Expand

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Expand
Expand.jpg
Info
Cost $7
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Ryan Laukat
Card text
Trash a card from your hand. Gain a card costing up to $3 more than it.

Expand is an Action card from Prosperity. It is a beefed-up version of RemodelRemodel.jpg, allowing you to trash a card and gain a card costing $3 more. It's great for expanding EstatesEstate.jpg into $5-cards and then Expanding those cards into ProvincesProvince.jpg.

Contents

[edit] FAQ

[edit] Official FAQ

  • If you do not have a card to trash, you do not gain one.
  • If you do gain a card, it comes from the Supply and is put into your discard pile.
  • The gained card does not need to cost exactly $3 more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card.

[edit] Other Rules clarifications

[edit] Strategy Article

Original article on the forums started by Powerman, with comments by other forum members.

Expand lets you trash a bad card from your hand, and instead gain a good one. It effectively is Remodel'sRemodel.jpg older brother, as it does the same thing except adding up to $3 of value instead of $2 of value to the card. Does this make it a great card? Yes -- sometimes. But MOST of the time, the answer is no.

[edit] When to buy Expand

[edit] PeddlerPeddler.jpg

Peddler is great with any trash for benefit card, and Expand is probably the best one for it. Why is that? Drawing a Peddler and an Expand gets you a Colony (or in a province game you can still get a province). This is extremely effective, as you can get the peddler for very little but trash it at full value for a huge VP Swing.

[edit] Grand MarketGrand Market.jpg

Grand Market is probably the second best card for Expand. Why? Getting GM's is hard because you need not have copper in play. With Expand this isn't a problem, as you can turn your Silvers into GM's, which is more than a fair trade. Also late in the game, the $6 GM's can be turned into Provinces if need be, which can make a double province turn trivial.

[edit] CursesCurse.jpg and cursers.

Expand is one of the few cards that can do anything with curses. Remodel lets you turn them into Estates (most of the time), bleh. UpgradeUpgrade.jpg, TransmuteTransmute.jpg, SalvagerSalvager.jpg, etc. give you no benefit except getting the Curse out of your deck, which is ok but too slow and leaves you with a 3 card hand and your turn accomplishes little. Expand lets you turn curses into $3 cards, which is at a minimum always a SilverSilver.jpg. Otherwise, there are many more $3 cards you want than $2 cards you want, and depending on your deck adding a VillageVillage.jpg/Fishing VillageFishing Village.jpg/Wishing WellWishing Well.jpg/Great HallGreat Hall.jpg/etc. can be even more effective.

And the cards that give out Curses also work well with Expand. Cursers are great early. Late? Not so much! After the curses are out, cursers fall somewhere between useless and a poor Silver. However, with Expand, that's ok. WitchWitch.jpg is done giving out curses? Turn it into a Province! FamiliarFamiliar.jpg? How about a PossessionPossession.jpg!

[edit] Price Reduction

Price reduction allows you to do crazy things with Expand. The first (and often easiest) way is by use of HighwayHighway.jpg. How? Cards can't cost less than 0. This means for Expanding purposes, cards become closer to 0, so cards that already are 0 (Curse/Copper) become closer to the other cards. For example, after just 2 Highways, you can Expand a Curse into a DuchyDuchy.jpg for a 4 VP swing. You can Expand a Copper into another HighwayHighway.jpg. Another fun way is by use of QuarryQuarry.jpg. Buy Actions (preferably of value $5) for cheap, and then Expand them into Provinces.

[edit] Strong (Nonterminal) 5's

$5 cards fill an important role in an Expander's world. They fill the crucial step between Estates ($2) and Provinces ($8). On every board, there is an option to simply expand via Duchy, but that is very rarely ideal until very near the end of the game. Instead, it is a lot better to turn your estates into $5 cards that you want lots of. Cards that fall into this category are almost always nonterminal, such as LaboratoryLaboratory.jpg, Hunting PartyHunting Party.jpg, BazaarBazaar.jpg, MarketMarket.jpg and MinionMinion.jpg (or Highway, as in the previous section), but depending on the Kingdom, terminals such as TorturerTorturer.jpg, RabbleRabble.jpg and WharfWharf.jpg deserve close consideration. TreasuryTreasury.jpg is a special case, as it can go back on top of your deck, and since you are expanding to gain your Province instead of buying it, you can keep topdecking.

