Squire

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Squire
Squire.jpg
Info
Cost $2
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Harald Lieske
Card text
+$1
Choose one: +2 Actions; or +2 Buys; or gain a Silver.

When you trash this, gain an Attack card.

Squire is an Action card from Dark Ages. It can act as a village (i.e., providing +2 Actions), as a Silver gainer, or as a source of +Buy. In addition, when trashed it can gain you any Attack—you can even gain a FamiliarFamiliar.jpg without buying a PotionPotion.jpg!

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you get +$1, and your choice of either +2 Actions, +2 Buys, or gaining a Silver.
  • If Squire is trashed somehow, you gain an Attack card.
  • You can gain any Attack card available in the Supply, but if no Attack card is available, you do not gain one.

[edit] Other Rules clarifications

  • You cannot gain MercenaryMercenary.jpg by trashing a Squire, since Mercenary is not in the supply.

[edit] Strategy Article

Original article by WanderingWinder

Squire is my new favorite card. Its biggest strength lies in its versatility, which makes it a potential contributor in almost any deck, yet it is almost never the star of the show. Let’s take a look at several of its different roles:

[edit] Squire in an engine

As VillageVillage.jpg: Squire-as-village is actually pretty bad as far as villages go, at least as the main village of an engine (somewhat similar to Shanty TownShanty Town.jpg in this way). The reason, of course, is that it doesn’t draw cards. This leads it to having 20% fewer cards in your initial hand to start off a draw chain with. It furthermore hampers the efforts to draw your whole deck, as like a treasure, it counts as a ‘stop’ card. Thus, with a smithy variant, you end up with one more card than you started with rather than two, which is a pretty big deal when you are trying to run chains of actions together, and the $1 just doesn’t make up for this. It can still work if other things set up well, but it is harder to make happen than with most any other village.

But, I hear you ask, what about Fishing VillageFishing Village.jpg? Fishing Village also only gives you $1 and 2 Actions on its turns and doesn’t draw cards, and it’s like the best village there is! What gives? Well, Fishing Village gives you the bonus twice, but actually more important, it is effectively a BazaarBazaar.jpg on the second turn. Bazaar is a $5 card, and a pretty good one (and note that you have the full 5 to start drawing things with on the second turn). There is a Squire-village tacked on the front to draw it DOWN to $3 (along with it missing the shuffle a bit more and being slightly delayed)! So when you look at it this way, it makes Squire-as-village look pretty bad. And I think it is fairly bad, though not terrible.

Of course, there are other things to do in an engine with Squire. Mostly this is using it as double-Buy. How often do you need that many Buys? Well, not *that* often, but it can often be useful. This is particularly true when you are trying to buy engines off of cheap components – and Squire is one of these, so that is more often than normal. It also has nice synergies with cost reducers, principally HighwayHighway.jpg, in this sense.

[edit] Squire for Big Money

Yup, Squire has a place in the big money deck. Let’s look at it first of all as a SilverSilver.jpg-gainer. Against BureaucratBureaucrat.jpg, it gives you $1 more, but the Silver isn’t top-decked, and you don’t get the Attack. Against JackJack of all Trades.jpg, you get $1 for the filtering and drawing and trashing. Against ExplorerExplorer.jpg, you usually end up with $1 less. In general, these are all ‘disadvantage to Squire’. But these cards cost a fair bit more than Squire. Okay, except Jack (which has numerous advantages), they aren’t very strong, either. Actually the best comparison is IronworksIronworks.jpg, which is exactly the same upon gaining Silver.

But this isn’t the whole story. Squire once again has versatility. For the big money deck, this usually won’t mean the buys. But the actions option can be pretty useful here. The thing is, the biggest downside of all those cards mentioned above is that they are terminal. But Squire doesn’t have to be. If it collides with one other terminal, it can still be a CopperCopper.jpg. And with two, it can be quite a boon. So it plays really well in those BM decks where you’d like to play a decent number of non-terminal-draw actions – decks which feature e.g. MilitiaMilitia.jpg, Merchant ShipMerchant Ship.jpg, MarauderMarauder.jpg, MonumentMonument.jpg (what is it with the ‘m’s?), CutpurseCutpurse.jpg, SwindlerSwindler.jpg, Fortune TellerFortune Teller.jpg, or even other Silver-flooders. Generally, in this kind of deck, you can have cantrip-with-bonuses, usually either some LabLaboratory.jpg or Peddler variant, but while this is still possible here, it tends to be slightly less effective, as this pushes out the Squire’s usefulness. As normal, it’s all opportunity cost here. In any case, such decks with take the Silver-flood-ability of Squire when it doesn’t come with other Actions and use the village-ness when it does.

[edit] Slogs

Perhaps the best use of Squire is in the slog. It looks like there are two good options here: +Buys (and gain lots of Coppers), or gain a Silver. Actually, you almost always want to take the Silvers. I actually must admit, I have gotten this wrong a lot. Okay, first thing’s first: you are generally just trying to maximize your money per hand in a slog, so more or less we can just look at money density. The thought I had was that more Coppers are going to be more resilient than Silvers to the bloating of a deck, because each extra green card has less of an overall impact. This trend is true generally, but 2 Coppers can of course *never* produce a higher money density than 1 Silver – it’s the *same* amount of money but with an extra card. So generally, you want the Silvers. The exceptions to this rule are if you want to run something which cares about Copper (potentially ApothecaryApothecary.jpg, CoppersmithCoppersmith.jpg, Counting HouseCounting House.jpg), something very unusual with piles running out, if you want to use at least one of the extra Buys on something other than Copper, or for a card like GardensGardens.jpg. With Gardens, $4 isn’t much harder to hit with Coppers than Silvers, and you get an extra card for points at the end.

