Mountain Pass
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Mountain Pass | |
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Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Garret DeChellis |
Landmark text | |
When you are the first player to gain a Province, after that turn, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8
Mountain Pass is a Landmark from Empires. It prompts a bidding event when a Province is first gained, where players take turns stating an amount of they'd be willing to take on, once per player, starting with the player to the left of the one who gained the Province. The winner of the bid gets +8 , and takes on the they bid. It is the only Landmark to involve , and the only card in the game to involve bidding.
FAQ
Official FAQ
- This only happens the first time a player gains a Province; it does not matter if the Province was bought or not, or if Provinces have left the pile earlier due to Salt the Earth.
- This happens between turns; Possession (from Dominion: Alchemy) will not be in effect.
- The player to the left of the player who got the Province bids first, then the player to their left and so on, ending with the player who got the Province.
- Each bid can be a pass, or a higher bid than the previous bid.
- Bids are in amounts of , from to ; a bid of cannot be beaten.
- The player who bid the highest (if any) gets +8 and takes the amount of of their bid.
Other Rules clarifications
- End-game conditions are checked at the end of each player's turn. So if a player gains the first Province on the same turn a game-ending condition occurs (e.g. 3 empty piles), the Mountain Pass bidding effect will not occur. The exception is if any player has Fleet, which keeps the game going.
Future errata
Mountain Pass will be receiving errata to happen at the end of your turn, insead of in-between turns. Here is a list of rulings that will change as a result.
- If you end the game and gain the first Province on the same turn, bidding will occur (even if no players have Fleet).
- If you Possess a player and then gain the first Province on that turn, you still have control over how much they bid. If they win the bid, they take the 8 , and you take the .
Strategy
Versions
English versions
Other language versions
Trivia
Secret History
At first it was when the first Province was bought, the buyer bid first, no limit, and the prize was 10 . Since the correct bid might be infinity, there's a limit, and hey why not the total number of tokens included. Gain felt better than buy; between turns dealt with Possession, man, that card. And eventually I lowered it to 8 to reduce the chance that you run out of tokens.
Retrospective
For sure Mountain Pass is not a set highlight. No-one ever knows what to bid, or always bids 14. I don't regret it though.
Errata
There should not be stuff happening between-turns (except for determining whose turn is next, which Outpost etc. can safely mess with). Why is there? [...] Mountain Pass is between turns so Possession doesn't affect who makes the decision to take 40 . But I later fixed that on Possession itself.
Will I ever fix Donate and Mountain Pass to not be between turns? Man, maybe. I don't need to make that decision today.