Monument is an Action card from Prosperity. It is one of the three Prosperity cards which utilize tokens, along with Bishop and Goons. It is a terminal silver which grants a single token on play. It is strong both in big money, where it supplies a steady stream of points, and in engines, where it can be played repeatedly to generate large numbers of tokens.
 Official FAQ
- See the Additional Rules section for rules on tokens.
 Other Rules clarifications
 Strategy Article
Original article by theory
Despite having one of the most awesome card images, Monument is one of the most boring cards. It’s not bad: the VP token power is good, and can really add up. Certainly if there are no better terminals, then opening Monument/Silver is definitely better than Silver/Silver.
But the problem is that it competes with so much other stuff. If there aren’t any +Actions, then it has a pretty bad claim to be one of your terminal Actions. Even if there are, so many other Militias and Cutpurses provide nearly the same benefit while crippling your opponents; Salvager/Remodel/Bishop/Island trim your deck; Baron/Mining Village can catapult you to and before your opponents. (Monument is generally better than Scout and Spy … but then again, what isn’t?)cards offer more interesting (and more stackable) powers.
Its unique perk is that it’s the only +Throne Room / King's Court. A Throned or Kinged Bishop usually just runs out of stuff to trash, whereas Throned and Kinged Goons are a bit of waste, since it only adds to the +Buy and not the + .card that really works well with
Naturally, Monument is nicer the earlier you buy it. It’s probably worth buying in the early game if there aren’t any other good options. Mid-game, it’s a good pickup if you’re feeling like you have Actions to burn and want to get some tiebreaker points. Late-game, it might be too late and you might be better off buying Estates/Gardens with your . (Unless, of course, you have a Royal Seal / Watchtower and can play it on the next turn, preferably Kinged or Throned.) And it works best in thin decks, where you can play it as often as possible.
Monument is stronger in deck-drawing engines with enough actions to play them, as it can be played every turn, and can add VP without clogging the engine. This effect can be magnified with Throne Room and King's Court. Although typically not as strong as engines based on Goons or Bishop, under certain circumstances Monument alone can build a viable VP-token engine. Such approaches are more attractive if cards like Rabble which punish Victory Cards are on the board. Monument-based engines can also secure a win in the case of a pin or near-pin. Usually though, even in these engines, a better approach is to see Monument as a supplement to buying Provinces.
- Throne Room / King's Court
- Very long games / thin decks (both being situations where you can play it often)
- It makes a good counter to an opponent's Possession: the tokens it produces go to you, even when your turn is being Possessed.
- The existence of more attractive Actions
- The existence of more attractive terminal Actions in a set without +Actions
- Sets that lead to fast games (e.g., Chapel, Gardens, Wharf)
 Alternate versions
Digital version for Dominion Online
 In other languages
- Czech: Památník
- Dutch: Monument
- Finnish: Monumentti
- French: Monument
- German: Denkmal
- Italian: Monumento
- Japanese: 記念碑 (pron. kinenhi)
- Polish: Monument
- Russian: Памятник (pron. pamyatnik)
- Spanish: Monumento
 Secret History. It got that in order to be playable. After Seaside it was clear this would use tokens, so I rephrased it, and eventually added more VP token cards so it wouldn't be lonely. Late in the going I realized it could be phrased as "+1 VP" rather than "Take a VP token."