Giant

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Giant
Giant.jpg
Info
Cost Coin5.png
Type(s) Action - Attack
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Marco Morte
Card text
Turn your Journey token over (it starts face up). If it's face down, +Coin1.png. If it's face up, +Coin5.png, and each other player reveals the top card of his deck, trashes it if it costs from Coin3.png to Coin6.png, and otherwise discards it and gains a Curse.

Giant is an Action-Attack from Adventures. It is both a trashing attack and a curser; which happens depends on the cost of the card revealed from your opponent's deck. It is also a Journey token card that only hits every other play.

Contents

[edit] FAQ

[edit] Official FAQ

  • At the start of the game, place your Journey token (the one with the boot) face up.
  • When you play this, you turn the Journey token over.
  • Then, if it is face down, you get + Coin1.png and nothing more happens.
  • If it is face up, you get + Coin5.png and the attack part happens.
  • The attack resolves in turn order, starting with the player to your left. The player reveals the top card of his deck, and either trashes it if it costs from Coin3.png to Coin6.png, or discards it and gains a Curse otherwise.
  • Cards with Potion.png in the cost (from Alchemy) do not cost from Coin3.png to Coin6.png.
  • Cards with an asterisk or + by the cost that cost from Coin3.png to Coin6.png (such as TeacherTeacher.jpg, or MasterpieceMasterpiece.jpg from Guilds) do get trashed.
  • Players can respond to Giant being played with Reactions that respond to Attacks (such as Caravan GuardCaravan Guard.jpg), even if Giant will only be producing +Coin1.png this time.

[edit] Other Rules clarifications

  • Shuffle if necessary to produce a card to reveal. If there are no cards in both your deck and discard pile, you gain a Curse.

[edit] Strategy

Giant becomes very powerful if you can consistently play multiples of them. A Throne Room variant would be the best support, particularly Royal CarriageRoyal Carriage.jpg or DiscipleDisciple.jpg; doubling (or tripling) Giant ensures that the Attack will happen. If all players go for Giants, you'll want to grab as many as you can, because they will get trashed. Similarly to a KnightsKnights.jpg game, whoever has Giants left when all the rest are trashed will have a distinct advantage, perhaps even more pronounced since Giant gives an enormous amount of Coin.png and hands out Curses.

[edit] Preview Analysis

Wow a big card! +Coin5.png and attack is very impressive even if you don't get it every time. This guy is certainly going to bring triumph and disaster. It will feel like a disaster if you play your giant for +Coin1.png, flip your journey token, but it gets trashed from your deck before you can play it again. You'll have to buy another one won't you, or maybe you should have bought a second giant already?

How bad is the attack? It would be trouble except that the giant is so slow. Unless your opponents can play a lot of giants you might be able to ignore it. When you have more than one opponent you might get more attacks on your deck and then you might need to worry.

TradersTrader.jpg, BeggarsBeggar.jpg, and SilverSilver.jpg in general look like good defenses against a Giant. The defender will generally have some control of what the attack will do since it is the defender that puts most of the cards into the deck. If you buy a lot of Fool's GoldFool's Gold.jpg then the Giant will be giving you Curses. Even so the Giant attack will probably be quite random since, like a JesterJester.jpg, it only looks at one card. We'll see streaks of luck where the same sort of card is turned over again and again.

How good is the coin income? If you can use those +Coin5.png to buy key cards like PlatinumPlatinum.jpg then it is excellent. Of course, having to get +Coin1.png first is very bad but perhaps you can use those early turns to gain some cards with +Buy, ready for when the Giant gives you the real money. Maybe if you can play your Giants very often you can forget the bad start and look towards a healthy income of +Coin6.png coins from two plays.

I suspect there will be some interesting end game decisions on whether or not to play the Giant and flip the Journey token, especially if there's another action that could be played instead. I also suspect that these decisions will feel bad every time as you'll be weighing up income in the current hand against a gamble on what you need in a future hand. Triumph or disaster will be waiting.


[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Dutch: Reus
  • Finnish: Jättiläinen
  • French: Géant
  • German: Riese
  • Japanese: 巨人 (pron. kyojin)
  • Russian: Гигант (pron. gigant)

[edit] Secret History

This came about because I wanted a card called Giant. Some kind of slow attack. I already had the Journey token so I used it to make an attack that only hits every other time. At first it didn't do anything on the face down turn, but I eventually nudged it up. Giants don't have a flavor tie-in with CursesCurse.jpg, but it gives them out just to make sure that the attack doesn't miss.


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Events Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
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