|Gain a non-Victory card costing up to. Each other player gains a Horse.|
- The other players gain their Horses in turn order.
- They cannot decline to gain one.
Bargain, like Banquet and Desperation, can be very useful to gain crucial cards such as Recruiter or Old Witch in the opening. There is often a significant advantage to playing these cards on turn 3 or 4, since trashing and junking have much more of an impact early on when players have smaller decks.
Handing out Horses to your opponents effectively lets them draw a card on a future turn. This is a very powerful effect, especially when Bargaining on your first two turns. However, the drawback is often worth it at this time, even though it helps your opponent’s odds of playing their opening purchases sooner and of hitting important price points -- early cards are so strong.
This trade-off can play more to your advantage when you Bargain immediately after your opponent has shuffled their deck. For example, as second player, buying Bargain on turn 2 lets you see your Horse.card one shuffle before the first player sees their
Finally, Bargain provides extra flexibility when trying to end the game on a pile-out, since it makes cards cost less with no effective downside.
|Gain a non-Victory card costing up to. Each other player gains a Horse.||Menagerie||March 2020|
Other language versions
|German||Gutes Geschäft|| Nimm eine Nicht-Punktekarte,die bis zu
Jeder Mitspieler nimmt ein Pferd.
|Japanese||特価品 (pron. tokkahin)|