Scrying Pool

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Scrying Pool
Scrying Pool.jpg
Info
Cost $2P
Type(s) Action - Attack
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Klemens Franz
Card text
+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action. Put all of your revealed cards into your hand.

Scrying Pool is an ActionAttack card from Alchemy. When you play Scrying Pool, you first do a SpySpy.jpg-like attack on your opponents and on your own deck, and then draw all the Action cards off the top of your deck. If all you have is Action cards, a single Scrying Pool will draw your whole deck!

Contents

[edit] FAQ

[edit] Official FAQ

  • First you reveal the top card of each player's deck, and either have them discard it or have them put it back.
  • If people care about the order, go clockwise, starting with yourself.
  • You make a separate decision for each player.
  • After you finish making those decisions, reveal cards from the top of your deck until you reveal a card that isn't an Action card.
  • If you run out of cards without revealing a non-Action card, shuffle your discard pile and keep going. If you have no discard pile left either, stop there.
  • Put all of the revealed Action cards into your hand, plus that first non-Action you revealed. If the very first card you revealed was not an Action, that card goes into your hand.
  • Cards with multiple types, one of which is Action, are Actions.
  • The only cards that go into your hand are the ones revealed as part of revealing cards until finding a non-Action; you do not get discarded cards from the first part of what Scrying Pool did, or cards from other players' decks.

[edit] Other Rules clarifications

[edit] Strategy Article

Article by Powerman, originally posted on the forum

Scrying Pool’s strength is not immediately obvious. It is not until the first time you see someone chain together some Scrying Pools that you realize, hey, this card is pretty strong. (Also, his turns are really taking a while …) And then you start experimenting with it, and realize that in an engine deck consisting mostly of Actions, Scrying Pool essentially reads “+1 Action, draw as much as you please.” The fact that it is always guaranteed to draw one card is nice, and the Spy effect is just a bonus.

But there are some traps to look out for.

[edit] When NOT to buy Scrying Pool

[edit] Case 1: Lack of plus actions or many cantrips

Basically without a village (or King's CourtKing's Court.jpg!), Scrying Pool can be useless. Why? Because it really doesn’t matter how many WitchesWitch.jpg, MilitiasMilitia.jpg, or GoonsGoons.jpg you can get in your hand if you can only play one. If the board calls for lots of actions to be played, SP will be able to get those actions in to your hand, but that does not mean they can all get played. Thus, you need a deck consisting either of many non-terminal Actions, or enough villages to support the terminals you want to play. Also, having many spammable Actions helps to increase your Action density quickly.

[edit] Case 2: Lack of (some) trashing

Your deck starts out with 10 non-actions, plus the potion you have to pick up, so at a minimum you will have at least 11 cards that SP doesn’t like (and usually more!). Without trashing any of them, that means for 1 of your top 2 cards to have a 75% chance of being an action (therefore drawing 2 cards), you need to have 11 actions in addition to the SP already in your hand. For a 50% chance, you need roughly 6 action cards in your deck. That means to have a 50% chance of this card being a LaboratoryLaboratory.jpg, you need 11 actions in your deck. That is a slow build up!

Now, maybe you can get by with a little lack of trashing, but Scrying Pool definitely gets swamped when it sees...

[edit] Case 3: Cursers

This is an obvious counter to SP because more junk means less action density. Basically for every Curse added to your deck, you need to add that many extra actions to compensate. Needless to say, MountebankMountebank.jpg is especially bad because those Coppers might as well be an extra Curse!

[edit] Case 4: Lack of virtual coin

Obviously if you want your deck to be mostly Actions, you want to keep your Treasure count to a minimum. But you still need to buy cards, so having a way to generate $ from action cards is HUGE for Scrying Pool. Without any way to generate $ from Actions, you have to add treasures which just further dilutes your action density.

