Alms
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Alms | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Event text | |
Once per turn: If you have no Treasures in play, gain a card costing up to . |
Alms is an Event from Adventures. It allows you to gain a card costing up to if you have no Treasures in play—even if you have no available to spend at all!
Contents |
[edit] FAQ
[edit] Official FAQ
- You can only buy this once per turn.
- When you do, if you have no Treasures in play, you gain a card costing up to .
- The gained card comes from the Supply and is put into your discard pile.
[edit] Strategy
There is no strategy article for Alms, but it has been discussed on the forum.
Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables / or even / openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns.
Alms is awesome with heavy trashing. Usually, your Chapel turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to .
[edit] Synergies
- Heavy trashing: Chapel, Count, Steward
- Good cards you might want multiples of in the opening: Spice Merchant, Ironmonger
- Virtual money with +Buy: Baron, Wine Merchant, Storeroom
- In Treasure-less decks, such as with Poor House, Alms can be bought even on your good turns
- Gainers: Workshop and friends
- Rushes and slogs, such as with Gardens
- Cards like Mint and Mandarin, which can remove played Treasures
- Treasure Map as you can get two of them into your deck before the first reshuffle.
- When used with Villa, you can get one extra coin and a +buy before playing treasures.
- Spoils since when they are played immediately go back to their pile.
[edit] Antisynergies
- Most money-based strategies
- Lack of good cards below
- Horn of Plenty
- Handsize attacks like Militia and Cutpurse are less effective
- Since buying Alms is not buying a card, the attacks from Haunted Woods and Swamp Hag also suffer
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 1st Edition | April 2015 | ||
Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 2nd Edition | August 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Donald X.'s opinion