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{{Infobox Event
 
{{Infobox Event
 
  |name = Alms
 
  |name = Alms
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}}
 
}}
  
'''Alms''' is an [[Event]] from [[Adventures]].  It allows you to gain a card costing up to {{Cost|4}} if you have no [[Treasure|Treasures]] in play—even if you have no available {{cost}} to spend at all!
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'''Alms''' is an [[Event]] from [[Adventures]].  It's a [[Gainer|gainer]] that lets the buyer gain a card costing up to {{Cost|4}} if the buyer has no [[Treasure|Treasures]] in play.
  
 
== FAQ ==
 
== FAQ ==
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== Strategy ==
 
== Strategy ==
There is no strategy article for Alms, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14787.0 forum.]
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There is no strategy article for Alms yet, as Adventures is the newest expansion, and the community is still discussing how best to use it.  If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!]
  
Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables {{cost|4}}/{{cost|4}} or even {{cost|4}}/{{cost|5}} openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns.
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== Alternate versions ==
 +
<gallery>
 +
File:AlmsDigital.jpg|Digital version for [[Dominion Online]]
 +
</gallery>
  
Alms is awesome with heavy trashing. Usually, your {{Card|Chapel}} turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to {{cost|4}}.
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== Trivia ==
 +
=== In other languages ===
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* Dutch: Aalmoes
 +
* Finnish: Almut
 +
* French: Aumône
 +
* German: Almosen
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* Japanese: 施し (pron. ''hodokoshi'', lit. ''charity'')
  
=== Synergies ===
 
* Heavy trashing: {{Card|Chapel}}, {{Card|Count}}, {{Card|Steward}}
 
* Good {{cost|4}} cards you might want multiples of in the opening: {{Card|Spice Merchant}}, {{Card|Ironmonger}}
 
* [[Virtual money]] with +Buy: {{Card|Baron}}, {{Card|Wine Merchant}}, {{Card|Storeroom}}
 
* In Treasure-less decks, such as with {{Card|Poor House}}, Alms can be bought even on your good turns
 
* Gainers: {{Card|Workshop}} and friends
 
* [[rush (strategy)|Rushes]] and [[slog]]s, such as with {{Card|Gardens}}
 
* Cards like {{Card|Mint}} and {{Card|Mandarin}}, which can remove played Treasures
 
* {{Card|Treasure Map}} as you can get two of them into your deck before the first reshuffle.
 
* When used with {{Card|Villa}}, you can get one extra coin and a +buy before playing treasures.
 
*{{Card|Spoils}} since when they are played immediately go back to their pile.
 
 
=== Antisynergies ===
 
* Most money-based strategies
 
* Lack of good cards below {{cost|5}}
 
* {{Card|Horn of Plenty}}
 
* [[Handsize attack]]s like {{Card|Militia}} and {{Card|Cutpurse}} are less effective
 
* Since buying Alms is not buying a card, the attacks from {{Card|Haunted Woods}} and {{Card|Swamp Hag}} also suffer
 
== Versions ==
 
===English versions===
 
{| class="wikitable" style="text-align:center;"
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
| {{LandscapeVersionImage|AlmsOld|Alms}} || {{LandscapeVersionImage|AlmsDigitalOld|Alms from Goko/Making Fun}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures 1st Edition || April 2015
 
|-
 
| {{LandscapeVersionImage|Alms|Alms}} || {{LandscapeVersionImage|AlmsDigital|Alms from Shuffle iT}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures [[Second Edition|2nd Edition]] || August 2017
 
|}
 
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
!Dutch
 
| Aalmoes || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Eenmaal per beurt: heb je geen geldkaarten in het spel,<br>pak dan een kaart die ten hoogste {{Coin|4}} kost. || (2015)
 
|-
 
!Finnish
 
| Almut || || || ||
 
|-
 
!French
 
| Aumône || || || Une fois par tour : si vous n'avez pas de carte Trésor en jeu, recevez une carte coûtant jusqu'a {{Cost|4}}. ||
 
|-
 
!German
 
| Almosen ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Einmal pro Zug: Wenn du keine Geldkarten im Spiel hast, nimm dir eine Karte, die bis zu {{Cost|4}} kostet. ||
 
|-
 
!Japanese
 
| 施し (pron. ''hodokoshi'', lit. ''charity'') || || || 1ターンに1度のみ:場に財宝カードがない場合、コスト{{Cost|4}}以下のカード1枚を獲得する。||
 
|-
 
!Russian
 
| Милостыня (pron. ''milostynya'') || || || ||
 
|}
 
 
== Trivia ==
 
[[Image:AlmsArt.jpg|thumb|right|500px|Official card art.]]
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}.
 
{{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
}}
 
=== Donald X.'s opinion ===
 
{{Quote|Text=
 
Alms was a late one. It worked out, phew. It's more like a rules change than most of the Events that are like rules changes. We tried it without "once per turn" but it was cwazy.
 
 
As LF notes it's hard to remember it later in the game, unless you've been using it a lot for some reason. As everyone notes it's nice with trashers. It can also be a boost in heavy attack games. This is all obvious but that's what I have to say about Alms.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=14787.msg569961#msg569961 Let's Discuss Adventures Events: Alms]
 
 
}}
 
}}
 
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