[edit] Case 5: Lack of +Buy

This alone is not enough to avoid SP, but it should make you think twice. Why? First off, without an extra Buy (or gain) you can only add one Action to your deck per turn, which means building up to a good density of Actions will be slow, especially when you want to get numerous SP’s, so your Potion turns pretty much are dedicated to that early. Secondly, a SP engine is often slower than the fastest other options, so you are likely to fall behind to a good opponent. With a +Buy, this isn’t a problem because it is easy to get to $13 or $16. But without? It can be awfully difficult to make up the lost time.

[edit] Case 6: Very quick games

I’m looking at you Jack of all TradesJack of all Trades.jpg (or WharfWharf.jpg)! The idea behind this being if your opponent is hitting their 4th ProvinceProvince.jpg by turn 12, SP is just going to be too slow. So Jack of all Trades, Wharf, MasqueradeMasquerade.jpg, or other cards which lead to very fast games do not bode very well for the SP player.

With all of these out of the way, what should you look for? When should you buy a Scrying Pool?

[edit] When to buy Scrying Pool

[edit] Case 1: Cheap Cantrips

Scrying Pool basically adds +1 card to all actions, because you draw the actions up until the Victory/Treasure card, so it adds 1 to your hand size. This means that your Pearl DiversPearl Diver.jpg, Great HallsGreat Hall.jpg, and SpiesSpy.jpg all become LaboratoriesLaboratory.jpg. The best ones here are VillageVillage.jpg (gives +action), PawnPawn.jpg (can give +Buy OR +$1), ConspiratorConspirator.jpg (gives +$2 and is trivial to activate) and HavenHaven.jpg (can save extra SP’s if you draw your whole deck) because they are cheap (easy to mass) and give a fringe benefit.

[edit] Case 2: Light Trashing

I say light trashing, because if you have really good trashing then you don’t really need the Scrying Pool to draw your deck. However, with slower/lighter trashing, SP should be enhanced more than other strategies. Good options here are MoneylenderMoneylender.jpg and Spice MerchantSpice Merchant.jpg (getting rid of your starting coppers should be enough to quickly get through your whole deck), SalvagerSalvager.jpg (although getting rid of your Estates might not be enough, the +Buy is a good addition), ForagerForager.jpg (gives +Buy and some +$), and Trading PostTrading Post.jpg (Turning your 10 starting cards into 5 SilversSilver.jpg helps eliminate enough junk to cycle through your deck, but also gives you enough economy to buy things).

[edit] Case 3: Hand Size Reducers

SP is a great counter to Militia, Goons, etc. because discarding the 2 cards will rarely hurt you if you have a SP in hand, as you will quickly be drawing through your whole deck. Additionally, because you will be cycling extremely quickly, you can play YOUR Militia every turn and make your opponent play 3 card hands. Good trade off!

[edit] Case 4: VaultVault.jpg, Secret ChamberSecret Chamber.jpg, StoreroomStoreroom.jpg

Vault (or Secret Chamber, or Storeroom) and SP are a great combination. Why? Assuming you have some +Actions/+Buy, the general strategies is to draw all of your Actions with a Scrying Pool, discard them for $, and then play another SP to redraw them all. This can be repeated a few times, and then your other actions can be played out like normal, leading to huge turns.

[edit] Case 5: Vineyards (and Fairgrounds)

The things that make SP bad are it is often slow, it needs to avoid many Treasure cards, and you have to buy a Potion. If only a card existed that combined these to give VP to allow for comebacks…

Vineyards are Donald X.’s gifts to Scrying Pool players. The idea being you can fall behind, but because you will have so many actions, buying Vineyards can easily be worth as much or more than Provinces. If you can avoid Provinces altogether, it will be very difficult for most strategies to buy all 8 of them. Fairgrounds deserve an honorable mention, because any time you have a Potion cost card it is not too difficult to get them worth 6 VP, and they will almost always be worth 4 VP.

[edit] Case 6: Colonies

Colonies mean two things good for SP players: more victory points available, and a longer game. This means that it will take longer for your opponent to get their strategy together, but it will only take a SP player maybe 1 or 2 turns longer for Colonies than Provinces.

[edit] Playing with Scrying Pool

[edit] Case 1: Spying your deck

It’s one thing to know when to buy SP, but it’s another to know how to use it. For your deck, always keep an action on top, even if you don’t plan to use it. Out of coppers but have a Moneylender on top? Don’t discard it, just draw it instead! Assuming you show a Victory card, discard it. Those are the easy ones. Treasures are a little more difficult. Coppers should almost always be discarded, as your next card should be better. Silvers/Golds… you probably shouldn’t have many of these in your deck, but if you think you ABSOLUTELY need the cash, keep it and buy the card you need. Potions, if it’s early and you need more SP’s keep it on top, otherwise discard it as it won’t do you any good.

[edit] Case 2: Spying your opponent’s deck

Obviously, your goal is to both skip a good card from your opponent’s deck, and leave a bad one on top. But what is a bad card? Well, it depends what strategy they’re doing. If they are doing a SP deck too, ask yourself if you would discard it from your own deck, and you should probably do the opposite. If they are going more of a Big Money deck, try and guess what their average money density, and then get rid of it if is higher. A good synergy with Scrying Pool is cards (namely other attacks) that benefit from knowing what is on your opponent’s deck. Have a SaboteurSaboteur.jpg in hand? Keep flipping your opponents cards until a Province is on top. Have a JesterJester.jpg? Wait for a card that helps you (i.e., a good Action) and leave that on top OR put a Victory card and give them a curse. This works better than say, Spy/Jester because Scrying Pools are much, much better than Spies.

[edit] Case 3: How many Scrying Pools to buy?

The easy answer to say would be “as many as possible” and you can’t go wrong with getting more. However, there is an opportunity cost. With the help of SchemeScheme.jpg, or other cards to make sure you start with a SP in hand, you probably are fine with only 2-3 of them. However, as you start greening, every additional SP limits the chance of your engine stalling. Plus because it has a relatively low cost of 2P, it is easy on Province turns (assuming you have +Buy) to pick one up even late in the game.

[edit] Case 4: When to buy Victory Cards

With Scrying Pool, you are almost certain to fall behind a more traditional strategy early. Hopefully you will be able to set up your engine quickly so that this lead will only be ~2 provinces, but with +Buy, falling behind is not necessarily a big deal. But when should you jump into the greens? Well, with alternate Victory cards you can wait a little longer as that gives you a bigger pool of points to choose from. The exceptions being NoblesNobles.jpg, Great HallGreat Hall.jpg, and IslandIsland.jpg, as they still count as actions so buying them early actively helps your deck as well as giving you a VP boost. But what if there are no alternate VP cards? The simple answer is there is no perfect time to green — it depends on the board. But a rule of thumb can be wait as long as you can. In general waiting to make your first green turn a double (or triple) province, is a good idea, but obviously if your opponent is going too quickly you might need to simply settle for a 1 province turn.

[edit] Case 5: Other Potion Cards

Obviously buying a Scrying Pool requires you having a Potion in your deck, so other Potion cards that are either too weak or slow to buy a potion on their own now become an option. PossessionPossession.jpg can easily be played every turn, and the opportunity cost is much lower if you already have a Potion in your deck. Vineyards (as mentioned above) don’t require the potion buy – you already have it for the SP! Even TransmuteTransmute.jpg isn’t bad; it can turn Coppers into Actions and Estates into Golds; both of which are great ways to juice a SP deck. Eventually, SP decks tend to have a hand or two where either they have 1P or they want to use all their $ on something big (like a KC) and have a P and a +buy left over.

ApothecaryApothecary.jpg can be good in lieu of good copper trashing, as it can clear off your non-Action cards while building your economy. Another Alchemy card that can be good with SP is HerbalistHerbalist.jpg — it provides a +Buy, and it lets you return your Potion to your hand early to quickly get SP’s. The Alchemy cards that don’t work well with SP are Philosopher's StonePhilosopher's Stone.jpg (no deck left!) and FamiliarFamiliar.jpg (Curses!). AlchemistAlchemist.jpg and GolemGolem.jpg don’t hurt SP, but might not be worth the buy if you can already draw your deck.

