Magic Lamp

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Magic Lamp
Magic Lamp.jpg
Info
Cost $0
Type(s) Treasure - Heirloom
Kingdom card? No
Set NocturneNocturne icon.png
Illustrator(s) Ryan Laukat
Card text
$1
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.

Magic Lamp is a Treasure-Heirloom card from Nocturne, replacing one of your starting CoppersCopper.jpg when Secret CaveSecret Cave.jpg is in the Kingdom. If you manage to meet its conditions, you can pop it open for 3 WishesWish.jpg!

Contents

[edit] FAQ

[edit] Official FAQ

  • Magic Lamp itself counts as one of the six cards.
  • A card you have two or more copies of in play does not count; you have to have exactly one copy in play to count a card.
  • You can play more Treasures after trashing Magic Lamp, and still get $1 from it for that turn.

[edit] Other rules clarifications

[edit] Strategy

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Magic Lamp Magic Lamp from Shuffle iT $1. When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile. Nocturne November 2017

[edit] Other language versions

Language Name Print Digital Text
French Lampe magique
German Wunderlampe $1
Wenn du diese Karte ausspielst und du mindestens 6 verschiedene Karten genau einmal im Spiel hast, entsorge diese Karte. Wenn du das tust: Nimm 3 Wünsche vom Wunsch-Stapel.
Japanese 魔法のランプ (pron. mahō no ranpu) $1。 場に1枚しかないカードが6種類以上ある場合、これを廃棄する。廃棄した場合、(大願の山から)大願3枚を獲得する。
Russian Волшебная Лампа (pron. volshyebnaya lampa)

[edit] Trivia

Official card art.

[edit] Secret History

Matt suggested having an heirloom that turned into something if you had 6 different Action cards in play. I tweaked it to requiring uniques but allowing other cards; pairing it with Secret Cave meant it would almost always be possible to do it (Secret Cave draws you a 6th card; CopperCopper.jpg SilverSilver.jpg GoldGold.jpg, Magic Lamp itself, and some other Action or Treasure card). At first it was a Treasure Chest that made an Artifact (HaremHarem.jpg but twice as big, an EmpiresEmpires.jpg split pile outtake); then it made a Genie that gave you stuff, then it made three Wishes. For a while it was a Night card and double-Heirloomed - you replaced two Coppers with a Silver and a Magic Lamp (so as to still make $7 over your first two turns, although you could get a $6/$1 opening). In the end it's a Treasure so that they're all Treasures and there are seven and all that. It used to not let you play more Coppers after it and now it lets you and I decided I could live with that.


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Boons The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters Night Watchman/Tunnel
Other concepts NightHeirloomFateDoomSpiritState
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Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
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Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
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