Draw-to-x

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Draw-to-x abilities are those that allow you to draw cards until you have a specified number of cards in your hand, regardless of how many cards you have to start with. In decks that rely on draw-to-x cards for draw, it is typically difficult or impossible to increase your handsize beyond a set limit, unlike in decks that rely on traditional draw. Draw-to-x effects come in two types: Those like Library, which draw cards until a set card limit is reached, and those like Minion, which require the player to discard their hand before drawing a set number of new cards. There are also some other draw cards that limit hand size in other ways than drawing to a set number (like Marquis) and some cards that give other benefits than draw limited by hand size (for example a village effect in the case of Diplomat).

List of Draw-to-X cards

Cards that draw to a set number

If you have your –1 card token, these cards will remove the token but still draw up to the full specified handsize.

Siren draws to eight cards, but only as a duration draw effect at the beginning of your turn; this means that many of the common synergies that depend on playing other cards before your draw-to-X don't apply to it.

Cards that discard your hand then draw to X

The –1 card token will reduce the total number of cards you draw from these.

Draw that is otherwise limited by handsize

  • Marquis (You have to discard down to 10 after drawing)
  • Guard Dog (Draws two extra cards if your starting hand size is sufficiently small)
  • Fellowship of Scribes (Can draw a single card in a sufficiently small handsize)

Effects other than draw limited by handsize

  • Diplomat (Can act as village in a sufficiently small handsize)
  • Souk ($ generation limited by handsize)

Strategy

Draw-to-x cards are useful counters against handsize attacks, since each card you discard when attacked just means one more card you'll draw when you play your draw-to-x card.

The draw-to-x engine is a deck archetype that relies on reducing handsize and producing $ in your Action phase, and then playing a draw-to-x card to recover the handsize. Draw-to-x decks require non-drawing Action cards as payload (e.g, Bridge, Coven, Nomad Camp), along with draw-to-x cards, and probably villages to grant you enough terminal space to play all your payload and draw cards. Disappearing money cards—non-terminal payload Actions that don't draw—are especially useful in a draw-to-x deck, since they reduce the amount of terminal space you need to activate your engine. Draw-to-x also pairs well with cards that allow you to discard for a benefit, such as Hamlet, Oasis, and Artificer: discard to get the full benefit, and then redraw to a full hand.

Draw-to-x engines are typically less reliable than ordinary draw engines, as they require both the payload and the draw-to-x card (and sometimes a village) to be in the starting hand. Moreover they do not cope well with non-Action stop cards, even strong Treasures and Night cards, since they can't be played before your draw-to-x card and will remain in your hand reducing the number of cards you can draw.

Gallery

Draw to set number

Sort by Name

Discard then draw

Sort by Name

Handsize limited

Sort by Name


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDraw-to-xDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn