Nocturne

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Nocturne
Nocturne.jpg
Info
Type Large expansion
Icon Nocturne icon.png
Cards 500
332 (33 sets)
33
Other Card(s)
  • 42 Heirlooms (6 of each: Cursed Gold, Haunted Mirror, Pasture, Lucky Coin, Goat, Magic Lamp, Pouch)
  • 10 Bats
  • 12 Wishes
  • 3 Zombies
  • 12 Will-o'-Wisps
  • 13 Imps
  • 6 Ghosts
  • 12 Boons
  • 12 Hexes
  • 1 Lost in the Woods
  • 6 Deluded/Envious
  • 6 Miserable/Twice Miserable
Theme(s)
Release November 16, 2017
Cover artist Garret DeChellis

Nocturne is the eleventh expansion to Dominion. It introduces Night cards, which are played after your Buy phase; Heirlooms, which replace your starting CoppersCopper.jpg; and Fate and Doom cards, which give out Boons and Hexes, respectively.

Contents

[edit] Contents

[edit] Basic Supply Cards

  • Nocturne is only an expansion, so no Basic Supply Cards are included.

[edit] Kingdom cards

[edit] Additional materials

[edit] Non-Supply Cards

Heirlooms, 6 copies of each:

Other non-Supply cards:

[edit] Boons

12 cards, 1 of each:

The Earth's GiftThe Earth's Gift.jpg, The Field's GiftThe Field's Gift.jpg, The Flame's GiftThe Flame's Gift.jpg, The Forest's GiftThe Forest's Gift.jpg, The Moon's GiftThe Moon's Gift.jpg, The Mountain's GiftThe Mountain's Gift.jpg, The River's GiftThe River's Gift.jpg, The Sea's GiftThe Sea's Gift.jpg, The Sky's GiftThe Sky's Gift.jpg, The Sun's GiftThe Sun's Gift.jpg, The Swamp's GiftThe Swamp's Gift.jpg, The Wind's GiftThe Wind's Gift.jpg

[edit] Hexes

12 cards, 1 of each:

Bad OmensBad Omens.jpg, DelusionDelusion.jpg, EnvyEnvy.jpg, FamineFamine.jpg, FearFear.jpg, GreedGreed.jpg, HauntingHaunting.jpg, LocustsLocusts.jpg, MiseryMisery.jpg, PlaguePlague.jpg, PovertyPoverty.jpg, WarWar.jpg

[edit] States

[edit] Additional Rules

  • Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.
  • Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See Preparation.
  • Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.
  • Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.
  • Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.
  • Boons, Hexes, and States are never in a player's deck; like Events and Landmarks (from AdventuresAdventures.jpg and EmpiresEmpires.jpg), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.
  • Nocturne has Duration cards, which were introduced in Dominion: SeasideSeaside.jpg. Duration cards are orange, and have abilities that affect future turns. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a Duration card is played multiple times by a card such as Throne Room, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played multiple times. Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines (older cards and this turn's cards).
  • Nocturne has three cards that tell a player to "exchange" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.

[edit] Preparation

  • If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a CopperCopper.jpg. For example in a game with Pixie and Tracker, players start with 3 EstatesEstate.jpg, 5 Coppers, a Goat, and a Pouch. The unused Coppers go in the Copper pile.
  • If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.
  • If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the Supply. If Leprechaun or Secret Cave is being used, put the Wish pile near the Supply. If Devil's Workshop or Tormentor are being used, put the Imp pile near the Supply; if Cemetery is being used, put the Ghost pile near the Supply; and if Exorcist is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.

[edit] Flavor Text

You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

[edit] Cards Gallery

[edit] Kingdom Cards

Druid.jpg Faithful Hound.jpg Guardian.jpg Monastery.jpg Pixie.jpg Tracker.jpg Changeling.jpg Fool.jpg Ghost Town.jpg Leprechaun.jpg Night Watchman.jpg Secret Cave.jpg Bard.jpg Blessed Village.jpg Cemetery.jpg Conclave.jpg Devil's Workshop.jpg Exorcist.jpg Necromancer.jpg Shepherd.jpg Skulk.jpg Cobbler.jpg Crypt.jpg Cursed Village.jpg Den of Sin.jpg Idol.jpg Pooka.jpg Sacred Grove.jpg Tormentor.jpg Tragic Hero.jpg Vampire.jpg Werewolf.jpg Raider.jpg


