Scrying Pool

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Scrying Pool
Scrying Pool.jpg
Cost Coin2.pngPotion.png
Type(s) Action - Attack
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Klemens Franz
Card text
+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action. Put all of your revealed cards into your hand.

Scrying Pool is an ActionAttack card from Alchemy. When you play Scrying Pool, you first do a SpySpy.jpg-like attack on your opponents and on your own deck, and then draw all the Action cards off the top of your deck. If all you have is Action cards, a single Scrying Pool will draw your whole deck!


[edit] FAQ

[edit] Official FAQ

  • First you reveal the top card of each player's deck, and either have them discard it or have them put it back.
  • If people care about the order, go clockwise, starting with yourself.
  • You make a separate decision for each player.
  • After you finish making those decisions, reveal cards from the top of your deck until you reveal a card that isn't an Action card.
  • If you run out of cards without revealing a non-Action card, shuffle your discard pile and keep going. If you have no discard pile left either, stop there.
  • Put all of the revealed Action cards into your hand, plus that first non-Action you revealed. If the very first card you revealed was not an Action, that card goes into your hand.
  • Cards with multiple types, one of which is Action, are Actions.
  • The only cards that go into your hand are the ones revealed as part of revealing cards until finding a non-Action; you do not get discarded cards from the first part of what Scrying Pool did, or cards from other players' decks.

[edit] Other Rules clarifications

[edit] Strategy Article

Article by Powerman, originally posted on the forum

Scrying Pool’s strength is not immediately obvious. It is not until the first time you see someone chain together some Scrying Pools that you realize, hey, this card is pretty strong. (Also, his turns are really taking a while …) And then you start experimenting with it, and realize that in an engine deck consisting mostly of Actions, Scrying Pool essentially reads “+1 Action, draw as much as you please.” The fact that it is always guaranteed to draw one card is nice, and the Spy effect is just a bonus.

But there are some traps to look out for.

[edit] When NOT to buy Scrying Pool

[edit] Case 1: Lack of plus actions or many cantrips

Basically without a village (or King's CourtKing's Court.jpg!), Scrying Pool can be useless. Why? Because it really doesn’t matter how many WitchesWitch.jpg, MilitiasMilitia.jpg, or GoonsGoons.jpg you can get in your hand if you can only play one. If the board calls for lots of actions to be played, SP will be able to get those actions in to your hand, but that does not mean they can all get played. Thus, you need a deck consisting either of many non-terminal Actions, or enough villages to support the terminals you want to play. Also, having many spammable Actions helps to increase your Action density quickly.

[edit] Case 2: Lack of (some) trashing

Your deck starts out with 10 non-actions, plus the potion you have to pick up, so at a minimum you will have at least 11 cards that SP doesn’t like (and usually more!). Without trashing any of them, that means for 1 of your top 2 cards to have a 75% chance of being an action (therefore drawing 2 cards), you need to have 11 actions in addition to the SP already in your hand. For a 50% chance, you need roughly 6 action cards in your deck. That means to have a 50% chance of this card being a LaboratoryLaboratory.jpg, you need 11 actions in your deck. That is a slow build up!

Now, maybe you can get by with a little lack of trashing, but Scrying Pool definitely gets swamped when it sees...

[edit] Case 3: Cursers

This is an obvious counter to SP because more junk means less action density. Basically for every Curse added to your deck, you need to add that many extra actions to compensate. Needless to say, MountebankMountebank.jpg is especially bad because those Coppers might as well be an extra Curse!

[edit] Case 4: Lack of virtual coin

Obviously if you want your deck to be mostly Actions, you want to keep your Treasure count to a minimum. But you still need to buy cards, so having a way to generate Coin.png from action cards is HUGE for Scrying Pool. Without any way to generate Coin.png from Actions, you have to add treasures which just further dilutes your action density.

[edit] Case 5: Lack of +Buy

This alone is not enough to avoid SP, but it should make you think twice. Why? First off, without an extra Buy (or gain) you can only add one Action to your deck per turn, which means building up to a good density of Actions will be slow, especially when you want to get numerous SP’s, so your Potion turns pretty much are dedicated to that early. Secondly, a SP engine is often slower than the fastest other options, so you are likely to fall behind to a good opponent. With a +Buy, this isn’t a problem because it is easy to get to Coin13.png or Coin16.png. But without? It can be awfully difficult to make up the lost time.

[edit] Case 6: Very quick games

I’m looking at you Jack of all TradesJack of all Trades.jpg (or WharfWharf.jpg)! The idea behind this being if your opponent is hitting their 4th ProvinceProvince.jpg by turn 12, SP is just going to be too slow. So Jack of all Trades, Wharf, MasqueradeMasquerade.jpg, or other cards which lead to very fast games do not bode very well for the SP player.

With all of these out of the way, what should you look for? When should you buy a Scrying Pool?