[edit] When to avoid Expand

While these all make Expand have value, what causes it to lose value? When should you avoid Expand?

[edit] Lack of +Actions

Although Expand is a non-drawing terminal (which is generally the type you like with the absence of villages), Expand is not normally the terminal you want to use, as there is normally a stronger one on the board. It is worth noting that in terminal collisions, you can Expand your other terminal, but you have to ask yourself if it is worth losing your other terminal if it is early.

[edit] If it will be used as a (weaker) MineMine.jpg

0 + 3 = 3. 3 + 3 = 6. 6 + 3 = 9. The synergy between Expand and Treasures appears obvious. However, there exists a card (Mine) that does this better, as the card you gain goes directly into your hand. And Mine costs $2 less. And it's considered a "weak" $5 card to begin with. So Expanding treasures is almost always a bad use of Expand.

[edit] If it will be used as a RemodelRemodel.jpg

Although sometimes you need the Remodel effect, Expand is not normally the way you want it. Remodel costs $3 less, and is far from a power $4. Yes, expanding your Gold into a Province to win the game is a nice feeling, but chances are if you had simply bought a Gold instead of the Expand, you could have simply bought the Province outright. So adding $3 of value is less than ideal.

[edit] If it will be used to no effect

This may seem obvious, but I have seen many players (even some experienced players) fall into this trap. For example, they might expand a Gold into a Platinum, and then buy a Gold. If they hadn't Expanded, their deck would have ended up with a Gold and a Platinum. And by Expanding... they end up with a Gold and a Platinum. Obviously, the expand is being misused in this situation.

[edit] Large decks/ slow cycling decks

Like Mine and Remodel, Expand gets better the more times through your deck the good cards go. With a large deck, you might only see the card you gained 1 or 2 times, so the better card will have little to no impact on your deck. Expand shines in the presence of sifters like WarehouseWarehouse.jpg, but is bad in treasure-bloated decks.

[edit] General Comments

Expand is a card that looks scarily powerful at first, but really isn't all that good. Most of the time it is used as a Mine or Remodel, in which case you are overpaying for a card that isn't all that good to begin with. Perhaps the situation where Expand "shines" the most is upgrading your victory cards. Turning your estates into duchies gains you VP points without additional clogging of your deck. However, even this is often a poor idea as you are gaining points really slowly. Expand is much better in Prosperity games (surprise surprise) but is often a non factor in games with little prosperity, especially when colony is not out. It is important to remember that every Expand you buy could have been a gold, which gives $3. So you have to ask yourself if it is really worth it.

The general population buys this card 68% of the time, which is way too high. The win rate with is higher without it than with it. Expand is useful in probably 1/3 of the games it is available, not 2/3.

[edit] Synergies/Combos

[edit] Antisynergies

  • Big Money boards
  • Lack of good $5s
  • Bloated decks
  • Quick games

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Expand Expand from Goko/Making Fun Trash a card from your hand. Gain a card costing up to $3 more than the trashed card. Prosperity 1st Edition October 2010
Expand Expand from Shuffle iT Trash a card from your hand. Gain a card costing up to $3 more than it. Prosperity 2nd Edition February 2017

[edit] Other language versions

Language Name Print Digital Text
Czech Růst
Dutch Uitbreiden
Finnish Laajennus
French Agrandissement
German Ausbau German language Expand
Italian Ampliamento
Japanese 拡張 (pron. kakuchō) 手札1枚を廃棄する。それよりコストが最大$3高いカード1枚を獲得する。
Polish Modernizacja Polish language Expand
Russian Расширение (pron. rasshiryeniye)
Spanish Expansión

[edit] Trivia

Official card art.

[edit] Secret History

Originally cost $6. I missed this the first time so there you go, this wasn't all for nothing. It cost $6 briefly but is $7 in the oldest file with it.


Cards $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Combos and Counters Bishop/FortressCounting House/GolemCounting House/Travelling FairGolden deckGoons/WatchtowerKing's Court/BridgeMint/Fool's GoldVault/Grand MarketWarehouse/Counting HouseWorker's Village/PeddlerBishop vs GardensLibrary vs BishopSwamp Hag vs GoonsVault vs Ambassador
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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