[edit] Non-Supply Cards

Heirlooms

Haunted Mirror.jpg Magic Lamp.jpg Goat.jpg Pasture.jpg Pouch.jpg Cursed Gold.jpg Lucky Coin.jpg

Other non-Supply cards

Will-o'-Wisp.jpg Wish.jpg Bat.jpg Imp.jpg Zombie Apprentice.jpg Zombie Mason.jpg Zombie Spy.jpg Ghost.jpg


[edit] Boons

The Earth's Gift.jpg The Field's Gift.jpg The Flame's Gift.jpg The Forest's Gift.jpg The Moon's Gift.jpg The Mountain's Gift.jpg The River's Gift.jpg The Sea's Gift.jpg The Sky's Gift.jpg The Sun's Gift.jpg The Swamp's Gift.jpg The Wind's Gift.jpg


[edit] Hexes

Bad Omens.jpg Delusion.jpg Envy.jpg Famine.jpg Fear.jpg Greed.jpg Haunting.jpg Locusts.jpg Misery.jpg Plague.jpg Poverty.jpg War.jpg


[edit] States

Deluded.jpg Envious.jpg Miserable.jpg Twice Miserable.jpg Lost in the Woods.jpg


[edit] Nocturne Theme

[edit] Trivia

Nocturne is the first set with a non-plural name since Cornucopia.

[edit] In other languages

  • German: Nocturne
  • Russian: Ноктюрн (pron. noktyurn)

[edit] Teaser

A Sporcle quiz was posted by LastFootnote as a teaser the Friday before previews for Nocturne were posted. The quiz had all 33 Kingdom cards from the set for players to try to guess.

[edit] Secret History

While working on EmpiresEmpires.jpg, I tried out Boons. They were in the set for a while, but there was only so much space in the set, and something had to go. Boons were a nice chunk to remove and out they went. In July 2015, I put them in a file for some hypothetical future expansion, referred to as Boonies. A couple other cards went with them.

In August 2015 I invited Bryan L. Doughty to help playtest Dominion: Empires and the 2nd editions. That all worked out.

In August 2016, Bryan had some time on his hands, and decided to get in some games with the cards in the Boons file. And he posted a report on those games and what he thought of the cards.

Well if someone was going to be playing them, maybe I could work on them a little, make sure the testing was accomplishing something. And I worked on them a little. I tweaked the Boons and the cards that used them. I thought about what else I could do and tried some of that out. Bryan showed up a week later and was surprised at how much had happened. And then he was gone; people sometimes find other things to do with their time besides playtest my stuff. His name is not even in the credits, and the prominent names in the rest of our story are Matt Engel and Billy Martin. But Bryan got the ball rolling and then the damage had been done; I was working on a Dominion expansion. It accumulated mechanics and cards and before I knew it I was writing a Secret History for it.

Dave Goldthorpe is another name not in the credits, so let's give him his moment. He did not playtest. He did suggest names for things though, including a few cards plus the name Nocturne. He will also show up in the story for Fool.

Gradually the set acquired two themes: "spooky" and Celtic mythology. It seemed okay to go for both at once; they overlap a little. Mechanically the set tries to be more for typical Dominion players, rather than experts; the previous set, Empires, is heavily aimed at experts, and well I like the sets to be different.

The intention was always to do a set with no tokens; a 500-card set with non-supply cards, like Dark AgesDark Ages.jpg. It gradually got more and more of these, and the set was squeezed down to 33 kingdom cards to make room for them.

DismantleDismantle.jpg was here for a while, moving over from Empires with the Boons. Now it is a promo. Adam Horton suggested it. I tried one of Matt's cards that was a Throne Room that also SchemedScheme.jpg the card. I liked it on paper but it couldn't compete with other $5's. Destry suggested a card that didn't work out but which I may try to fix up someday, so it will remain a mystery, as will a few of my own outtakes.

One of the original Fate cards had other players either discard down to 3 or put a card from their hand on their deck, their choice. I'd tried that in AdventuresAdventures.jpg and it hadn't made the cut, and it didn't here either. It was around for a while though, and got paired with "receive a Boon twice" so that it was constantly played. Another trashed a card and gave you the same Boon once per $1 the card cost; that one died in Empires.

