King's Court

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King's Court
King's Court.jpg
Info
Cost $7
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Dennis Lohausen
Card text
You may play an Action card from your hand three times.

King's Court is an Action card from Prosperity. When played, it gives you the opportunity to play another Action card from your hand three times, like a better Throne RoomThrone Room.jpg. A few King's Courts can supercharge any engine and, with +Buy, enable huge game-ending turns.

Contents

[edit] FAQ

[edit] Official FAQ

  • This is similar to Throne RoomThrone Room.jpg, but plays the Action three times rather than twice.
  • Playing an Action card from your hand is optional.
  • If you do play one, you resolve it completely, then play it a second time, then play it a third time.
  • You cannot play other cards in-between (unless told to by the card, such as with King's Court itself).
  • Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.
  • For example if you start a turn by playing King's Court on VillageVillage.jpg, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions.
  • If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times; you do not play one Action card nine times.

[edit] Other Rules clarifications

[edit] Strategy Article

King's Court is probably the card that gives the very most forceful push in the direction of engines, and may be the single most powerful card in the game, cost notwithstanding; its potential competition probably lies between ChampionChampion.jpg and TeacherTeacher.jpg.

Other superlatives King's Court is in the running for are the highest potential damage for relationships, the highest resign rate, the most complained about on the Forum (although it seems like we have eventually gotten over it), and the card that costs $7 the most; sure, BankBank.jpg and ForgeForge.jpg cost $7, but do they do it the same way? Dubious.

The underlying theme here is that King's Court breaks Dominion, on a fundamental level. It is transcendent over its slightly grimier compatriots, Throne RoomThrone Room.jpg et al., in that it allows more plays of an action than cards that you have. This sort of thing allows a chain such as, with three HighwayHighway.jpgs in play, KC-KC-WorkshopWorkshop.jpg to gain Workshop, MarketMarket.jpg, and KC, play Market to draw them again, and then play KC to repeat. This is tied in to the high resign rate—many games with gaining during the action phase can have one superhuge KC turn wherein some three-pile ending will eventually reveal itself, and well, why would you let your wretched opponent, who somehow hit $7 twice in spite of barely getting economy, go through with it?

Indeed, that is the paradox of King's Court—well, I have to get to $7 somehow, and usually I like to use SilverSilver.jpg for that, but Silver is useless to me, sorta, after I get King's Courts. The advice here is, try really, really hard to use something other than Silver to get to $7. As in, buy ChancellorChancellor.jpg over Silver and don't look back. Silver is great to get the first King's Court, Chancellor is great for the second, third, fourth and fifth ones.

If you have a full house, BridgeBridge.jpgs over King's Courts, you can buy 8 Provinces and a Duchy. In poker, the most that gets you is a few chips, sometimes.

King's Court is at its most powerful with any payload card that you can benefit from playing a lot, especially ones that compound on themselves. King's Court comes to mind for that. But, well, you do need to play something with it, and perhaps the prime example is BridgeBridge.jpg. King's Court and Bridge are made for each other—King's Court needs something to play a bunch, and Bridge gets increasingly better each sequential time you play one. But really, you don't need to think of King's Court as a combo card: its favorite card to play is King's Court, and it will always be there when King's Court is there. As long as there is an action card with at least one of money, draw, buys, or attacks, King's Court is worth considering. The real question, thus, is generally which thing you want King's Court to play a lot of. There are some boards where it is a pretty obvious choice, like, say, Bridge, but there are some boards that you just look at and you have no idea where to start. The advice for these boards is to have already gotten a lot of practice with the endgame engine scenario, and to just be good at evaluating which things like to be played a lot, more so than others.