[edit] When to buy Scrying Pool

[edit] Case 1: Cheap Cantrips

Scrying Pool basically adds +1 card to all actions, because you draw the actions up until the Victory/Treasure card, so it adds 1 to your hand size. This means that your Pearl DiversPearl Diver.jpg, Great HallsGreat Hall.jpg, and SpiesSpy.jpg all become LaboratoriesLaboratory.jpg. The best ones here are VillageVillage.jpg (gives +action), PawnPawn.jpg (can give +Buy OR +Coin1.png), ConspiratorConspirator.jpg (gives +Coin2.png and is trivial to activate) and HavenHaven.jpg (can save extra SP’s if you draw your whole deck) because they are cheap (easy to mass) and give a fringe benefit.

[edit] Case 2: Light Trashing

I say light trashing, because if you have really good trashing then you don’t really need the Scrying Pool to draw your deck. However, with slower/lighter trashing, SP should be enhanced more than other strategies. Good options here are MoneylenderMoneylender.jpg and Spice MerchantSpice Merchant.jpg (getting rid of your starting coppers should be enough to quickly get through your whole deck), SalvagerSalvager.jpg (although getting rid of your Estates might not be enough, the +Buy is a good addition), ForagerForager.jpg (gives +Buy and some +Coin.png), and Trading PostTrading Post.jpg (Turning your 10 starting cards into 5 SilversSilver.jpg helps eliminate enough junk to cycle through your deck, but also gives you enough economy to buy things).

[edit] Case 3: Hand Size Reducers

SP is a great counter to Militia, Goons, etc. because discarding the 2 cards will rarely hurt you if you have a SP in hand, as you will quickly be drawing through your whole deck. Additionally, because you will be cycling extremely quickly, you can play YOUR Militia every turn and make your opponent play 3 card hands. Good trade off!

[edit] Case 4: VaultVault.jpg, Secret ChamberSecret Chamber.jpg, StoreroomStoreroom.jpg

Vault (or Secret Chamber, or Storeroom) and SP are a great combination. Why? Assuming you have some +Actions/+Buy, the general strategies is to draw all of your Actions with a Scrying Pool, discard them for Coin.png, and then play another SP to redraw them all. This can be repeated a few times, and then your other actions can be played out like normal, leading to huge turns.

[edit] Case 5: Vineyards (and Fairgrounds)

The things that make SP bad are it is often slow, it needs to avoid many Treasure cards, and you have to buy a Potion. If only a card existed that combined these to give VP to allow for comebacks…

Vineyards are Donald X.’s gifts to Scrying Pool players. The idea being you can fall behind, but because you will have so many actions, buying Vineyards can easily be worth as much or more than Provinces. If you can avoid Provinces altogether, it will be very difficult for most strategies to buy all 8 of them. Fairgrounds deserve an honorable mention, because any time you have a Potion cost card it is not too difficult to get them worth 6 VP, and they will almost always be worth 4 VP.

[edit] Case 6: Colonies

Colonies mean two things good for SP players: more victory points available, and a longer game. This means that it will take longer for your opponent to get their strategy together, but it will only take a SP player maybe 1 or 2 turns longer for Colonies than Provinces.

[edit] Playing with Scrying Pool

[edit] Case 1: Spying your deck

It’s one thing to know when to buy SP, but it’s another to know how to use it. For your deck, always keep an action on top, even if you don’t plan to use it. Out of coppers but have a Moneylender on top? Don’t discard it, just draw it instead! Assuming you show a Victory card, discard it. Those are the easy ones. Treasures are a little more difficult. Coppers should almost always be discarded, as your next card should be better. Silvers/Golds… you probably shouldn’t have many of these in your deck, but if you think you ABSOLUTELY need the cash, keep it and buy the card you need. Potions, if it’s early and you need more SP’s keep it on top, otherwise discard it as it won’t do you any good.

[edit] Case 2: Spying your opponent’s deck

Obviously, your goal is to both skip a good card from your opponent’s deck, and leave a bad one on top. But what is a bad card? Well, it depends what strategy they’re doing. If they are doing a SP deck too, ask yourself if you would discard it from your own deck, and you should probably do the opposite. If they are going more of a Big Money deck, try and guess what their average money density, and then get rid of it if is higher. A good synergy with Scrying Pool is cards (namely other attacks) that benefit from knowing what is on your opponent’s deck. Have a SaboteurSaboteur.jpg in hand? Keep flipping your opponents cards until a Province is on top. Have a JesterJester.jpg? Wait for a card that helps you (i.e., a good Action) and leave that on top OR put a Victory card and give them a curse. This works better than say, Spy/Jester because Scrying Pools are much, much better than Spies.

[edit] Case 3: How many Scrying Pools to buy?

The easy answer to say would be “as many as possible” and you can’t go wrong with getting more. However, there is an opportunity cost. With the help of SchemeScheme.jpg, or other cards to make sure you start with a SP in hand, you probably are fine with only 2-3 of them. However, as you start greening, every additional SP limits the chance of your engine stalling. Plus because it has a relatively low cost of 2P, it is easy on Province turns (assuming you have +Buy) to pick one up even late in the game.

