Ghost

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Ghost
Ghost.jpg
Info
Cost $4star
Type(s) Night - Duration - Spirit
Kingdom card? No
Set NocturneNocturne icon.png
Illustrator(s) Eric J Carter
Card text
Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice.
(This is not in the Supply.)

Ghost is a Night-Duration-Spirit card from Nocturne. It digs for an Action, sets it aside, and plays it twice at the start of your next turn. You can get it by trashing your Haunted MirrorHaunted Mirror.jpg, or (like other Spirits) via ExorcistExorcist.jpg. There are 6 copies of Ghost.

The fact that Ghost is played after your Buy phase means that, in a sufficiently strong engine, you can draw your deck, buy an Action, and then use Ghost to play the Action you bought immediately at the start of your next turn.

Contents

[edit] FAQ

[edit] Official FAQ

  • If you run out of cards before revealing an Action, shuffle your discard pile but not the revealed cards, and continue.
  • If you still do not find an Action, just discard everything and do not do anything else.
  • If you find an Action card, you discard the other cards, set the Action card aside, and play it twice at the start of your next turn.
  • This is not optional.
  • If you have multiple start-of-turn effects, you can put them in any order, but when you resolve Ghost, you play the Action twice then; you cannot resolve other effects in the middle.
  • You play the Action card, resolving it completely, then play it a second time.
  • Playing the card does not use up Action plays for the turn.
  • If Ghost plays a Duration card, Ghost will stay out with the Duration card.
  • If Ghost plays a card that trashes itself, it will play it a second time even though the card is no longer in play.
  • If Ghost fails to play a card, it will be discarded from play that turn.

[edit] Other rules clarifications

[edit] Strategy

[edit] Versions

[edit] English versions

Print Digital Text Notes Release Date
Ghost Ghost from Shuffle iT Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.) Digital version has a cost of $4 rather than $4star. Nocturne November 2017

[edit] Other language versions

Language Name Print Digital Text
French Fantôme
German Geist Decke Karten von deinem Nachziehstapel auf, bis du eine Aktionskarte aufdeckst. Lege die restlichen Karten ab und die Aktionskarte zur Seite.
Spiele sie zu Beginn deines nächsten Zuges zweimal aus.
(Diese Karte gehört nicht zum Vorrat.)
Japanese 幽霊 (pron. yūrei) アクションカード1枚が公開されるまで、山札の上からカードを公開する。他のカードを捨て札にし、そのアクションカードを脇に置く。あなたの次のターンの開始時に、それを2度使用すろ。(このカードはサプライに置かない。)
Russian Призрак (pron. prizrak)

[edit] Trivia

Official card art.

[edit] Preview

And there's Ghost, another Spirit. It comes out at Night, finds an Action, and does it twice on your next turn.

[edit] Secret History

This started out in EmpiresEmpires.jpg, costing $10 minus $2 per SilverSilver.jpg you had in play. Space for villages is often tight, and it left with the Boons. I changed it to a Night card, which has a certain something and also drops the need to say "other than a Ghost." And you can't buy it so there's no special cost. The Night version went the distance. That is going to be the story of the Spirits.


Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters Night Watchman/Tunnel
Other concepts NightHeirloomFateDoomSpiritState
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Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
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