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| === Secret History === | | === Secret History === |
− | {{Quote
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− | |Text=Tent started as its own pile. Actually it goes back to {{Set|Hinterlands}}, where it seemed strong. With the wisdom of my years I felt like probably it wasn't really. Then it went into a split pile because well you sure don't need ten of these. Before Garrison, versions of {{Card|Royal Galley}} were here, plus a reaction you could play when an Action gave you +{{Cost|2}} or more. Garrison started out as its own pile, making +{{Cost|2}} and +1 Buy this turn (for {{cost|5}}). Then it made +{{Cost|}} next turn instead of +Cards, and after a while left due to having too many +Buy cards. It tried again as a [[treasure]] and then here it is. It removes the tokens so that it doesn't multiply if you have two of them. The third slot tried a few {{Card|Remodel}}s before getting to Hill Fort. The first version of Hill Fort gave +3 Cards at end of turn when trashed; a fine ability for something, but not too relevant here. And there was a {{Card|Moat}}, because, aren't Forts things that keep attacks out? But the pile didn't have an attack. Stronghold started out dividing tokens between this turn and next, with them giving +{{cost|}} this turn and +Cards next turn. You did not tend to finagle this so much, and it was way simpler to just offer up +{{cost|4}} this turn or +4 Cards next turn. I mean +{{cost|3}} this turn or +3 Cards next turn. This one also tried giving +Cards at end of turn when gained/trashed, before just getting 2{{VP}}. It's nice to have {{VP}} on some of the bottom cards for the split piles, since sometimes you don't see them for a while.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
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| {{Navbox Allies}} | | {{Navbox Allies}} |
| {{Navbox card types}} | | {{Navbox card types}} |
| [[Category:Single-expansion special card types]] | | [[Category:Single-expansion special card types]] |