Tracker

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Tracker
Tracker.jpg
Info
Cost $2
Type(s) Action - Fate
Kingdom card? Yes
Set NocturneNocturne icon.png
Illustrator(s) Martin Hoffmann
Card text
+$1
Receive a Boon.

While this is in play, when you gain a card, you may put that card onto your deck.
Heirloom: Pouch

Tracker is an Action-Fate card from Nocturne. It's a terminal CopperCopper.jpg that also gives you a Boon, and allows you to top-deck cards you gain. Games using Tracker include the Heirloom PouchPouch.jpg.

Contents

[edit] FAQ

[edit] Official FAQ

  • If you gain multiple cards with this in play, this applies to each of them - you could put any or all of them on top of your deck.
  • This applies both to cards gained due to being bought, and to cards gained other ways with Tracker in play.
  • Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a SilverSilver.jpg from The Mountain's GiftThe Mountain's Gift.jpg, you can put that card onto your deck.
  • In games using Tracker, replace one of your starting Coppers with a Pouch.

[edit] Other rules clarifications

[edit] Strategy

Article written by user zededarian, see this topic.

Tracker is a surprisingly good card. Two-cost actions tend to be situational, but Tracker works well in a surprising number of decks.

[edit] The Main Effect

Tracker's main effect is +$1 and a Boon. This effect is OK, but not quite enough to justify putting Tracker in your deck by itself. Here's a list of what the +$1 and Boon turns into with every possible Boon, in order from best to worst (by my subjective judgement):

The Flame's Gift -- +$1, you may trash a card from your hand. This seems pretty mediocre, but trashing is trashing. Compare to CatapultCatapult.jpg, which for 1 more is often also a discard attack or a curser. You feel good playing this on an Estate, though.

The Swamp's Gift -- +$1, gain a Will-o'-WispWill-o'-Wisp.jpg from its pile. Wisps are strong. In the early game, they play a lot like MagpieMagpie.jpg, and are often enough to push you over the top to a $5 or $6 buy. They get weaker late in the game, unless there are other good $2 buys on the board.

The Earth's Gift -- +$1, you may discard a Treasure to gain a card costing up to $4. If you discard a CopperCopper.jpg, then topdeck the card you gained, it's like you played an ArmoryArmory.jpg, which costs $4.

The River's Gift -- +$1, +1 Card at the end of this turn. This is better than it seems, because it's usually good to have high hand variance. Getting a weak effect this turn in exchange for 6 cards next turn is great, especially if it puts you over the top for a buy.

The Field's Gift -- +$2, +1 Action. A little worse than a SilverSilver.jpg. The only problem is that since you don't know you're going to get the action, you usually don't play Tracker and then play another action afterward -- you would've just played the better action first. So the extra +Action is almost never used.

The Forest's Gift -- +$2, +1 Buy. This is basically WoodcutterWoodcutter.jpg. You can often use the surprise +Buy to get another Tracker. Don't go overboard, though; usually two is enough.

The Sky's Gift -- +$1, you may discard 3 cards to gain a GoldGold.jpg. I think this is actually an underrated Boon. It looks bad on the surface because most of the time you can't buy anything else on the turn you use it, and you'd usually rather buy an engine piece or something. The reason I think it's underrated is that it's situational but *really* powerful in those situations. Sometimes it lets you turn a hand full of nothing into a Gold, which can put you noticeably ahead. It definitely isn't the most powerful boon, but it's a pretty reasonable effect. It's also kind of comparable to playing a LeprechaunLeprechaun.jpg and receiving PovertyPoverty.jpg, which is medium-bad as Hexes go, and Leprechaun costs $3.

The Sun's Gift -- +$1, look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order. This is fairly similar to Night WatchmanNight Watchman.jpg, which costs $3. It doesn't matter too much that you only get to look at 4 cards, it still lets you set up your next hand nicely.

The Wind's Gift -- +$1, +2 Cards. Discard 2 cards. This is a fairly weak effect. It's like Young WitchYoung Witch.jpg, but with no cursing, and a small coin gain. Young Witch costs $4, and cursing is worth something like 3 cost (e.g. WitchWitch.jpg vs. MoatMoat.jpg, FamiliarFamiliar.jpg vs. a weak cantrip). There are some games where it's amazing, but I'm usually not very enthused when I get it.

The Sea's Gift -- +$1, +1 Card. This is pretty good in the very early game, when it often just gets you another copper, and in an engine that has actions to spare, but annoyingly often the draw is just dead. It's hard to say whether or not this is better than The Wind's Gift.

The Mountain's Gift -- +$1, gain a silver. You basically played a SquireSquire.jpg and picked Silver. This is rated so low because you can't choose not to receive the silver, and a lot of the time you don't want it.

The Moon's Gift -- +$1, look through your discard pile. You may put a card from it onto your deck. This is like a very weak ScavengerScavenger.jpg. It turns out not being able to put your deck into your discard pile before topdecking is a big drawback. A lot of times this boon just does nothing, and it usually isn't that amazing when it does hit.

[edit] Topdecking

You probably noticed a pattern in those descriptions: Tracker tends to be a little bit worse than a mediocre $3 card. This seems reasonable at first, except for two things: the fact that you don't know what effect you're going to get makes it considerably weaker, and there's opportunity cost to putting a weak effect like this into your deck, since it isn't guaranteed to replace itself in your hand when you play it.

