|Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck.|
Treasure Map is an Action card from Seaside. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 Gold cards and put them on your deck.
- When you play this, you trash it and trash another Treasure Map from your hand, if you can.
- If you did trash another copy of Treasure Map, then you gain 4 Golds, putting them onto your deck instead of your discard pile.
- If you did not have another copy of Treasure Map in hand, then you just trash the one Treasure Map and nothing else happens.
- If you Throne Room a Treasure Map, you will only trash the first Treasure Map once, and will gain no Golds.
Other Rules clarifications
- If you play an emulator such as Band of Misfits, which then plays a Treasure Map, you can't trash the Treasure Map from the supply, so you will fail to gain 4 Golds.
- If you Possess someone and make them trash 2 Treasure Maps, both of them are set aside, and you gain 4 Golds to your discard pile.
- Both Treasure Maps have to be trashed at once. This means that if you draw the second Treasure Map as a result of trashing the first one (e.g. by trashing a Cultist to Sewers), you can't trash the second Treasure Map for 4 Golds.
Treasure Map is not usually a very useful card. First, its Gold-gaining ability is inconvenient to activate: it requires you to spend two gains on Treasure Maps, then collide the two copies in your hand and use some of your terminal space to play one of them. Second, its effect when activated is generally not helpful. In many Kingdoms, you'll be better off generating primarily using Action cards rather than Treasures; even if you do want some Golds in your deck, four of them on top of your drawpile is typically not ideal. Unless you can draw them immediately, you'll start your next turn with four stop cards in your hand, making it unlikely that you'll manage to draw your deck or put the Golds to good use by finding your +Buy, trash-for-benefit cards, or anything else you'd like to collide with them.
The best-case scenario for making use of Treasure Map is one in which your engine has substantial overdraw, but the Kingdom lacks sufficient Action-based payload and you need to ramp up your production more quickly than by gaining Treasures one by one. In this situation, the ideal way to use Treasure Map is to gain-and-play two of them after drawing your deck, then draw the four Golds as well. You can then make use of them immediately (for or otherwise, e.g. by Remodelling them), while remaining confident that you can draw your deck again next turn.
Outside this relatively narrow type of situation, e.g. in a money strategy or with an engine that isn't yet reliably overdrawing, gaining two or more Treasure Maps and hoping to draw them together is unlikely to work out well. In Kingdoms that have little else to do, however, strong trashing such as Chapel or Donate can enable quick Treasure Map activation and an early start to greening with a deck mostly composed of Golds. In the absence of such trashing, Sifters and effects such as Save and Way of the Turtle can also facilitate early collision and may be moderately effective methods of adding Golds.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.
|Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.||Seaside 1st Edition||October 2009|
|Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck.||Seaside 2nd Edition||July 2017|
Other language versions
Is Treasure Map swingy?