Farmers' Market

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Farmers' Market
Farmers' Market.jpg
Info
Cost Coin3.png
Type(s) Action - Gathering
Kingdom card? Yes
Set EmpiresEmpires icon.png
Illustrator(s) Ryan Laukat
Card text
+1 Buy
If there are 4VP.png or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1VP.png to the pile and then +Coin1.png per 1VP.png on the pile.

Farmers' Market is an Action-Gathering card from Empires. It is a +Buy card that Gathers VP.png tokens and gives +Coin.png for the first four out of five times played, whether by you or another player; it then trashes itself on the fifth play, and collects the Gathered VP.png. It is thus a one-shot if played when there are 4VP.png on its Supply pile.

Contents

[edit] FAQ

[edit] Official FAQ

  • The first time this is played, it produces +Coin1.png (and +1 Buy), the next time +Coin2.png, then +Coin3.png, then +Coin4.png, then the next time the player takes the 4VP.png (and gets no +Coin.png), then the next time it is back to +Coin1.png.
  • This still functions if the Farmers' Market pile is empty.

[edit] Strategy

[edit] Preview Analysis

Original article by AdamH

You may or may not already know this from other previews, so let's talk about the Gathering type. Some cards can put VP.png tokens on their supply piles, and then somehow you get those tokens. That's what Gathering cards do. Also, the wording about "4 VP.png or more": as of right now I don't know of a way to get more than 4 VP.png on the pile, but who knows, maybe it could come up in the future...

Let's do the "easy" comparison first: you play Farmers' Market five times, you get a total of Coin10.png, 5 buys, and 4VP.png tokens. This comes out to an average of a card that looks like this:

Average Farmers' Market: Coin3.png Action +1 Buy +Coin2.png +0.8VP.png tokens

Once you play this five times, trash it.

This looks like a pretty favorable comparison to MonumentMonument.jpg until you get to that last part, especially considering this guy only costs Coin3.png. Still, seems like a pretty solid card without even considering that it becomes very important when it's the only +Buy on the board -- it's like a WoodcutterWoodcutter.jpg/Monument mix, priced pretty competitively, but you have to re-buy it if you play it too much. I don't think the spiky distribution of money counts against it all that much. Let's put this in perspective, though, comparing favorably to Woodcutter and Monument is something many Dominion cards do quite easily, so that doesn't mean FM is a top-tier card in terms of power level (it isn't) -- the fact that it's pretty slow is something important to keep in mind.

And I should say that almost all of the time, you're going to want those points, getting the points is way, way better than getting money and the exceptions to this are rare.

Strategy:

Any time a card provides another way to score points, you have to figure out how many points you can score using that card, and how much time/work it will take to score those points (oh man you've already seen quite a lot of that in the previews and it's one of my favorite things about this set). We know that you can get up to 40VP.png tokens with Farmers' Market, which is enough to offset a 6-2 Province deficit. That's a lot of points, and even better, they're VP.png tokens which are way better than green cards. The potential of this card is huge. It even becomes infinite with RogueRogue.jpg or GraverobberGraverobber.jpg on the board.

But you're not guaranteed to get all of those points: any of your opponents could hit the VP.png jackpot after you've put all that hard work into getting those tokens on the pile. There's a dance to be danced to make sure you're getting more VP.png tokens than your opponent. Let's say that together you run the pile and get all 40VP.png available, if you get 6 of those jackpots, that's an 8VP.png swing you have, it's more than a ProvinceProvince.jpg, that's a big deal. If you don't run the pile you can look at it like every time you manufacture a way to get those VP.png for yourself, you got 4VP.png on your opponent, and every time you snipe one from your opponent, it's an 8VP.png swing. Of course this is the most optimistic way to look at it in terms of points, but considering the potential of the card when uncontested or contested poorly is very important.

So what is this dance and how do you do it? Let's talk about the one-card kingdom of Farmers' Market: Certainly you get them, and it's just like any other non-drawing terminal, you want to play it a lot of turns but not have them collide. There's not much you can do here other than just get more of them to try playing FM more than your opponent, but there's a lot of luck involved here.

What about the case where there are no villages and you can somewhat reliably play Farmers' Market once per turn? The hilarious thing is that the right thing to do is to have the card in your deck, but don't play it if you think your opponent can get the VP.png on the following turn. So you can end up with this card in your deck that you have just for the threat of playing it. Good times, huh? In any case, it's certainly an opportunity to outwit your opponent. I should also say that in games with more than 2 players, something similar to this strategy ends up being good a lot of the time, where you don't play your Farmers' Markets unless you can get the VP that turn and/or it's far enough away that your control becomes too little to matter.

In some cases the buy is just more important than all of this hullabaloo, so you play it anyways, but I'd say this happens more in the late game and I wouldn't make a habit out of doing this.

Then there are the games when you can play multiple Farmers' Markets in a turn. You've got this terminal payload card that adds a new phase to the game where you're building up longer than normal because you get these VP.png tokens in the process. The trick to dancing here is all about pile control, but this time you're controlling the number of VP.png tokens on the pile and not necessarily the number of cards in the pile. You'll have to keep track of how many FMs your opponent can play on a turn and try to build your deck so you can play more than them -- doing this gives you the trick of leaving the VP.png on the pile at juuuust the right amount where your opponent can't collect VP.png on their turn, but they also can't stop you from collecting on your next turn. Shutting them out like this is a big deal.

In this case, when you're looking for the best synergies, you find cards that work well with all kinds of terminal payload cards, so King's CourtKing's Court.jpg, Royal CarriageRoyal Carriage.jpg, and Throne RoomThrone Room.jpg are the stars of the show, though they don't actually increase the total number of VP.png you can get from Farmers' Markets in one game, sadly.

The neat thing, though, is that it actually plays nice with other terminal payload cards, since the Farmers' Markets will eventually go away and in the process they give you money and buys, which can be used to buy the terminal payload cards you can replace them with. For this reason, it is often good to get Farmers' Markets in the early-to-mid game as you're still building your deck, before going on to whatever other payload there is. Maybe you just want to replace it with terminal draw because you're greening. Maybe the other terminal payload is so strong that the points from FM are just too slow to compete so you skip it. Or maybe the other terminal payload helps you build up faster early and can win you the village split (being faster than a Woodcutter isn't terribly difficult to do).

So that's Farmers' Market. It gives you VP.png and it gives you a buy, which make it very important on a lot of boards, despite its slower tempo.

[edit] Alternate Versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Dutch: Boerenmarkt
  • Finnish: Maalaismarkkinat (lit. country fair)
  • German: Bauernmarkt
  • Polish: Targ rolny
  • Russian: Фермерский Рынок (pron. fyermyerskiy rynok)

[edit] Secret History

At first you got the VP.png and trashed it at the same time you got the +Coin4.png. That was too big of a pay-off, so I separated out the VP.png. Before Farmers' Market I briefly tried an ExplorerExplorer.jpg variant that increased in Coin.png ala Farmers' Market.


Cards Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
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Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
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Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
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