Expansions

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There are currently 15 Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay.

List of Expansions

Expansion Release date Size Icon Mechanics Notes
Intrigue July 2009
October 20162E
25 Kingdom cards
26 Kingdom cards2E


Multi-typed Victory cards, and cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone game and came with its own set of Basic cards. Second Edition removed the Basic cards, and replaced six Kingdom cards with seven new ones.
Seaside October 2009
June 20222E
26 Kingdom cards
27 Kingdom cards2E


Duration cards and other cards that can have effects on turns other than when they're played. Second Edition replaced eight Kingdom cards and most blank cards with nine new ones.
Alchemy May 2010 12 Kingdom cards Potion and P–cost cards. The only small expansion available after Cornucopia and Guilds were merged into a single large expansion.
Prosperity October 2010
June 20222E
25 Kingdom cards

Platinum and Colony, expensive cards, VP tokens, and Treasure cards with effects. Second Edition replaced nine Kingdom cards.
Cornucopia & Guilds June 2011
June 2013
June 2015
March 20242E
26 Kingdom cards



Cards that reward or increase diversity in players' hands and decks, Coffers and overpaying. Before June 2015, Cornucopia and Guilds were sold as separate (small) expansions.
Second edition replaced eight Kingdom cards.
Hinterlands October 2011
July 20222E
26 Kingdom cards

Cards with when-gain or when-buy effects, filtering, and Reaction cards. Second Edition replaced nine Kingdom cards.
Dark Ages August 2012 35 Kingdom cards Trashing, when-trash effects, Shelters, and Ruins.  
Adventures April 2015 30 Kingdom cards Reserve cards, Events, bonus tokens, Travellers, and Duration cards. Following the reintroduction of Duration cards in Adventures, every expansion since has also included them.
Empires June 2016 24 Kingdom cards Debt, split piles, Landmarks, Gathering cards, Events, and VP tokens.  
Nocturne November 2017 33 Kingdom cards Night cards, Heirlooms, Boons, Hexes, and non-Kingdom cards.  
Renaissance November 2018 25 Kingdom cards Villagers, Projects, Artifacts, and Coffers.  
Menagerie March 2020 30 Kingdom cards Exile, Horses, Ways, alternative costs, and Events.  
Allies March 2022 31 Kingdom cards Favors and rotating split piles.  
Plunder December 2022 40 Kingdom cards Traits, Loot, Events, Treasures, and Duration cards.[1]
Rising Sun August  2024 25 Kingdom cards Prophecies, Shadows, Events, Debt  

Trivia

Different total numbers of cards

Jay would just repeat to me (if I asked), that I should make the expansion as good as it can be and then he'll deal with what cost or whatever that means. But I do nevertheless take into account the tokens/mats; they're an extra cost, and it's nice if the expansions are the same price.

There's no special time I decide the size. I work on the set and gradually have more cards and more of an idea of what tokens/mats/landscapes/non-supply cards are in it. At some point I feel like, this wants to be this many cards. These days the size tends to be as large as it can be while including the other components.


There have also been several promotional cards released for conventions or to commemorate other games.

Promotional Cards

There are currently 12 promotional releases, including one split pile, and one Event:

Main article: Promo

References


Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds