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Cursed Gold, an Heirloom card.
Pooka, its corresponding Kingdom card.

Heirloom is a card type from Nocturne. Heirlooms are special Treasures that replace your starting CoppersCopper.jpg. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting CopperCopper.jpg.


[edit] List of Heirloom cards (and paired Kingdom card)

[edit] Official Rules

  • Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
  • In games using a card with that banner, each player replaces a starting CopperCopper.jpg with the named card.

[edit] Preparation

  • If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a CopperCopper.jpg.
  • For example in a game with PixiePixie.jpg and TrackerTracker.jpg, players start with 3 EstatesEstate.jpg, 5 CoppersCopper.jpg, a GoatGoat.jpg, and a PouchPouch.jpg.
  • The unused CoppersCopper.jpg go in the Copper pile.

[edit] Trivia

[edit] In other languages

  • French: Patrimoine (lit. heritage)
  • German: Erbstück
  • Russian: Наследие (pron. naslyediye)

[edit] Preview

I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.

Seven cards in Nocturne come with an Heirloom. Let's see one.

That yellow band means, everyone replaces a starting CopperCopper.jpg with the listed card. In a game with ShepherdShepherd.jpg, you have 3 EstatesEstate.jpg, 6 CoppersCopper.jpg, and a PasturePasture.jpg. In a game with ShepherdShepherd.jpg, PookaPooka.jpg, and CemeteryCemetery.jpg (they're coming in a second), you start with 3 EstatesEstate.jpg, 4 CoppersCopper.jpg, a PasturePasture.jpg, a Cursed GoldCursed Gold.jpg, and a Haunted MirrorHaunted Mirror.jpg. See how it works?

[edit] Secret History

Matt suggested having a card that caused a starting CopperCopper.jpg to be replaced by some non-Supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way.

Originally they had the setup spelled out, then they had "Heirloom: Lucky CoinLucky Coin.jpg," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.

Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters Night Watchman/Tunnel
Other concepts NightHeirloomFateDoomSpiritState
Dominion Card types
Basic types ActionTreasureVictoryCurseCurse.jpg
Multi-expansion special types AttackDurationReaction
Single-expansion special types PrizeShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombie
Non-card types EventLandmarkBoonHexStateArtifactProject
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeGainOverpayPassPayRevealSet asideTrash
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