A bunch of cards tried to be a good Night RemodelRemodel.jpg. I tried ones that cared about other cards gained or trashed that turn - e.g., trash a card from your hand, then for each card you trashed this turn, gain a card costing up to $2 more than it. If your guess is that Billy would gain 6 ProvincesProvince.jpg in one turn with that, you'd be right. Then I tried one that cared about the number of cards in your hand, and some more that just had you discard cards. For a long time the set had "trash a card from your hand, discard X cards, gain a card costing up to $x more than the trashed card." It looked innocent at $3, people liked it and it didn't make waves. Then it was $5, now it is gone. I also tried one that could Remodel cards in your discard pile.

The first Night trasher just trashed a card from your hand and a card from play, with a Scheme clause to handle Durations. There were more interesting things to do, so it did not last.

An old old card had you discard a card to draw a card per $1 it cost. Apprentice without the trashing. It continued to not work out here. Another old card, from CornucopiaCornucopia.jpg, drew the uniques from your top 5. That also did not magically turn out to have been fine all along. Another old idea was a card that gave you card selection based on how many cards you had in play.

One of the combo cards for Boons was +1 Card +1 Action, receive a Boon, name a type, reveal the top card of your deck, get it if it matches. It's poor to put the naming after the Boon; you forget about it, the Boon is too exciting. What killed it though was just being a cantrip that gave out Boons; even at $6, it slowed down games too much. I switched the type-naming to just hitting Treasure and Night cards, no choice, but that wasn't enough.

I tried a Night card that let you buy a card for half price. It looks pretty but is dull. I tried a few variations on it, including a Treasure that gave you half as much $ as you had - half a FortuneFortune.jpg. That looked pretty too.

An early Night attack gained you a copy of a card/Action you had in play, and discarded Actions from their top 3 cards. It was interesting as a card you didn't want right away. Once I had Changeling they felt like they were in competition. Changeling was sleek and perfect, so it won. Then I grafted another ability onto Changeling to make it more exciting and less sleek and perfect.

There was a card worth 2VP.png that was also +1 Card +1 Action +$1 if you had no cards in play other than copies of it. There were a few variations; it stopped being an anti-combo with Duration cards, it gave you a little something instead of nothing. Player interest varied but it was not a star and also ate up 2 extra cards due to being a Victory card. I needed the space, something had to go. The concept is vaguely preserved on Tormentor.

I tried a terminal that got another copy of itself from your discard pile to your hand. But wait, you say. Yes well. It had no value without a village, and with a village you still didn't just get the combo all the time. It seemed cute for a bit. Then there was a version that gave you something for getting a copy back, so it was a combo without a village.

There was an attack that tried to cash in on the joy of Chariot RaceChariot Race.jpg. If their card cost more than yours, they discarded it and gained a CurseCurse.jpg. Then it just cared about their card to speed it up, and then I had better attacks.

In an interactive slot, I tried a card that cared about the number of empty piles, like CityCity.jpg, but that just changed instead of getting better. It didn't change often enough and just wasn't very interesting. You didn't have incentive to empty the piles for it. Then it was a Workshop too to get those piles empty, and then it died.

There was a Night card that had you look at the top 6 cards, discard one per card you had in play, and set the rest aside for next turn. It's a relative of TacticianTactician.jpg. It always seemed different enough from Tactician to me, and like an interesting option. But it's a narrow card, and they face a harder journey to making it into a set. There were people who thought it was a dud, and eventually I took it out. Billy kept trying to get me to bring it back, and well here it is in the outtakes section.

For a long time there was a Night attack that Cursed the other players if you had exactly 3 of anything in play. Early on it would probably be 3 CoppersCopper.jpg, but it could be something else. There were different resources on it, but the longest running version was an ArmoryArmory.jpg - gain a card onto your deck costing up to $4. It seemed cool and for a while seemed reasonable. After some game where it seemed strong, I realized that we were endlessly seeing it in games with Heirlooms, and thus not 7 Coppers. We played some more games with no Heirlooms and it seemed obviously too strong. I tried a bunch of variations on it quickly and then killed it.

A couple cards tried to draw cards at Night. It's fun if there's another Night card, not too exciting if there isn't. I don't have the market research to tell me, but suspect that for a lot of players there would be a lot of games with no other Night card (due to mixing expansions together rather than playing them alone or in pairs).

