Deck inspector
A deck inspector is a card that lets you reveal or look at one or more cards at the top of your deck. These cards can allow you to discard or trash undesired cards, draw a particular type of card into your hand, or simply rearrange their order.
In order to be a deck inspector, it has to:
- Allow the option to put cards back onto your deck
- Reveal/look at a specified number of cards
Deck inspectors are contrasted with digging cards, which look through your deck for a specific card or card type, discarding the other cards. Some deck inspectors are also sifters.
Attack cards that look at the top of an opponent's deck are considered Deck inspection attacks.
Deck inspectors do not interact with the -1 Card token; the token is put back on your deck once the card is done inspecting, if the card did not draw any cards first.
Strategy
For strategic advice, refer to the individual cards, for example the Sentry strategy section or the Cartographer strategy section.
List of deck inspectors
Cards in italics have been removed.
Sifters
These reveal cards, discard some of them, and put the rest back.
- Cartographer — Looks at four. Discards any number.
- Crystal Ball — Looks at one. May trash, discard, or play it.
- Duchess — Looks at one. May discard it. Also lets other players do the same.
- Forest Dwellers — Looks at three. Discards any number.
- Ironmonger — Looks at one. May discard it.
- Jack of All Trades — Looks at one. May discard it.
- Lookout — Looks at three. Trashes one, discards one, and puts one back.
- Navigator — Looks at five. Discards all or none.
- Night Watchman — Looks at five. Discards any number.
- Oracle — Reveals two. Discards all or none.
- Scouting Party — Looks at five. Discards three.
- Sentry — Looks at two. Trashes and/or discards any number.
- Sextant — Looks at five. Discards any number.
- Spy — Reveals one. May discard it.
- The Sun's Gift — Looks at four. Discards any number.
- Survivors — Looks at two. Discards all or none.
- Wandering Minstrel — Reveals three. Discards all non-Actions.
- Zombie Spy — Looks at one. May discard it.
Conditional draw
These reveal cards and put some of them into your hand. The rest are put back.
- Apothecary — Reveals four. Puts Coppers and Potions into hand.
- Magpie — Reveals one. Puts a Treasure into hand.
- Mystic — Reveals one. Puts it into hand if correctly named before revealing.
- Patrician — Reveals one. Puts into hand if costing or more.
- Patrol — Reveals four. Puts Victories and Curses into hand.
- Poet — Reveals one. Puts into hand if costing or less.
- Pursue — Reveals four. Puts all into hand correctly named before revealing.
- Scout — Reveals four. Puts all Victories into hand.
- Scrying Pool — Reveals one and may discard it. Then reveals cards until finding a non-Action and puts all into hand.
- Seer — Reveals three. Puts all into hand costing between and .
- Vagrant — Reveals one. Puts into hand if Curse, Ruins, Shelter, or Victory.
- Will-o'-Wisp — Reveals one. Puts into hand if costing or less.
- Wishing Well — Reveals one. Puts into hand if correcty named before revealing.
Trashers
These trash cards directly from the deck.
- Crystal Ball — Looks at one. May trash, discard, or play it.
- Doctor — Reveals three. Trashes all named before revealing.
- Lookout — Looks at three. Trashes one and discards one.
- Sentinel — Looks at five. Trashes up to two.
- Sentry — Looks at two. Trashes and/or discards any number.
Playing cards
These plays cards directly from the deck, normally with some condition.
- Crystal Ball — Looks at one. May trash, discard, or play it.
- Fortune Hunter — Looks at three. Optionally plays a Treasure.
- Herald — Reveals one. Plays an Action.
- Piazza — Reveals one. Plays an Action.
Shadow cards can play themselves from anywhere in the deck as if they were in the hand.
Gallery
Removed
Deck inspection attacks
For a gallery of deck inspection attacks, see here.