Magpie

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Magpie
Magpie.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Marco Morte
Card text
+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.

Magpie is an Action from Adventures. It is a Lab variant that can only draw Treasures; if the next card is an Action or Victory card, it gains another Magpie, instead.

Contents

[edit] FAQ

[edit] Official FAQ

  • If the top card of your deck is a Treasure, it goes into your hand.
  • If the card is not a Treasure, leave it on top of your deck.
  • If the card is an Action card or Victory card, you gain a Magpie; once the Magpie pile is empty, revealing an Action or Victory card will not get you anything.
  • If you reveal a HaremHarem.jpg (from Intrigue), you both put it into your hand and gain a Magpie, since it is both a Treasure and a Victory card.

[edit] Strategy

There is no strategy article for Magpie, but the card has been discussed on the forum.

Magpie is a very strong card. In spite of being relatively new, and in spite of there being no experience with Adventures in an online environment at the time, Magpie already ranks 5th among $4 cards in the List of Cards by Qvist Rankings from late 2015, just below Jack of all TradesJack of all Trades.jpg. Like a couple of other power $4 cards, such as TournamentTournament.jpg and IronmongerIronmonger.jpg, it helps you hit $5 on the second shuffle without needing any SilverSilver.jpg.

Magpie's "LaboratoryLaboratory.jpg for Treasures" ability is pretty nice, making it a sort of more satisfying VagrantVagrant.jpg. Furthermore, its self-gaining ability means that even if you buy just one, you will usually quickly end up with multiple Magpies in your deck. This usually allows you to draw your entire deck with minimal support. All of this together means Magpie doesn't mind you adding Treasures to your deck, in contrast to most other engine strategies, which usually prefer alternate means of fielding $. Magpie's self-gaining ability also means that its pile will typically empty fairly quickly, making it easier to go for a three-pile ending.

While Magpie looks similar to RatsRats.jpg at first glance, it is actually very different in practice. Rats forces you to trash a card, meaning it often actively hurts your deck as it gets slowly taken over by Rats. Magpie, on the other hand, at worst just hurts itself by lowering your Treasure density, but it won't actually trash anything. In many cases, though, you don't really mind: getting more Magpies may just be exactly what you want. In many cases you're actually hoping for Magpie to miss the Treasure, and if you fail to miss, you might even end up buying additional Magpies.

The presence of the bonus tokens, given out by PathfindingPathfinding.jpg, Lost ArtsLost Arts.jpg, TrainingTraining.jpg, SeawaySeaway.jpg and TeacherTeacher.jpg, is also a huge boon for Magpie. Any of these vanilla bonuses makes Magpie an extremely strong LaboratoryLaboratory.jpg, VillageVillage.jpg or PeddlerPeddler.jpg variant that gains copies of itself.

With two Magpies and a WatchtowerWatchtower.jpg in hand, it's possible to run out the entire Magpie pile in one turn, as long as the second-to-the-top card of your deck is an Action or Victory card.

[edit] Synergies

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Magpie Magpie from Goko/Making Fun +1 Card. +1 Action. Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. Adventures 1st Edition April 2015
Magpie Magpie from Shuffle iT +1 Card. +1 Action. Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. Adventures 2nd Edition August 2017

[edit] Other language versions

Language Name Print Digital Text
Dutch Ekster
Finnish Harakka
French Pie voleuse (lit. thieving magpie)
German Elster
Japanese カササギ (pron. kasasagi) +1 カードを引く+1 アクション。 山札の一番上のカードを公開する。それが財宝カードの場合、手札に加える。それがアクションカードまたは勝利点カードの場合、カササギ1枚を獲得する。(両方に該当する場合、順に実行する)。
Russian Сорока (pron. soroka)

[edit] Trivia

Official card art.

[edit] Preview

Recent studies show that magpies do not especially collect shiny objects. These are folklore magpies though, which still do. Magpie might find you a treasure, or perhaps just reveal another Magpie. Over time a single Magpie can turn into a whole flock of them. There are just ten Magpies in the pile; they're not RatsRats.jpg with wings.

[edit] Secret History

Wei-Hwa Huang visited us early on, and in a discussion of an old version of PeasantPeasant.jpg, commented on the possibility of doing them something like Rats. I immediately latched onto the idea of doing a new Rats. A friendly Rats. Now the beauty of Rats is that it helps you but then starts to hurt you. Magpie just hurts itself. It's not Rats, it's a different thing. It does give you more Magpies though. I tried a few different versions and preferred this one.


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Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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