Sentry

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Sentry
Sentry.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set BaseDominion icon.png
Illustrator(s) Eric J. Carter
Card text
+1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.

Sentry is an Action card from the second edition of the base set. It is a cantrip deck inspector that can trash or sift from the top of your deck.

Contents

[edit] FAQ

[edit] Official FAQ

  • First you draw a card and get +1 Action.
  • Then you look at the top 2 cards of your deck.
  • You can trash both, or discard both, or put both back in either order; or you can trash one and discard one, or trash one and put one back, or discard one and put one back.

[edit] Other Rules clarifications

[edit] Strategy

original article by 4est

When we first saw Sentry, here is how many of us reacted (myself included):

  • First reads it: “Whoa, what a powerful trasher!”
  • Actually plays with it: “Well, that was a bit disappointing…”

As it turns out, Sentry isn’t the most powerful trasher ever (see DonateDonate.jpg). But it is very powerful nonetheless, and is usually the first $5 you should buy on many boards, especially on $5/$2 openings.

[edit] What does it do and how do I use it?

Sentry does two things: it trashes and it sifts.

Trashing

In case you haven’t heard, trashing is very, very good. And Sentry has the ability to nonterminally trash two cards, without reducing your handsize or buying power the turn you play it. Unlike other trashers such as MasqueradeMasquerade.jpg, UpgradeUpgrade.jpg, or Junk DealerJunk Dealer.jpg which trash cards from your hand, Sentry trashes cards from the top of your deck (similar to LookoutLookout.jpg). Sentry’s main advantage over cards like Lookout, Upgrade, and Junk Dealer is its potential to trash two cards instead of one. In the first few shuffles, your deck is mostly bad cards, giving Sentry’s narrow window of two targets a much greater chance of hitting two CoppersCopper.jpg or EstatesEstate.jpg. But as you add more good cards to your deck and move into midgame, Sentry tends to struggle to hit cards you want to trash. For these reasons, it’s critical to start trashing with Sentry quickly.

Sifting

While Sentry’s trashing is by far the most important aspect of the card in the early game, its sifting ability shouldn’t be forgotten. In the endgame especially, Sentry helps you sift through Victory cards to keep your deck reliable. Sentry is perhaps weakest in the midgame, when it slows down trashing (outside of the occasional Copper or CurseCurse.jpg), but doesn’t have much green to discard either. That said, it can still be useful for controlling which cards you draw next; especially once you’ve started adding draw or other power cards like King's CourtKing's Court.jpg to your deck, it’s usually better to discard treasures like SilverSilver.jpg or GoldGold.jpg instead of leaving them on top, to give yourself a better chance of keeping your turn going.

Deck Inspection Interactions

It’s also good to keep in mind that Sentry’s function as a deck inspector can be very helpful with a few cards like VassalVassal.jpg, Wishing WellWishing Well.jpg, MysticMystic.jpg, and HeraldHerald.jpg.

[edit] When should I get it?

Short answer: ASAP.

Since Sentry trashes most efficiently in the early game, you’ll want to hit $5 as quickly as you can. If you’re lucky enough to open $5/$2, do not hesitate to pick up a Sentry, even over powerful junkers like WitchWitch.jpg or CultistCultist.jpg (by prioritizing trashing first, you’ll be able to play your junker more frequently later). If you open $4/$3, then you want to make sure that your opening buys maximize your chances of hitting $5 on your next shuffle, so consider getting at least one Silver or an Action which can produce economy like MilitiaMilitia.jpg, PoacherPoacher.jpg, or MillMill.jpg.

After getting your first Sentry, it is often worth aiming to get a second one as well to speed up your trashing in the early game, though on some boards it’s more important to pick up other powerful $5s first. Unlike some mandatory trashers like Junk Dealer which can become dead cards later, Sentry will never harm your deck and it’s usually good to have several. When available, it’s sometimes better to pick up a different trasher instead of a second Sentry since Sentry struggles to hit the last few junk cards in your deck.

It’s very rare that you skip Sentry altogether—if you do, it’s either because stronger trashing is available (such as Donate) or it’s an extremely weak board without any engine potential or with much faster rush or money enablers. But most often, Sentry is a must buy.

[edit] How does it compare to Upgrade and Junk Dealer?

