During your Buy phase, this costs less per Action card you have in play, but not less than .
Peddler is a cantrip from Prosperity costing that gets cheaper to buy per Action card in play. Under normal circumstances, one would not purchase this card for more than , the "actual" value of this card. This card then works well with non-terminal Actions and +Buy, which together can allow multiple copies of Peddler to be bought for free. During the Action phase of a turn, Peddler's cost is always , which allows trash-for-benefit cards to get proportionally more value out of it than you spent to buy it.
Other cantrips that provide +Peddler variants.are often referred to as
The card credits contain an error, as the artist is Joshua Stewart.
 Official FAQ
- Most of the time, this costs .
- During Buy phases, this costs less per Action card you have in play.
- This cost applies to all Peddler cards, including ones in hands and decks.
- It never costs less than .
- If you play King's Court on Worker's Village, for example, that is just two Action cards you have in play, even though you played the Worker's Village three times.
- Buying cards using the promotional card Black Market is something that does not happen during a Buy phase, so Peddler still costs then.
 Other Rules clarifications
 Strategy Article
Original article by rrenaud
Without the variable pricing, Peddler should probably be priced at Market without the +Buy. With the variable pricing, it’s a steal at or , and you should try to set up a deck with spammable non-terminal Actions to take advantage of it (e.g., Caravan, Spy, Treasury). Peddlers themselves are also good ways to get more Peddlers., as a
But Peddlers are best if you can get them down to Worker's Villages, which provide free Actions as well as ample +Buy. Past 4, each Worker's Village represents an additional free Peddler. Markets can also work, though those are harder to get, as well as Pawns, which are not as effective.and then use them to soak up extra Buys. For example, the easiest way to grab Peddlers is with
The biggest problem, in fact, is that after a certain point cheapness doesn’t matter any more. When you’re regularly pulling in– per turn, buying Peddlers is a bit of a waste without +Buy.
Peddler’s variable pricing also makes it work extremely well with cards that depend on its cost. You can:
- Remodel or Forge it into a Province;
- Upgrade or Remake it to a Platinum;
- Expand it to a Colony;
- Bishop it for 5 ;
- Apprentice it for +8 cards;
- Salvage it for + .
It also defends against Swindlers extremely well, since once you run out the Peddler pile, an opponent’s Swindler becomes very dangerous to play for fear of turning your Peddlers into Provinces. Peddler is also one of the few cards that defends against Smugglers, since it’s cheap to buy but un-Smuggleable; it's also safe from the attacks of Rogue and Knights
- Worker's Villages/Markets/non-terminal +Buy
- Conspirators/other Peddlers/Caravan/Treasury/spammable non-terminal Actions
- Trash-for-benefit cards that depend on other cards’ cost (e.g., Remodel, Forge, Apprentice, Salvager)
- Opponents’ Swindlers
- Opponents’ Smugglers, Rogues, and Knights
- Lack of +Buy
- Lack of non-terminal Actions
 Alternate versions
Digital version for Dominion Online
 In other languages
- Czech: Podomní obchodník
- Dutch: Venter
- Finnish: Kulkukauppias
- French: Colporteur
- German: Hausierer
- Italian: Ambulante (lit. wanderer, which is a term used to describe street vendors)
- Japanese: 行商人 (pron. gyōshōnin)
- Polish: Domokrążca
- Russian: Коробейник (pron. korobyeynik)
- Spanish: Buhonero
 Secret Historyless per Action played this turn." It came from the ruins of an expansion that only ever existed in 16-card form. That expansion had two themes, one of which was "weird stuff with costs." That was not a good theme. I mean some of the cards were cool but you don't want a bunch of that in one place. Peddler and the Grand Market penalty made it into Prosperity. Late in development I changed Peddler to only change cost during buy phases. This meant now you could Remodel it into Platinum and so forth. The change was for two reasons. First, the Remodel combos are fun and well why not try them out. Second, it made it less confusing. People were always trying to Remodel it and then having to be reminded that no, you played two Peddlers and a Remodel, now it only costs . And then, close to the end, I tweaked it to count action cards in play, rather than actions played this turn, so there was nothing to remember.