Rising Sun

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Rising Sun
Info
Type Expansion
Icon
Cards 300
250 (25 sets)
25
Other Card(s)
Additional Material(s)  
40 Debt tokens
13 Sun tokens
Mechanics
Release August 10, 2024
Cover artist Lorraine Schleter
Official Rulebook PDF

Rising Sun is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.

Contents

Kingdom cards

Events

10, one of each:

Prophecies

15, one of each:
 

Additional rules

Debt tokens

Rising Sun has Debt, which first appeared in Empires. There are Debt tokens to track the Debt, and a symbol, D, which indicates amounts of Debt.

  • Having Debt tokens prevents a player from buying cards or Events; Debt tokens do nothing else (for example they have no effect at the end of the game).
  • Buying a card or Event with D in its cost gives the player that many Debt tokens.
  • A player can remove Debt tokens at any point in their turn by paying $1 per Debt token to remove it.
  • Removing Debt does not use up a Buy [or an Action, and can be done multiple times in a turn. This does not let players play Treasures at any time.]
Examples
  • Empires:  Natalie has $4 and buys City Quarter, which costs 8D.  She takes 8D, then immediately pays off 4D with her $4.  She still has 4D.  On her next turn, in her Buy phase, she has $3.  She cannot buy any cards; all she can do is pay off 3D, leaving her with 1D.  On her next turn, in her Buy phase, she has $6.  She pays off the 1D and has $5 left to spend.  She buys an Engineer, taking 4D and immediately paying $4 to get rid of it.



  • Rising Sun:  Kate has $4 and buys Daimyo, which costs 6D.  She takes 6D, then immediately pays off 4D with her $4.  She still has 2D.  On her next turn, in her Buy phase, she has $5.  She pays off the remaining 2D and has $3 left, with which she buys a Silver.
  • D amounts are something different from $.  Math involving $ amounts does not affect D amounts.
  • [Some cards look for a cost in a range.]
    • Empires:4D is not "up to $4."  4D is not more than $4  and $4 is not more than 4D;  both have something the other lacks.
    • Rising Sun:  "Up to $4 means "$0, $1, $2, $3, or $4";  it does not include costs with D in them.

  • [Some cards compare costs.]
    • Empires:  An amount of $ and D is only larger than another if both the $ and D amounts are larger, or one is larger and one the same. Amounts that do not specify $ have $0, and amounts that do not specify D have 0D (including all previous Dominion card costs).
    • Rising Sun:  A card costing 8D costs more than one costing 6D, just like one costing $8 costs more than one costing $6.  However debt $ and are not comparable. With a card costing $4 and a card costing 6D, neither costs more than the other.  6D does however cost more than $0; there is an implicit $0 in all pure D costs, so 6D costs the same amount of $ as $0, and more D.

Examples





  • Empires:Knights (from Dominion: Dark Ages) trash cards costing from $3 to $6. That never includes cards with D in the cost.
  • Rising Sun:Change can't gain a Mountain Shrine, no matter what you trash, because Mountain Shrine doesn't cost any $.



  • Players cannot just take Debt tokens for no reason.
  • Players cannot overpay with Debt (for Dominion: Guilds cards).
  • Debt tokens are not counter-limited; players should use a replacement if they run out.

Omens & Prophecies

Rising Sun has Omens and Prophecies. Prophecies are rules that will eventually apply to the game; Omens provide a way to tick down time until the Prophecy.

  • In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.
  • Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.
  • "+1 Sun" means, remove a token from the Prophecy. Then if it was the last token, the rules text on the Prophecy becomes active, right then and for the rest of the game.
  • "+1 Sun" always appears first on Omens, before anything else the card does.
  • "+1 Sun" does nothing else once all the tokens are removed.
  • Prophecy text does nothing until the last Sun token is removed..

Shadows

Rising Sun has five Shadow cards. These cards all have unique backs, and can be played from your deck.

  • When shuffling Shadow cards, put them on the bottom. If you have multiple Shadow cards, they can go in any order at the bottom. They can also be mixed with any other cards you specifically put on the bottom, such as Fated cards from Plunder.
  • You may wish to turn your Shadow cards sideways at the bottom of your deck, so that it is easy to remember that they are there.
  • Shadow cards will not necessarily stay on the bottom of your deck; they are just put there when shuffling them.
  • Shadow cards are not put on the bottom when gained, or at any time other than when shuffling them.
  • You can look through your deck at the card backs at any time, and see where your Shadow cards are.
  • Whenever you can normally play an Action card, you can play a Shadow card from your deck. It can be anywhere in your deck. You play it exactly as if playing it from your hand; it goes into play and you follow its instructions.
  • When a card like Throne Room tells you to play a card from your hand, you can use that opportunity to play a Shadow card from your deck.
  • You can play Shadow cards from your deck as if in your hand, but this does not mean the Shadow card is in your hand; for example you cannot discard it to an ability like Alley's (unless it is actually in your hand)..

Events

Rising Sun has Events, which first appeared in Adventures. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and then do its effect.

  • Events are not Kingdom cards; they sit on the table and provide an effect you can buy. There is no way for you to gain one or end up with one in your deck.
  • Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have two Buys, such as after playing [Ranger, Villa, Sanctuary, Sack of Loot, or Fishmonger], you can buy two cards, or buy two Events, or buy a card and an Event (in either order).
  • The same Event can be bought multiple times in a turn if you have the Buys and $ available to do it.
  • You cannot play further Treasures that turn after buying an Event.
  • Buying an Event is not buying a card and so does not trigger cards like [Haggler, Swamp Hag, or Charm].
  • Costs of Events are not affected by cards like [Bridge or Flourishing Trade]..

Durations

Rising Sun has a few Duration cards.

  • Duration cards are orange, and have abilities that affect future turns.
  • Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
  • Additionally, if a Duration card is played extra times by a card such as [Throne Room, Scepter, Mastermind, Specialist, Flagship, or Daimyo], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
  • Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.

Flavor text

We journey now to the islands to the east – or west, depending on where you are relative to them. Here your title is Emperor. They tell you you’re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesn’t seem so bad. Now, what’s for breakfast?

Mechanics

There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.

Cards gallery

Kingdom cards

Sort by Name

Events

Sort by Name

Prophecies

Versions

Date Rulebook Changes
August 2024 PDF First edition

Trivia

Official box art.

Official releases in other languages

  • German: Rising Sun

First announcement of the expansion

There is in fact a new expansion on the way, called Rising Sun. My best guess is March 2024, but as usual I will know more in say February. And there's a promo coming called Marchland (no relation to the month or expansion), which I expect will be in an issue of Spielbox, and all the other promos are available in English from BoardGameGeek so I don't know why this one wouldn't be.

Updated release information

The art is taking longer than we'd hoped, and still isn't all done. My new optimistic guess is June.

On new mechanics

The new Dominion expansion also has a narrative arc thing in one of its mechanics. A really different thing, and that is, of course, completely unknown to the world.

Debt token release delays

The latest rough release date for Rising Sun is... August. We're waiting on debt tokens and we're told we'll get them at the end of June. And then it takes a month to cross the ocean.

Previews and Teaser announcement

In a surprise move, the date has moved up rather than down. Previews will be August 5th-9th. Digital versions are allowed to go public on the 10th or 12th or later if they don't make those dates.


Teaser on Friday.

Preview

Guess the card names.


Secret History

Recommended sets of 10

See Recommended Kingdoms/Rising Sun.


Cards 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Other concepts DebtOmenProphecyShadow
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds