|Type(s)||Action - Victory|
Choose one: +3 Cards; or +2 Actions.|
Nobles is an Action-Victory card from Intrigue. It is the quintessential Intrigue card, since it both gives you a choice (either +2 Actions or +3 Cards) and is a Victory card worth 2 . Since it can give +2 Actions or +3 Cards, it is one of the Villages and Smithies; its versatility means that it fits well into almost any deck, though Big Money-like decks will rarely want Nobles ahead of Gold.
 Official FAQ
- Use 8 copies of Nobles for games with 2 players, 12 for games with 3 or more players.
 Other Rules clarifications
 Strategy Article
There isn't a Nobles strategy article.
Nobles is a pretty good addition to engines, since it's a green card you can pick up without clogging your deck; if you have a hand full of other engine pieces, either Villages or Smithies, Nobles will fit right in. The fact that it offers a choice make Nobles pretty good grease for any engine. However, Nobles alone does not make for a very good engine; it costs , meaning that it's difficult to acquire a lot of them, and since its "Village" option does not draw you a card, two Nobles only give as much benefit as one Laboratory.
It's worth noting that the 2of Nobles can give engines quite a bit more time to set up. If you build an engine with 6 Nobles, they give you enough points to overcome a 5-3 Province split against you!
In Big Money, Nobles is a mediocre enabler because it conflicts with Gold, and you will typically want to start buying Nobles over Gold just before you'd start preferring Duchy over Gold.
 Alternate versions
Digital version for Dominion Online
 In other languages
- Chinese: 貴族 (pron. guìzú)
- Czech: Šlechtici
- Dutch: Adel (lit. nobility)
- Finnish: Aateliset
- French: Nobles
- German: Adelige
- Hungarian: Nemesség (lit. nobility)
- Italian: Nobili
- Japanese: 貴族 (pron. kizoku)
- Korean: 귀족 (pron. gwijog, lit. nobility)
- Norwegian: Adelsmenn
- Polish: Szlachta (lit. nobility)
- Russian: Вельможи (pron. vyel'mozhi)
- Spanish: Nobles
 Secret History