Many have noticed Sentry’s similarities to Upgrade and Junk Dealer. All three are $5-cost cantrips which are powerful early game trashers, and have different pros and cons. Upgrade of course can turn Estates into $3s and function as a gainer, while Junk Dealer provides economy while trashing. Both trash from hand and can provide greater chances of hitting trash targets than Sentry’s two-card range. However, Sentry’s potential to trash two cards, sifting flexibility, and non-mandatory trashing are major advantages. Additionally, the fact that Sentry doesn’t reduce your handsize or buying power the turn you play it is a huge plus. On boards with Sentry and Junk Dealer/Upgrade, Sentry should usually be your first priority, while still aiming to get the other trasher for support.

[edit] What does Sentry teach us about playing Dominion?

Perhaps more than any other trasher besides ChapelChapel.jpg, Sentry vividly demonstrates how critical it is to start trashing early, since it’s easiest to line up your trashers with targets when your deck is mostly bad cards. The difference in trashing effectiveness between opening Sentry vs. getting Sentry after the first shuffle can be significant, and even more so if you miss getting Sentry until after the second shuffle. The same is true of many trashers — the earlier you get them, the sooner you’ll clean out your starting cards, get control over your deck, and start making more use of your better cards and playing them more often.

In general, when building an engine, trashing your starting cards should be your first priority—before adding draw or payload. It’s painful to watch players open LabLaboratory.jpg or FestivalFestival.jpg instead of Sentry on a $5/$2, or draw a lucky $6 on turn 3 and get Gold instead of Sentry. By not trashing first, your Lab will draw mostly junk and you will see your Gold and Festival less frequently amid the sea of Coppers. And then if you get your trasher afterwards, you’ll have a harder time lining it up with junk, than if you had gotten it first.

On a grander scale, Sentry teaches us the importance of gaining control over your deck. If you’ve ever watched a good player build an engine, you’ll notice that they not only know exactly what’s in their deck, but often where things are in their deck. They are meticulous in what order they buy and play cards, and their deck seems to flow so smoothly, rarely getting stuck or disordered. Sentry’s early trashing will quickly reduce the chances of your deck stalling, and its sifting keeps things reliable, so you know that your next VillageVillage.jpg will draw a SmithySmithy.jpg and not a Province or a Gold. Dominion is a game that rewards control and precision and learning to use Sentry effectively will help grow these skills, even on boards without Sentry.

[edit] Recommended Resources

If you want to see how powerful Sentry can be when played well, check out Burning Skull’s How to Base Dominion videos (especially videos #1, 5, 11, 15, and 17).

[edit] Synergies/Combos

[edit] Anti-synergies

  • Stronger trashing
  • Big Money

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Sentry Sentry from Shuffle iT +1 Card. +1 Action. Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. Dominion 2nd Edition October 2016

[edit] Other language versions

Language Name Print Digital Text
Dutch Cipier (lit. jailer)
German Torwächterin (lit. gatekeeper, explicitly feminine) German language Sentry +1 Karte
'
+1 Aktion

Sieh dir die obersten 2 Karten deines Nachziehstapels an. Entsorge und/oder lege beliebig viele davon ab. Lege die übrigen Karten in beliebiger Reihenfolge auf deinen Nachziehstapel zurück.
Japanese 番兵 (pron. banpei, lit. sentinel) +1 カードを引く+1 アクション。 山札の上から2枚を見る。その中の好きな枚数を廃棄し、好きな枚数を捨て札にする。残りを好きな順番で山札の上に戻す。
Russian Часовой (pron. chasovoy) DigitalRussian language Sentry +1 Карта. +1 Действие. Посмотрите на 2 верхние карты вашей колоды. Выкиньте и/или сбросьте любое их число. Положите остаток назад на верх колоды в любом порядке.

[edit] Trivia

Official card art.

[edit] Secret History

One goal was to have another trasher in the main set; another was to have a cantrip $5. This card just came from combining those things. It's a mini-CartographerCartographer.jpg that can also trash.


Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashGuide vs MilitiaHighway/MarketMine/PotionWorkshop/GardensBishop vs GardensLibrary vs BishopLibrary vs MilitiaLibrary vs RelicMilitia vs Warehouse
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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