The few types of boards where King's Court loses its appeal are usually those without any +Buys (King's Court will take a few seconds to hit, and if it can't get more than one Province a turn then one should just opt for early consistency), ones where there are no cards that give even +1 action, since it is necessary to draw two King's Courts in hand to get anything going, which is not impossible but definitely much less consistent, and ones where there is plenty of junk around and little way to get rid of it, since King's Court is an expensive Confusion when it doesn't have something else to play. That said, in this game from the championship match of Season 12 of the Dominion League, Stef beats Mic Q, turn 31, in a King's Court superduperturn, and that board had all those issues.

Here is a graph detailing the strength of King's Court as a function of how many of them you have.

Schaddgraphs kingscourt.png

The y-axis is on a log scale, I should have mentioned that. Having a lot of King's Courts is pretty good.

It should be noted that King's Court can only multiply on-play abilities, not abilities that trigger, for example, while a card is in play (such as Highway'sHighway.jpg cost-reduction), or when it leaves play (such as Herbalist'sHerbalist.jpg treasure-saving). This is why BridgeBridge.jpg is the only cost-reducer that works well with King's Court.

Additionally, using a King's Court on a Duration card causes the King's Court to stay in play as long as its Duration target does, potentially depriving you of the ability to play it as often (although this cost is often worth paying, depending on the Duration card in question). This can be particularly relevant when setting up King's Court chains, since it matters which specific King's Court played which cards: King's Court-King's Court-SmithySmithy.jpg-Smithy-King's Court-Merchant ShipMerchant Ship.jpg-Merchant Ship-Merchant Ship gives you one more King's Court in your deck next turn than King's Court-King's Court-King's Court-Smithy-Smithy-Merchant Ship-Merchant Ship-Merchant Ship.

In spite of all I have typed, at some point it has likely become clear that the Court just doesn't have much all-encompassing advice. Although there is luck associated with buying it and lining it up with actions early on, in the King's Court, the better player will quite often emerge the victor. This is because King's Court games force many times more decisions, both strategical and tactical, and they do so in a very different framework than the average game; in order to win a King's Court game one must thoroughly understand what the transposed goals are and have a rigorous approach to the potential payload. Happy hunting!

[edit] Synergies/Combos

[edit] Antisynergies

  • Mountebank'sMountebank.jpg junk makes it difficult to connect King's Court with good actions. Of course, the first player to King's Court a Mountebank will probably be able to keep doing it more often than the guy on the other side...
  • Games with no +Buy
  • Rushes
  • Cards whose primary abilities either are not on-play abilities or aren't terribly useful when repeated multiple times in a row (e.g., draw-to-X, most handsize attacks, etc.) tend to make poor King's Court targets.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
King's Court King's Court from Goko/Making Fun You may choose an Action card in your hand. Play it three times. Prosperity 1st Edition October 2010
King's Court King's Court from Shuffle iT You may play an Action card from your hand three times. Prosperity 2nd Edition February 2017

[edit] Other language versions

Language Name Print Digital Text
Czech Královský dvůr
Dutch Koningshof
Finnish Kuninkaan Hovi
French Cour du Roi
German Königshof German language King's Court
Italian Corte (lit. court)
Japanese 宮廷 (pron. kyūtei, lit. imperial court) 手札のアクションカード1枚を3度使用してもよい。
Polish Rada królewska (lit. royal council) Polish language King's Court
Russian Королевский Суд (pron. korolyevskiy sud)
Spanish Corte Real

[edit] Trivia

Official card art.

[edit] Secret History

Originally it cost $5, then $6. Of course Throne Room originally cost $3. King's Court got "you may" at the last minute. Throne Room should say "you may," because what if you want to play it for some reason (making Peddler cheaper for example) but don't want to play the only other action in your hand (a card-trasher of some kind say)? The card doesn't keep you honest, like (most) other cards do. And "you may" is a lot less text than "or reveals a hand with no actions," which would also look weird. Anyway it's too late for Throne Room. Should King's Court match Throne Room, or have the fix? It matched until near the end. Man, why not use the fix? That's what I think.


Cards $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
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Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
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Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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