Rising Sun
Rising Sun | |
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Info | |
Type | Expansion |
Icon | |
Cards | 300 |
250 (25 sets) | |
25 | |
Other Card(s) |
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Additional Material(s) | |
Mechanics | |
Release | August 10, 2024 |
Cover artist | Lorraine Schleter |
Official Rulebook |
Rising Sun is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
Contents
Kingdom cards
- Mountain Shrine :
- Daimyo :
- Artist :
- Fishmonger, Snake Witch :
- Aristocrat, Craftsman, Riverboat, Root Cellar :
- Alley, Change, Ninja, Poet, River Shrine, Rustic Village :
- Gold Mine, Imperial Envoy, Kitsune, Litter, Rice Broker, Ronin, Tanuki, Tea House, :
- Samurai :
- Rice :
Events
10, one of each:
- Continue :
- Amass, Asceticism, Credit, Foresight :
- Kintsugi, Practice :
- Sea Trade :
- Receive Tribute :
- Gather :
Prophecies
15, one of each: |
Additional rules
Debt tokens
Rising Sun has Debt, which first appeared in Empires. There are Debt tokens to track the Debt, and a symbol, , which indicates amounts of Debt.
- Having Debt tokens prevents a player from buying cards or Events; Debt tokens do nothing else (for example they have no effect at the end of the game).
- Buying a card or Event with in its cost gives the player that many Debt tokens.
- A player can remove Debt tokens at any point in their turn by paying per Debt token to remove it.
- Removing Debt does not use up a Buy [or an Action, and can be done multiple times in a turn. This does not let players play Treasures at any time.]
Examples |
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- amounts are something different from . Math involving amounts does not affect amounts.
- [Some cards look for a cost in a range.]
- Empires: is not "up to ." is not more than and is not more than ; both have something the other lacks.
Rising Sun: "Up to
means " , , , , or "; it does not include costs with in them.
- [Some cards compare costs.]
- Empires: An amount of and is only larger than another if both the and amounts are larger, or one is larger and one the same. Amounts that do not specify have , and amounts that do not specify have (including all previous Dominion card costs).
Rising Sun: A card costing
costs more than one costing , just like one costing costs more than one costing . However debt and are not comparable. With a card costing and a card costing , neither costs more than the other. does however cost more than ; there is an implicit in all pure costs, so costs the same amount of as , and more .
Examples |
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- Players cannot just take Debt tokens for no reason.
- Players cannot overpay with Debt (for Dominion: Guilds cards).
- Debt tokens are not counter-limited; players should use a replacement if they run out.
Omens & Prophecies
Rising Sun has Omens and Prophecies. Prophecies are rules that will eventually apply to the game; Omens provide a way to tick down time until the Prophecy.
- In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.
- Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.
- "+1 " means, remove a token from the Prophecy. Then if it was the last token, the rules text on the Prophecy becomes active, right then and for the rest of the game.
- "+1 " always appears first on Omens, before anything else the card does.
- "+1 " does nothing else once all the tokens are removed.
- Prophecy text does nothing until the last Sun token is removed..
Shadows
Rising Sun has five Shadow cards. These cards all have unique backs, and can be played from your deck.
- When shuffling Shadow cards, put them on the bottom. If you have multiple Shadow cards, they can go in any order at the bottom. They can also be mixed with any other cards you specifically put on the bottom, such as Fated cards from Plunder.
- You may wish to turn your Shadow cards sideways at the bottom of your deck, so that it is easy to remember that they are there.
- Shadow cards will not necessarily stay on the bottom of your deck; they are just put there when shuffling them.
- Shadow cards are not put on the bottom when gained, or at any time other than when shuffling them.
- You can look through your deck at the card backs at any time, and see where your Shadow cards are.
- Whenever you can normally play an Action card, you can play a Shadow card from your deck. It can be anywhere in your deck. You play it exactly as if playing it from your hand; it goes into play and you follow its instructions.
- When a card like Throne Room tells you to play a card from your hand, you can use that opportunity to play a Shadow card from your deck.
- You can play Shadow cards from your deck as if in your hand, but this does not mean the Shadow card is in your hand; for example you cannot discard it to an ability like Alley's (unless it is actually in your hand)..
Events
Rising Sun has Events, which first appeared in Adventures. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and then do its effect.
- Events are not Kingdom cards; they sit on the table and provide an effect you can buy. There is no way for you to gain one or end up with one in your deck.
- Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have two Buys, such as after playing [Ranger, Villa, Sanctuary, Sack of Loot, or Fishmonger], you can buy two cards, or buy two Events, or buy a card and an Event (in either order).
- The same Event can be bought multiple times in a turn if you have the Buys and available to do it.
- You cannot play further Treasures that turn after buying an Event.
- Buying an Event is not buying a card and so does not trigger cards like [Haggler†, Swamp Hag†, or Charm†].
- Costs of Events are not affected by cards like [Bridge or Flourishing Trade]..
Durations
Rising Sun has a few Duration cards.
- Duration cards are orange, and have abilities that affect future turns.
- Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
- Additionally, if a Duration card is played extra times by a card such as [Throne Room, Scepter, Mastermind, Specialist, Flagship, or Daimyo], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
- Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.
Flavor text
Mechanics
Cards gallery
Kingdom cards
Events
Prophecies
Versions
Date | Rulebook | Changes |
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August 2024 | First edition |
Trivia
Official releases in other languages
- German: Rising Sun
First announcement of the expansion
Updated release information
On new mechanics
Debt token release delays
Preview
Secret History
Recommended sets of 10
See Recommended Kingdoms/Rising Sun.