Before Changeling, some other cards tried out for that name. One was a choose-one that could turn into a cheaper card in your hand; one revealed your top card and could turn into it and be played. It was never quite there, and the tangentially related Night version was way better.

The card that left for Cursed Village was draw up to 7, may discard 2 for +2 Actions. It was fine? Cursed Village was just similar and better.

After I had Hexes I thought, can I make a card that combos with them. I made a village that had other players put gains/discards on their decks - it turned WitchesWitch.jpg into Sea HagsSea Hag.jpg, MilitiasMilitia.jpg into Ghost ShipsGhost Ship.jpg. It didn't actually attack by itself though. It wasn't actually much of a combo with the hexes, and in regular games seemed to just so rarely mean anything.

There was a WorkshopWorkshop.jpg that could gain a copy of a card in the trash costing up to $6, and put a card costing up to $4 into the trash when you gained it. So at first it would be a Workshop for just that one thing, but if you got another copy, or someone else did, or something got trashed somehow, then it would upgrade. We had some fun with it. Maybe there is more to this concept; I can think about it again if and when. What happened was, it was strong, then I put Cobbler's ability onto it to spice it up (while cutting +$2), then cut the rest to simplify it.

Relatively late, I had room for a village, and tried a bunch of villages. Most of them scaled in some way. You drew a card when you trashed a card; you drew a card for next turn when you gained a card. There were some fun games seeing those cards go nuts. One village didn't fit this mold; it was trying to be good with Night cards, and gave +$1 per treasure in your next two plays, then just +$1 if either was a treasure. So, essentially if you didn't get village value from it, it gave you $ instead. It just wasn't very interesting.

There are only two Heirloom outtakes of note. Bribe could be given to another player to stop an attack. We had fun doing it, but I can't have both an attack with a choice and a MoatMoat.jpg with a cost, or you will have the situation where the choice gets made while someone's shuffling and now it informs their decision about the cost. Or to avoid that you do things in slow-mo which is no good either. Attacks with a choice already exist - e.g. Minion - so I can't do a Moat with a cost. So Bribe did not survive.

The other one turned into Faithful Hound. At first if you discarded it you set it aside for next turn, and this even worked if you discarded it in clean-up. I didn't like that most players wouldn't get that from reading the card. Then there were versions that didn't work in clean-up, and then I had Haunted Mirror competing for that slot. And the ability ended up on Faithful Hound instead.


[edit] Recommended Sets of 10

[edit] Nocturne alone

Dusk [+/-]
Blessed Village Cobbler Den of Sin Faithful Hound Fool
Blessed Village.jpg Cobbler.jpg Den of Sin.jpg Faithful Hound.jpg Fool.jpg
Monastery.jpg Night Watchman.jpg Shepherd.jpg Tormentor.jpg Tragic Hero.jpg
Monastery Night Watchman Shepherd Tormentor Tragic Hero
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg
Midnight [+/-]
Conclave Crypt Cursed Village Devil's Workshop Druid
Conclave.jpg Crypt.jpg Cursed Village.jpg Devil's Workshop.jpg Druid.jpg
Exorcist.jpg Leprechaun.jpg Pooka.jpg Raider.jpg Secret Cave.jpg
Exorcist Leprechaun Pooka Raider Secret Cave
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg
Boons for Druid
The Swamp's Gift The Flame's Gift The Wind's Gift
The Swamp's Gift.jpg The Flame's Gift.jpg The Wind's Gift.jpg

[edit] Nocturne & Dominion

Night Shift [+/-]
Druid Exorcist Ghost Town Idol Night Watchman
Druid.jpg Exorcist.jpg Ghost Town.jpg Idol.jpg Night Watchman.jpg
Bandit.jpg Gardens.jpg Mine.jpg Poacher.jpg Smithy.jpg
Bandit Gardens Mine Poacher Smithy
Additional Cards
Boons
Boon-back.jpg
Boons for Druid
The Earth's Gift The Flame's Gift The Forest's Gift
The Earth's Gift.jpg The Flame's Gift.jpg The Forest's Gift.jpg
Idle Hands [+/-]
Bard Conclave Cursed Village Devil's Workshop Tragic Hero
Bard.jpg Conclave.jpg Cursed Village.jpg Devil's Workshop.jpg Tragic Hero.jpg
Cellar.jpg Harbinger.jpg Market.jpg Merchant.jpg Moneylender.jpg
Cellar Harbinger Market Merchant Moneylender
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg

