|Type(s)||Action - Reserve|
Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Royal Carriage is an Action-Reserve card from Adventures. It is a Throne Room variant that can be saved for the right moment, and is the only such card that multiple copies of can be used on the same card.
 Official FAQ
- When you play this, you get +1 Action and put it on your Tavern mat. It stays on your mat until you call it, directly after resolving a played Action card that is still in play.
- Royal Carriage cannot respond to Actions that are no longer in play, such as a Reserve card that was put on the Tavern mat, or a card that trashed itself (like a Raze used to trash itself).
- When called, Royal Carriage causes you to replay the card you just played.
- You can call multiple Royal Carriages to replay the same Action multiple times (provided the Action is still in play).
- You completely resolve the Action before deciding whether or not to use Royal Carriage on it.
- If you use Royal Carriage to replay a Duration card, Royal Carriage will stay in play until the Duration card is discarded from play, to track the fact that the Duration card has been played twice.
 Other rules clarifications
- Although Reserve cards are in play after being called, calling one does not count as "resolving" it for the purposes of Royal Carriage; you can't call a Reserve card and then call Royal Carriage to replay it. Similarly, with Duration cards, you call Royal Carriage after resolving the Duration card's on-play effects; you don't wait for the next turn.
- Royal Carriage can be called on a Crown played during your Buy phase.
There is no strategy article for Royal Carriage, but the card has been discussed on the forum.
Royal Carriage is a Throne Room variant, effectively doubling the effects of another Action card. Other than most Reserve cards, Royal Carriage is not much slower than its non-Reserve counterparts, it just needs to be played in a slightly roundabout way: play Royal Carriage, play the card you want to double, then call the Carriage to double it. As it turns out, this is actually advantageous; if, after resolving the other action card, you decide you actually don't want to double its effects after all, that's also okay - the Carriage stays on the Tavern mat until you do need it. If you draw a Throne Room or King's Court without any other Action cards at all, you're sad; with Royal Carriage, you just save it for next turn. This flexibility is its main advantage over Throne Room.
There are also some other tricks that can be done with Royal Carriage. For example, it is the only Throne Room variant that can multiply Princed cards. It's also the only one that can be called multiple times on the same card; saving a stack of Royal Carriages (say, 7) on your Tavern Mat and then playing a single Bridge lets you piledrive the Provinces. On the other hand, it's impossible to successfully call Royal Carriage on a Royal Carriage. Therefore, the insane Throne/King trees that sometimes arise in action-dense engine decks cannot be achieved with Royal Carriage. You may even recall Royal Carriage in the Buy phase to multiply Crown.
- Combo: Royal Carriage and Bridge
- Other stackable payload cards: Coppersmith, Miser
- Strong, densely powered action cards: Lost City, Grand Market
- The increased flexibility makes it good with offensive attacks such as Mountebank or Saboteur, since it doesn't have to collide
- Cards with a 'while in play'-clause: Highway, Goons
- One-shots: Feast, Embargo, Pillage
- Other Reserve cards
 Alternate versions
Digital version for Dominion Online
 In other languages
- Dutch: Koninklijke koets
- Finnish: Kuninkaalliset vaunut
- French: Cortège royal (lit. royal procession)
- German: Königliche Kutsche
- Japanese: 御料車 (pron. goryō-sha, lit. official state car)
- Russian: Королевская Карета (pron. korolyevskaya karyeta)
 Secret History