What really pushes Tracker over the edge is its topdecking ability. If Tracker didn't have topdecking, I don't think I would buy it for $2. I probably wouldn't even buy it for $1 in most games.

To see how powerful the topdecking is, remember that Royal SealRoyal Seal.jpg is a $5 silver with an identical ability. That's the same cost difference as, say, Bandit CampBandit Camp.jpg and VillageVillage.jpg. So we should expect this ability to be pretty strong. (This comparison isn't quite fair, since Bandit Camp is unusually strong and Royal Seal is unusually weak, but even after adjusting for that, you should still be valuing the topdecking ability pretty highly.)

On top of that, Tracker's topdecking ability is often *stronger* than Royal Seal's, because it happens during your action phase, which means you can use it to topdeck cards from gainers. The topdecking ability is most useful early and late, when your deck is bad.

In the early game you can use the topdecking to get a crucial card onto your deck without a reshuffle. Depending on how strong the cards on the board are, this can put you almost a turn ahead. The good case is something like open Tracker/Silver, get tracker on your third draw, topdeck a SentrySentry.jpg. You get an extra shuffle of trashing, which matters a lot.

In the middle game the topdecking is less important, because you're probably going to draw good cards anyway. It gets better again if there's bad trashing and junking. It can also be good in an engine that has consistency problems, especially if you're being responsible about keeping track of what's in your deck so that you know what engine piece your next hand might be missing.

In the late game, the topdecking can be used to help you hit crucial cost thresholds by topdecking good cards. Some decks buy out the ProvincesProvince.jpg in one turn or can churn through the chaff just fine, but any deck which starts to slow down when greening will appreciate the extra little boost.

You can also use the topdecking ability for shenanigans with cards that look at the top of your deck, but this isn't useful as often as you'd think.

[edit] When to get Tracker

One of the most astonishing things about Tracker is how many decks it's good in. In fact, it's easier to enumerate the few situations where it's bad.

Tracker tends to be bad when:

  • You don't want a lot of terminal actions.
  • There's bad drawing.
  • There's really good trashing, like ChapelChapel.jpg or DonateDonate.jpg, and no power cards for Tracker to topdeck in the very early game.
  • There are other 2 buys that are better on the board, like CourtyardCourtyard.jpg on a money board or LighthouseLighthouse.jpg on an attack board.

Other than that, though, if I have a spare $2 I'll pretty frequently pick up at least one Tracker.

It's hard to justify forgoing an early $3 or $4 buy to get Tracker, but there are some boards that warrant it. Generally if you're skipping an early buy to get Tracker, you should have a specific plan for which power card you're hoping to topdeck with it in the early game. As the game goes on, it's fine to trash Tracker if it's clogging up your engine, but I usually end up holding on to it the whole game.

Since Tracker comes with PouchPouch.jpg, you'll often have the option of getting two $2 buys instead of your $4 buy. It usually isn't worth getting two Trackers, but if there's another powerful 2 cost card on the board then this can be a very strong opening.

[edit] Synergies/Combos

[edit] Versions

[edit] English versions

Print Digital Text Notes Release Date
Tracker Tracker from Shuffle iT +$1. Receive a Boon.
While this is in play, when you gain a card, you may put that card onto your deck.
Heirloom: Pouch
Digital version doesn't have yellow Heirloom banner. Nocturne November 2017

[edit] Other language versions

Language Name Print Digital Text
French Traqueur
German Fährtensucher +$1
Empfange eine Gabe.
Wenn diese Karte im Spiel ist und du eine Karte nimmst, darfst du die genommene Karte auf deinen Nachziehstapel legen.
Erbstück: Beutel
Japanese 追跡者 (pron. tsuisekisha) +$1。 祝福を1つ受ける。これが場にある問、カード1枚を獲得するとき、それを山札の上に置いてもよい。(家宝: 革袋)
Russian Лямочник (pron. lyamochnik)

[edit] Trivia

Official card art.

[edit] Secret History

One day I had the idea of having Fate cards that were combos with Boons. Looking through the Boons at the time, there were three areas the Fate card could potentially interact with: gaining cards, discarding cards, and the top of your deck. I tried gaining cards first, and we liked it so I tried the other two too; the discarding cards one survives as Faithful HoundFaithful Hound.jpg, while the top of your deck one died. The gaining cards combo was Royal Seal'sRoyal Seal.jpg ability to put gained cards on your deck; you get The Swamp's GiftThe Swamp's Gift.jpg for example, and can put the WispWill-o'-Wisp.jpg on your deck. Briefly it tried being a twist on Royal Seal, where you also got a copy of the card from your discard pile onto your deck, but that didn't come up enough to be worth the text. And I tried letting you put the card anywhere in your deck; that didn't come up often enough either.

Tracker started out giving +2 Cards +1 Buy and a Boon on top, for $5. We had many long games with it. Eventually I came to my senses; it was simply not reasonable to put card-drawing on Fate cards. I tried out not always giving you the Boon, then dropped it down to +$1 for $2. Then I tried some variations that twisted the Royal Seal part again, to set aside cards for next turn instead of putting them on your deck, but in the end it was back to Royal Seal and +$1 for $2.


Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters Night Watchman/Tunnel
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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