Base Act 1
Adventure Overview
The adventure for Base Set Act I is named "Ascending the Throne." The plot of this adventure revolves around establishing your kingdom as you come into power after the sudden deaths of your parents, the Prince and Princess.
This adventure introduces many of the Base cards, including Mine, Market, Smithy, Remodel, Militia, Workshop, Woodcutter, Village, Moat, Cellar.
List of Scenes
Game 1 vs. Alice the Serf
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.
Kingdom cards: Militia, Remodel, Smithy, Market, Mine, Cellar, Moat, Village, Woodcutter, Workshop
Game 2 vs. Serf Adela
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father; your parents' death might not have been accidental; your parents had enemies. It's time to hire a spy who can learn more information. Sadly, your opponents have spies too, so it's time to add some crocodiles to your full moat.
Kingdom cards: Remodel, Smithy, Council Room, Laboratory, Market, Village, Workshop, Bureaucrat, Feast, Moneylender
Game 3 vs. Maiden Abigail
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that your new mine in the northern hills struck silver and gold--in land King Rex wanted.
Kingdom cards: Thief, Council Room, Festival, Laboratory, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender
Boss Game 4 vs. King Rex
It's time to confront King Rex directly. Your spies were useful for strategic information, but they haven't discovered proof that King Rex killed your parents. Your spies tell you that he is planning an attack. Time to alert the militia, drop the drawbridge, and go on the offensive.
Kingdom cards: Throne Room, Festival, Library, Witch, Adventurer, Chapel, Chancellor, Gardens, Spy, Thief
Game 5 vs. Serf Gordon
You defeat King Rex. After some interrogation in your dungeons, you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa.
Kingdom cards: Spy, Throne Room, Library, Mine, Witch, Cellar, Moat, Woodcutter, Gardens, Militia
Game 6 vs. Maiden Marjoria
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in the cellar at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to a kingdom-wide festival should demonstrate your own wealth and power.
Kingdom cards: Throne Room, Laboratory, Market, Mine, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender
Game 7 vs. Squire Edwin
Queen Vada isn't happy with your expansion near her kingdom. You're not sure why; it's much more benign than locking her in the cellar. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."
Kingdom cards: Spy, Thief, Council Room, Festival, Library, Moat, Chancellor, Village, Bureaucrat, Militia