Why is Squire a particularly good card here, when the other Silver gainers mentioned above aren’t considered magnificent? Well, for one thing, those cards aren’t terrible. For another, it’s cheaper. This helps a lot in comparison to Explorer, which you normally don’t want to spend the time to get many of. It actually helps a fair bit in comparison to the others as well, as it is not unusual to miss $4 relatively often in such decks. And against them, it also provides $1 of cash, which is pretty big in a slog deck. Finally, you can use its own excess buys to pick up something like 3-6 of them really quickly, and this just gets you lots more Silver a lot quicker.

[edit] General Considerations

Squire, more than any single card, can empty piles really fast. This is mostly because it has the 2 +Buy option, but the cheapness of the card itself also helps quite a bit. You can singlehandedly run 3 pile in 12-ish turns fairly consistently (though you really don’t want to do this, as most often one of these needs to be curse, and you end up with 1 VP.png…). So you have to watch out for piles chomping down fast. Indeed, I have launched an assault through *all* the Ruins in only a couple of turns to end a game in a flash before.

Squire can also be trashed to gain any Attack card in the supply. This actually ends up being not a very useful ability – the thing is, by the time you get the trasher, the squire, and manage to get them together so that you can trash the squire, it usually would have been easier to just buy the thing. But okay, there are still some cases where this can be potent – most notably, if you are wanting to trash *everything* via ChapelChapel.jpg, or even more to the point, WatchtowerWatchtower.jpg, which in hand turns $2 and a buy to any attack in the supply, topdecked. On the attacks side, it can be a quick way to gain GoonsGoons.jpg and especially Scrying PoolScrying Pool.jpg and FamiliarFamiliar.jpg. Actually, because you *have* to gain an Attack, it can sometimes (quite rarely) be a downside, as you can’t say Junk DealJunk Dealer.jpg Squires on some boards without having to gain ThievesThief.jpg. Mostly, though, this ability is a nice little bonus to a deck where there are Attacks you would like to gain already, trashers you would like to use already, and Squire is relatively useful and a card you at least wouldn’t mind having in your deck already. It’s rarely something you want to go out of your way for.

[edit] Synergies/Combos

[edit] Antisynergies

  • Terminal draw Big Money
  • Most engines without other villages
  • Usually not a bad card, but can be pushed out if there is something better – opportunity cost.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Squire Squire from Goko/Making Fun +$1. Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.
Dark Ages 1st Edition August 2012
Squire Squire from Shuffle iT +$1. Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.
Dark Ages 2nd Edition September 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Panoš Czech language Squire
Dutch Schildknaap
Finnish Aseenkantaja
French Écuyer
German Knappe
Japanese 従者 (pron. jūsha, lit. valet) +$1。 次のうち1つを選ぶ:「+2 アクション」:「+2 購入」:「銀貨1枚を獲得する」。これを廃棄すろとき、アタックカード1枚を獲得する。
Korean 종자 (pron. jongja)
Polish Pachołek (note: as referred to in Polish Empires rulebook)
Russian Оруженосец (pron. oruzhyenosyets)
Spanish Escudero

[edit] Trivia

Official card art.

[edit] Preview

Squire is the complement to StewardSteward.jpg that you always knew I'd make. Okay maybe you didn't figure that one out. You get a choice of three things that Steward doesn't get you, plus $1 in the bargain. It's a pretty nifty $2, just for that. And if he gets trashed, then you get an attack, any attack on the table. You can RemodelRemodel.jpg a Squire into a Remodel and a FamiliarFamiliar.jpg. A major theme of Dark Ages is upgrading, whatever that means. Actually I think I can explain it: it's, turning cards into other cards. Some cards turn other cards into other other cards, like GraverobberGraverobber.jpg does, but some cards turn themselves into other cards, and Squire is one of those.

[edit] Secret History

The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either. I liked the bottom, so the solution was to give it a spiffy top that you would always be happy with. And there it is, a counterpart to Steward. It took "gain a Silver" from Beggar and well that worked out too.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDeath Cart/RatsDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressRebuild/TunnelStoreroom/TunnelTrader/FeodumCultist vs JourneymanFortress vs Knights
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgThe Field's GiftThe Field's Gift.jpgThe Flame's GiftThe Flame's Gift.jpgThe Forest's GiftThe Forest's Gift.jpgThe Moon's GiftThe Moon's Gift.jpgThe Mountain's GiftThe Mountain's Gift.jpgThe River's GiftThe River's Gift.jpgThe Sea's GiftThe Sea's Gift.jpgThe Sky's GiftThe Sky's Gift.jpgThe Sun's GiftThe Sun's Gift.jpgThe Swamp's GiftThe Swamp's Gift.jpgThe Wind's GiftThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Promo $3 Black MarketBlack Market.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
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