[edit] Case 6: Manipulating your Draw Deck

Vault/Secret Chamber/Storeroom, as mentioned above, is one example of this. When your whole deck is drawn, and you Vault away all your Actions except one Scrying Pool, it is guaranteed to draw all those Actions right back into your hand. WarehouseWarehouse.jpg and other sifters play a critical role in helping you separate the Actions from the junk in your deck.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Scrying Pool Scrying Pool from Goko/Making Fun +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action. Put all of your revealed cards into your hand. Alchemy 1st Edition May 2010
Scrying Pool from Shuffle iT +1 Action. Each player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn't an Action. Put all of the revealed cards into your hand. Alchemy 2nd Edition physical set unreleased

[edit] Other language versions

Language Name Print Digital Text
Chinese 占卜 (pron. zhānbǔ, lit. divination)
Czech Vidění (lit. vision) Czech language Scrying Pool
Dutch Visioen (lit. vision)
Finnish Ennemalja (lit. omen bowl)
French Bassin divinatoire
German Vision (lit. vision) German language Scrying Pool
Italian Divinazione (lit. divination)
Japanese 念視の泉 (pron. nen-shi no izumi, lit. fountain of thought-inspection) +1 アクション。プレイヤーは全員、山札の一番上のカードを公開し、あなたの選択により、捨て札にするか山札の上に戻す。その後、あなたはアクションカード以外のカード1枚が公開されろまで山札を上かち公開する。公開したカードをすべて手札に加えろ。
Russian Гадательная Чаша (pron. gadatyel'naya chasha, lit. oracle bowl)
Spanish Hidromancia (lit. hydromancy)

[edit] Trivia

Official card art.

[edit] Card Art

VillageVillage.jpg can be seen in the scrying pool.

[edit] Secret History

This started out costing $3, without the SpySpy.jpg part. That version was ridiculous. It seemed like it would work with potion in the cost though. And it did! Then an attack in the set didn't work out, and the card I wanted to replace it with wasn't an attack. The names had already been sent to the artists, due to the tight schedule; I had to pick something else in the set and graft an attack onto it, and it had to be something where the name made some sort of sense with that. Scrying Pool was that card. I grafted Spy onto it and well there it is. It's a decent fit, as the rest of the card cares about the top of your deck, and it's Spy with the spying before the drawing, which is something. It's pretty wordy though, and I didn't realize that some people would look at this and think "oh it's a Spy variant" rather than "oh it draws you lots of actions and I guess also spies." It's not just a Spy variant guys. There is a mistake in the FAQ for this card. There's the bit where it explains what happens if you run out of cards before finding your non-action, only it says "action" instead. The card itself has it right. The Korean translator found this mistake; you other translators could learn a lot from that guy. Actually I think the German translator also found something, but he found his thing in time for us to fix it. The Korean translator could learn a lot from him.

[edit] Retrospective

I could have dropped the attack from Scrying Pool. Scrying Pool did not originally have an attack. It got one because I felt the set should have two attacks, and the names were already in - it was a tight schedule and art was being made while I worked on the cards. "Scrying Pool" was the name that felt like it could attack, paired with a card that felt like it could attack (yes I could have replaced GolemGolem.jpg with an attack, but that was not on the table, Golem was too awesome). Now did I really need two attacks? Not enough to muck up Scrying Pool. This change made the card slower, more wordy, and less special-seeming. Before it was this cool draw-lots-of-cards thing; now it's SpySpy.jpg, something something, some kind of Spy variant I think, I'll read the rest later. I would rather have the faster simpler cooler card. Again Spy itself is bad, it's too slow for what you get, and Scrying Pool's Spy is worse, because you've got card-drawing built-in to get you more of them.


Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Alchemist/HerbalistApprentice/Market SquareCapital/HerbalistCounting House/GolemMine/PotionPhilosopher's Stone/HerbalistStonemason/VineyardEmbargo vs PotionPossession vs AmbassadorPossession vs Merchant Guild
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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