[edit] Nocturne & Intrigue

Shadowy Figures [+/-]
Cobbler Conclave Faithful Hound Shepherd Tragic Hero
Cobbler.jpg Conclave.jpg Faithful Hound.jpg Shepherd.jpg Tragic Hero.jpg
Bridge.jpg Conspirator.jpg Mill.jpg Nobles.jpg Secret Passage.jpg
Bridge Conspirator Mill Nobles Secret Passage
Impending Doom [+/-]
Leprechaun Monastery Necromancer Tormentor Werewolf
Leprechaun.jpg Monastery.jpg Necromancer.jpg Tormentor.jpg Werewolf.jpg
Courtier.jpg Lurker.jpg Mining Village.jpg Swindler.jpg Upgrade.jpg
Courtier Lurker Mining Village Swindler Upgrade
Additional Cards
Hexes
Hex-back.jpg

[edit] Nocturne & Seaside

The New Black [+/-]
Cobbler Den of Sin Ghost Town Raider Secret Cave
Cobbler.jpg Den of Sin.jpg Ghost Town.jpg Raider.jpg Secret Cave.jpg
Caravan.jpg Haven.jpg Merchant Ship.jpg Outpost.jpg Tactician.jpg
Caravan Haven Merchant Ship Outpost Tactician
Forbidden Isle [+/-]
Blessed Village Cemetery Idol Tracker Tragic Hero
Blessed Village.jpg Cemetery.jpg Idol.jpg Tracker.jpg Tragic Hero.jpg
Fishing Village.jpg Ghost Ship.jpg Lookout.jpg Salvager.jpg Treasure Map.jpg
Fishing Village Ghost Ship Lookout Salvager Treasure Map
Additional Cards
Boons
Boon-back.jpg

[edit] Nocturne & Alchemy

Nightmare Fuel [+/-]
Bard Blessed Village Cemetery Sacred Grove Skulk
Bard.jpg Blessed Village.jpg Cemetery.jpg Sacred Grove.jpg Skulk.jpg
Tracker.jpg Alchemist.jpg Apprentice.jpg Transmute.jpg Vineyard.jpg
Tracker Alchemist Apprentice Transmute Vineyard
Additional Cards
Potion Boons Hexes
Potion.jpg Boon-back.jpg Hex-back.jpg

[edit] Nocturne & Prosperity

Treasures of the Night [+/-]
Crypt Guardian Night Watchman Raider Vampire
Crypt.jpg Guardian.jpg Night Watchman.jpg Raider.jpg Vampire.jpg
Bank.jpg Contraband.jpg Loan.jpg Royal Seal.jpg Venture.jpg
Bank Contraband Loan Royal Seal Venture
Additional Cards
Hexes
Hex-back.jpg
Day at the Races [+/-]
Blessed Village Cemetery Druid Tormentor Tragic Hero
Blessed Village.jpg Cemetery.jpg Druid.jpg Tormentor.jpg Tragic Hero.jpg
Bishop.jpg Peddler.jpg Talisman.jpg Trade Route.jpg Watchtower.jpg
Bishop Peddler Talisman Trade Route Watchtower
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg
Boons for Druid
The Swamp's Gift The River's Gift The Forest's Gift
The Swamp's Gift.jpg The River's Gift.jpg The Forest's Gift.jpg

[edit] Nocturne & Cornucopia/Guilds

The Endless Fair [+/-]
Devil's Workshop Exorcist Monastery Pixie Shepherd
Devil's Workshop.jpg Exorcist.jpg Monastery.jpg Pixie.jpg Shepherd.jpg
Baker.jpg Fairgrounds.jpg Farming Village.jpg Fortune Teller.jpg Merchant Guild.jpg
Baker Fairgrounds Farming Village Fortune Teller Merchant Guild
Additional Cards
Boons
Boon-back.jpg
Happy Chaos [+/-]
Blessed Village Changeling Fool Faithful Hound Sacred Grove
Blessed Village.jpg Changeling.jpg Fool.jpg Faithful Hound.jpg Sacred Grove.jpg
Doctor.jpg Harvest.jpg Herald.jpg Jester.jpg Masterpiece.jpg
Doctor Harvest Herald Jester Masterpiece
Additional Cards
Boons
Boon-back.jpg