[edit] Case 4: When to buy Victory Cards

With Scrying Pool, you are almost certain to fall behind a more traditional strategy early. Hopefully you will be able to set up your engine quickly so that this lead will only be ~2 provinces, but with +Buy, falling behind is not necessarily a big deal. But when should you jump into the greens? Well, with alternate Victory cards you can wait a little longer as that gives you a bigger pool of points to choose from. The exceptions being NoblesNobles.jpg, Great HallGreat Hall.jpg, and IslandIsland.jpg, as they still count as actions so buying them early actively helps your deck as well as giving you a VP boost. But what if there are no alternate VP cards? The simple answer is there is no perfect time to green — it depends on the board. But a rule of thumb can be wait as long as you can. In general waiting to make your first green turn a double (or triple) province, is a good idea, but obviously if your opponent is going too quickly you might need to simply settle for a 1 province turn.

[edit] Case 5: Other Potion Cards

Obviously buying a Scrying Pool requires you having a Potion in your deck, so other Potion cards that are either too weak or slow to buy a potion on their own now become an option. PossessionPossession.jpg can easily be played every turn, and the opportunity cost is much lower if you already have a Potion in your deck. Vineyards (as mentioned above) don’t require the potion buy – you already have it for the SP! Even TransmuteTransmute.jpg isn’t bad; it can turn Coppers into Actions and Estates into Golds; both of which are great ways to juice a SP deck. Eventually, SP decks tend to have a hand or two where either they have 1P or they want to use all their Coin.png on something big (like a KC) and have a Potion.png and a +buy left over.

ApothecaryApothecary.jpg can be good in lieu of good copper trashing, as it can clear off your non-Action cards while building your economy. Another Alchemy card that can be good with SP is HerbalistHerbalist.jpg — it provides a +Buy, and it lets you return your Potion to your hand early to quickly get SP’s. The Alchemy cards that don’t work well with SP are Philosopher's StonePhilosopher's Stone.jpg (no deck left!) and FamiliarFamiliar.jpg (Curses!). AlchemistAlchemist.jpg and GolemGolem.jpg don’t hurt SP, but might not be worth the buy if you can already draw your deck.

[edit] Case 6: Manipulating your Draw Deck

Vault/Secret Chamber/Storeroom, as mentioned above, is one example of this. When your whole deck is drawn, and you Vault away all your Actions except one Scrying Pool, it is guaranteed to draw all those Actions right back into your hand. WarehouseWarehouse.jpg and other sifters play a critical role in helping you separate the Actions from the junk in your deck.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Chinese: 占卜 (pron. zhānbǔ, lit. divination)
  • Czech: Vidění (lit. vision)
  • Dutch: Visioen (lit. vision)
  • Finnish: Ennemalja (lit. omen bowl)
  • French: Bassin divinatoire
  • German: Vision (lit. vision)
  • Italian: Divinazione (lit. divination)
  • Japanese: 念視の泉 (pron. nen-shi no izumi, lit. fountain of thought-inspection)
  • Russian: Гадательная Чаша (pron. gadatyel'naya chasha, lit. oracle bowl)
  • Spanish: Hidromancia (lit. hydromancy)

[edit] Card Art

VillageVillage.jpg can be seen in the scrying pool.

[edit] Secret History

This started out costing Coin3.png, without the SpySpy.jpg part. That version was ridiculous. It seemed like it would work with potion in the cost though. And it did! Then an attack in the set didn't work out, and the card I wanted to replace it with wasn't an attack. The names had already been sent to the artists, due to the tight schedule; I had to pick something else in the set and graft an attack onto it, and it had to be something where the name made some sort of sense with that. Scrying Pool was that card. I grafted Spy onto it and well there it is. It's a decent fit, as the rest of the card cares about the top of your deck, and it's Spy with the spying before the drawing, which is something. It's pretty wordy though, and I didn't realize that some people would look at this and think "oh it's a Spy variant" rather than "oh it draws you lots of actions and I guess also spies." It's not just a Spy variant guys. There is a mistake in the FAQ for this card. There's the bit where it explains what happens if you run out of cards before finding your non-action, only it says "action" instead. The card itself has it right. The Korean translator found this mistake; you other translators could learn a lot from that guy. Actually I think the German translator also found something, but he found his thing in time for us to fix it. The Korean translator could learn a lot from him.

[edit] Retrospective

I could have dropped the attack from Scrying Pool. Scrying Pool did not originally have an attack. It got one because I felt the set should have two attacks, and the names were already in - it was a tight schedule and art was being made while I worked on the cards. "Scrying Pool" was the name that felt like it could attack, paired with a card that felt like it could attack (yes I could have replaced GolemGolem.jpg with an attack, but that was not on the table, Golem was too awesome). Now did I really need two attacks? Not enough to muck up Scrying Pool. This change made the card slower, more wordy, and less special-seeming. Before it was this cool draw-lots-of-cards thing; now it's SpySpy.jpg, something something, some kind of Spy variant I think, I'll read the rest later. I would rather have the faster simpler cooler card. Again Spy itself is bad, it's too slow for what you get, and Scrying Pool's Spy is worse, because you've got card-drawing built-in to get you more of them.

Cards Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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