King's Court

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King's Court
King's Court.jpg
Info
Cost Coin7.png
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Dennis Lohausen
Card text
You may play an Action card from your hand three times.

King's Court is an Action card from Prosperity. When played, it gives you the opportunity to play another Action card from your hand three times, like a better Throne RoomThrone Room.jpg. A few King's Courts can supercharge any engine and, with +Buy, enable huge game-ending turns.

Contents

[edit] FAQ

[edit] Official FAQ

  • This is similar to Throne RoomThrone Room.jpg, but plays the Action three times rather than twice.
  • Playing an Action card from your hand is optional.
  • If you do play one, you resolve it completely, then play it a second time, then play it a third time.
  • You cannot play other cards in-between (unless told to by the card, such as with King's Court itself).
  • Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.
  • For example if you start a turn by playing King's Court on VillageVillage.jpg, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions.
  • If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times; you do not play one Action card nine times.

[edit] Other Rules clarifications

[edit] Strategy Article

King's Court is probably the card that gives the very most forceful push in the direction of engines, and may be the single most powerful card in the game, cost notwithstanding; its potential competition probably lies between ChampionChampion.jpg and TeacherTeacher.jpg.

Other superlatives King's Court is in the running for are the highest potential damage for relationships, the highest resign rate, the most complained about on the Forum (although it seems like we have eventually gotten over it), and the card that costs Coin7.png the most; sure, BankBank.jpg and ForgeForge.jpg cost Coin7.png, but do they do it the same way? Dubious.

The underlying theme here is that King's Court breaks Dominion, on a fundamental level. It is transcendent over its slightly grimier compatriots, Throne RoomThrone Room.jpg et al., in that it allows more plays of an action than cards that you have. This sort of thing allows a chain such as, with three HighwayHighway.jpgs in play, KC-KC-WorkshopWorkshop.jpg to gain Workshop, MarketMarket.jpg, and KC, play Market to draw them again, and then play KC to repeat. This is tied in to the high resign rate—many games with gaining during the action phase can have one superhuge KC turn wherein some three-pile ending will eventually reveal itself, and well, why would you let your wretched opponent, she who somehow hit Coin7.png twice in spite of barely getting economy, go through with it?

Indeed, that is the paradox of King's Court—well, I have to get to Coin7.png somehow, and usually I like to use SilverSilver.jpg for that, but Silver is useless to me, sorta, after I get King's Courts. The advice here is, try really, really hard to use something other than Silver to get to Coin7.png. As in, buy ChancellorChancellor.jpg over Silver and don't look back. Silver is great to get the first King's Court, Chancellor is great for the second, third, fourth and fifth ones.

If you have a full house, BridgeBridge.jpgs over King's Courts, you can buy 8 Provinces and a Duchy. In poker, the most that gets you is a few chips, sometimes.

King's Court is at its most powerful with any payload card that you can benefit from playing a lot, especially ones that compound on themselves. King's Court comes to mind for that. But, well, you do need to play something with it, and perhaps the prime example is BridgeBridge.jpg. King's Court and Bridge are made for each other—King's Court needs something to play a bunch, and Bridge gets increasingly better each sequential time you play one. But really, you don't need to think of King's Court as a combo card: its favorite card to play is King's Court, and it will always be there when King's Court is there. As long as there is an action card with at least one of money, draw, buys, or attacks, King's Court is worth considering. The real question, thus, is generally which thing you want King's Court to play a lot of. There are some boards where it is a pretty obvious choice, like, say, Bridge, but there are some boards that you just look at and you have no idea where to start. The advice for these boards is to have already gotten a lot of practice with the endgame engine scenario, and to just be good at evaluating which things like to be played a lot, more so than others.

The few types of boards where King's Court loses its appeal are usually those without any +Buys (King's Court will take a few seconds to hit, and if it can't get more than one Province a turn then one should just opt for early consistency), ones where there are no cards that give even +1 action, since it is necessary to draw two King's Courts in hand to get anything going, which is not impossible but definitely much less consistent, and ones where there is plenty of junk around and little way to get rid of it, since King's Court is an expensive Confusion when it doesn't have something else to play. That said, in this game from the championship match of Season 12 of the Dominion League, Stef beats Mic Q, turn 31, in a King's Court superduperturn, and that board had all those issues.

Here is a graph detailing the strength of King's Court as a function of how many of them you have.

Schaddgraphs kingscourt.png

The y-axis is on a log scale, I should have mentioned that. Having a lot of King's Courts is pretty good.

In spite of all I have typed, at some point it has likely become clear that the Court just doesn't have much all-encompassing advice. Although there is luck associated with buying it and lining it up with actions early on, in the King's Court, the better player will quite often emerge the victor. This is because King's Court games force many times more decisions, both strategical and tactical, and they do so in a very different framework than the average game; in order to win a King's Court game one must thoroughly understand what the transposed goals are and have a rigorous approach to the potential payload. Happy hunting!

[edit] Synergies/Combos

[edit] Antisynergies

  • Mountebank'sMountebank.jpg junk makes it difficult to connect King's Court with good actions. Of course, the first player to King's Court a Mountebank will probably be able to keep doing it more often than the guy on the other side...
  • Games with no +Buy
  • rushes

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Czech: Královský dvůr
  • Dutch: Koningshof
    • Translation error : omitted "You may"
  • Finnish: Kuninkaan Hovi
    • Translation error : omitted "You may"
  • French: Cour du Roi
  • German: Königshof
    • HiG error : omitted "You may"
  • Italian: Corte (lit. court)
  • Japanese: 宮廷 (pron. kyūtei, lit. imperial court)
  • Polish: Rada królewska (lit. royal council)
  • Russian: Королевский Суд (pron. korolyevskiy sud)
  • Spanish: Corte Real

[edit] Secret History

Originally it cost Coin5.png, then Coin6.png. Of course Throne Room originally cost Coin3.png. King's Court got "you may" at the last minute. Throne Room should say "you may," because what if you want to play it for some reason (making Peddler cheaper for example) but don't want to play the only other action in your hand (a card-trasher of some kind say)? The card doesn't keep you honest, like (most) other cards do. And "you may" is a lot less text than "or reveals a hand with no actions," which would also look weird. Anyway it's too late for Throne Room. Should King's Court match Throne Room, or have the fix? It matched until near the end. Man, why not use the fix? That's what I think.


Cards Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
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Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
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