[edit] Nocturne & Hinterlands

Search Party [+/-]
Cobbler Conclave Druid Faithful Hound Werewolf
Cobbler.jpg Conclave.jpg Druid.jpg Faithful Hound.jpg Werewolf.jpg
Cartographer.jpg Highway.jpg Inn.jpg Oasis.jpg Scheme.jpg
Cartographer Highway Inn Oasis Scheme
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg
Boons for Druid
The Mountain's Gift The Sky's Gift The Sun's Gift
The Mountain's Gift.jpg The Sky's Gift.jpg The Sun's Gift.jpg
Counting Sheep [+/-]
Bard Crypt Leprechaun Pooka Shepherd
Bard.jpg Crypt.jpg Leprechaun.jpg Pooka.jpg Shepherd.jpg
Crossroads.jpg Farmland.jpg Haggler.jpg Noble Brigand.jpg Tunnel.jpg
Crossroads Farmland Haggler Noble Brigand Tunnel
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg

[edit] Nocturne & Dark Ages

Grave Matters [+/-]
Cemetery Cursed Village Necromancer Skulk Tormentor
Cemetery.jpg Cursed Village.jpg Necromancer.jpg Skulk.jpg Tormentor.jpg
Armory.jpg Forager.jpg Graverobber.jpg Market Square.jpg Squire.jpg
Armory Forager Graverobber Market Square Squire
Additional Cards
Hexes
Hex-back.jpg
Rats and Bats [+/-]
Changeling Devil's Workshop Sacred Grove Tracker Vampire
Changeling.jpg Devil's Workshop.jpg Sacred Grove.jpg Tracker.jpg Vampire.jpg
Catacombs.jpg Count.jpg Fortress.jpg Hermit.jpg Rats.jpg
Catacombs Count Fortress Hermit Rats
Additional Cards
Boons Hexes
Boon-back.jpg Hex-back.jpg

[edit] Nocturne & Adventures

Monster Mash [+/-]
Conclave Guardian Pixie Vampire Werewolf
Conclave.jpg Guardian.jpg Pixie.jpg Vampire.jpg Werewolf.jpg
Bridge Troll.jpg Giant.jpg Messenger.jpg Ratcatcher.jpg Storyteller.jpg
Bridge Troll Giant Messenger Ratcatcher Storyteller
Additional Cards
Boons Hexes Quest
Boon-back.jpg Hex-back.jpg Quest.jpg
Lost in the Woods [+/-]
Blessed Village Druid Fool Sacred Grove Tracker
Blessed Village.jpg Druid.jpg Fool.jpg Sacred Grove.jpg Tracker.jpg
Caravan Guard.jpg Guide.jpg Haunted Woods.jpg Hireling.jpg Ranger.jpg
Caravan Guard Guide Haunted Woods Hireling Ranger
Additional Cards
Boons Pilgrimage
Boon-back.jpg Pilgrimage.jpg
Boons for Druid
The Sky's Gift The Field's Gift The Sea's Gift
The Sky's Gift.jpg The Field's Gift.jpg The Sea's Gift.jpg

[edit] Nocturne & Empires

Luftschloss [+/-]
Cemetery Changeling Exorcist Fool Shepherd
Cemetery.jpg Changeling.jpg Exorcist.jpg Fool.jpg Shepherd.jpg
Archive.jpg Castles.jpg Catapult.jpg Engineer.jpg Temple.jpg
Archive Castles Catapult Engineer Temple
Additional Cards
Boons Tomb
Boon-back.jpg Tomb.jpg
Pooka Pranks [+/-]
Faithful Hound Ghost Town Pixie Pooka Skulk
Faithful Hound.jpg Ghost Town.jpg Pixie.jpg Pooka.jpg Skulk.jpg
Chariot Race.jpg Forum.jpg Groundskeeper.jpg Sacrifice.jpg Settlers.jpg
Chariot Race Forum Groundskeeper Sacrifice Settlers
Additional Cards
Boons Hexes Banquet
Boon-back.jpg Hex-back.jpg Banquet.jpg


Nocturne
Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters TBA
Other concepts NightHeirloomFateDoomSpirit
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Collections Big BoxSpecial Edition • Guilds & CornucopiaAlchemy & Cornucopia (Japanese)
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