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|Illustrator(s)||Marcel-André Casasola Merkle|
At the end of your Buy phase, if you didn't buy any cards|
during it, +1 Coffers and +1 Villager.
 Other rules clarifications
Exploration got errata in 2022 to count the number of cards you gained in your Buy phase.
- This cares about cards that you bought, and cards you gained in other ways in your Buy phase (such as a Gold gained with Treasure Chest).
- If you take multiple Buy phases (with Villa or Cavalry), Exploration will check each of them to see if any cards were gained in it.
 Official FAQ
- This only cares if you bought a card in your Buy phase; it does not care if you gained cards other ways, or if you bought an Event (from Adventures and Empires) or Project.
- For example if all you buy on your turn is Exploration, you will get +1 Coffers and +1 Villager that turn.
Other rules clarifications (up until 2021)
Exploration is most useful on turns when you would not buy cards anyway, such as:
- When buying Events or other Projects
- Turns when you trash most of your hand, such as with Chapel or Steward, and cannot afford anything
- The turn you play Tactician
- Devil's Workshop gains better cards when buys are skipped.
- Turns that dud
- After an opponent played one or more Swamp Hags
- Paying off Debt
Sometimes it can be worth sacrificing your buys to save up Coffers tokens to spike an important early purchase, such as Inheritance, or to save the Villager for the following turn to prevent a collision. Exploration can also be a nice addition to a big money strategy.
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