votre pioche.

  Patrimoine : Pochette  

German Fährtensucher German language Tracker 2017 by ASS German language Tracker from Shuffle iT +$1
Empfange eine Gabe.
Wenn diese Karte im Spiel ist und du eine Karte nimmst, darfst du die genommene Karte auf deinen Nachziehstapel legen.

  Erbstück: Beutel   

(2017)
Fährtensucher German language Tracker from Shuffle iT

+$1
Wenn du in diesem Zug eine Karte nimmst, darfst du sie auf deinen Nachziehstapel legen.

Empfange eine Gabe.

  Erbstück: Beutel   

Japanese 追跡者
(pron. tsuisekisha)
+$1
祝福を1つ受ける。
これが場にある間、カード1枚を獲得するとき、それを山札の上に置いてもよい。

  (家宝: 革袋)  

Russian Лямочник (pron. lyamochnik)

Trivia

Official card art.

Secret History

One day I had the idea of having Fate cards that were combos with Boons. Looking through the Boons at the time, there were three areas the Fate card could potentially interact with: gaining cards, discarding cards, and the top of your deck. I tried gaining cards first, and we liked it so I tried the other two too; the discarding cards one survives as Faithful Hound, while the top of your deck one died. The gaining cards combo was Royal Seal's ability to put gained cards on your deck; you get The Swamp's Gift for example, and can put the Wisp on your deck. Briefly it tried being a twist on Royal Seal, where you also got a copy of the card from your discard pile onto your deck, but that didn't come up enough to be worth the text. And I tried letting you put the card anywhere in your deck; that didn't come up often enough either.

Tracker started out giving +2 Cards +1 Buy and a Boon on top, for $5. We had many long games with it. Eventually I came to my senses; it was simply not reasonable to put card-drawing on Fate cards. I tried out not always giving you the Boon, then dropped it down to +$1 for $2. Then I tried some variations that twisted the Royal Seal part again, to set aside cards for next turn instead of putting them on your deck, but in the end it was back to Royal Seal and +$1 for $2.

Relevant outtakes

One of the combo cards for Boons was +1 Card +1 Action, receive a Boon, name a type, reveal the top card of your deck, get it if it matches. It's poor to put the naming after the Boon; you forget about it, the Boon is too exciting. What killed it though was just being a cantrip that gave out Boons; even at $6, it slowed down games too much. I switched the type-naming to just hitting Treasure and Night cards, no choice, but that wasn't enough.


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)