Squire

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Squire
Squire.jpg
Info
Cost Coin2.png
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Harald Lieske
Card text
+Coin1.png
Choose one: +2 Actions; or +2 Buys; or gain a Silver.

When you trash this, gain an Attack card.

Squire is an Action card from Dark Ages. It can act as a village (i.e., providing +2 Actions), as a Silver gainer, or as a source of +Buy. In addition, when trashed it can gain you any Attack—you can even gain a FamiliarFamiliar.jpg without buying a PotionPotion.jpg!

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you get +Coin1.png, and your choice of either +2 Actions, +2 Buys, or gaining a Silver.
  • The Silver comes from the Supply and is put into your discard pile.
  • If Squire is trashed somehow, you gain an Attack card; the Attack card comes from the Supply and is put into your discard pile.
  • You can gain any Attack card available in the Supply, but if no Attack card is available, you do not gain one.

[edit] Other Rules clarifications

  • You cannot gain MercenaryMercenary.jpg by trashing a Squire, since Mercenary is not in the supply.

[edit] Strategy Article

Original article by WanderingWinder

Squire is my new favorite card. Its biggest strength lies in its versatility, which makes it a potential contributor in almost any deck, yet it is almost never the star of the show. Let’s take a look at several of its different roles:

[edit] Squire in an engine

As VillageVillage.jpg: Squire-as-village is actually pretty bad as far as villages go, at least as the main village of an engine (somewhat similar to Shanty TownShanty Town.jpg in this way). The reason, of course, is that it doesn’t draw cards. This leads it to having 20% fewer cards in your initial hand to start off a draw chain with. It furthermore hampers the efforts to draw your whole deck, as like a treasure, it counts as a ‘stop’ card. Thus, with a smithy variant, you end up with one more card than you started with rather than two, which is a pretty big deal when you are trying to run chains of actions together, and the Coin1.png just doesn’t make up for this. It can still work if other things set up well, but it is harder to make happen than with most any other village.

But, I hear you ask, what about Fishing VillageFishing Village.jpg? Fishing Village also only gives you Coin1.png and 2 Actions on its turns and doesn’t draw cards, and it’s like the best village there is! What gives? Well, Fishing Village gives you the bonus twice, but actually more important, it is effectively a BazaarBazaar.jpg on the second turn. Bazaar is a Coin5.png card, and a pretty good one (and note that you have the full 5 to start drawing things with on the second turn). There is a Squire-village tacked on the front to draw it DOWN to Coin3.png (along with it missing the shuffle a bit more and being slightly delayed)! So when you look at it this way, it makes Squire-as-village look pretty bad. And I think it is fairly bad, though not terrible.

Of course, there are other things to do in an engine with Squire. Mostly this is using it as double-Buy. How often do you need that many Buys? Well, not *that* often, but it can often be useful. This is particularly true when you are trying to buy engines off of cheap components – and Squire is one of these, so that is more often than normal. It also has nice synergies with cost reducers, principally HighwayHighway.jpg, in this sense.

[edit] Squire for Big Money

Yup, Squire has a place in the big money deck. Let’s look at it first of all as a SilverSilver.jpg-gainer. Against BureaucratBureaucrat.jpg, it gives you Coin1.png more, but the Silver isn’t top-decked, and you don’t get the Attack. Against JackJack of all Trades.jpg, you get Coin1.png for the filtering and drawing and trashing. Against ExplorerExplorer.jpg, you usually end up with Coin1.png less. In general, these are all ‘disadvantage to Squire’. But these cards cost a fair bit more than Squire. Okay, except Jack (which has numerous advantages), they aren’t very strong, either. Actually the best comparison is IronworksIronworks.jpg, which is exactly the same upon gaining Silver.

But this isn’t the whole story. Squire once again has versatility. For the big money deck, this usually won’t mean the buys. But the actions option can be pretty useful here. The thing is, the biggest downside of all those cards mentioned above is that they are terminal. But Squire doesn’t have to be. If it collides with one other terminal, it can still be a CopperCopper.jpg. And with two, it can be quite a boon. So it plays really well in those BM decks where you’d like to play a decent number of non-terminal-draw actions – decks which feature e.g. MilitiaMilitia.jpg, Merchant ShipMerchant Ship.jpg, MarauderMarauder.jpg, MonumentMonument.jpg (what is it with the ‘m’s?), CutpurseCutpurse.jpg, SwindlerSwindler.jpg, Fortune TellerFortune Teller.jpg, or even other Silver-flooders. Generally, in this kind of deck, you can have cantrip-with-bonuses, usually either some LabLaboratory.jpg or Peddler variant, but while this is still possible here, it tends to be slightly less effective, as this pushes out the Squire’s usefulness. As normal, it’s all opportunity cost here. In any case, such decks with take the Silver-flood-ability of Squire when it doesn’t come with other Actions and use the village-ness when it does.

[edit] Slogs

Perhaps the best use of Squire is in the slog. It looks like there are two good options here: +Buys (and gain lots of Coppers), or gain a Silver. Actually, you almost always want to take the Silvers. I actually must admit, I have gotten this wrong a lot. Okay, first thing’s first: you are generally just trying to maximize your money per hand in a slog, so more or less we can just look at money density. The thought I had was that more Coppers are going to be more resilient than Silvers to the bloating of a deck, because each extra green card has less of an overall impact. This trend is true generally, but 2 Coppers can of course *never* produce a higher money density than 1 Silver – it’s the *same* amount of money but with an extra card. So generally, you want the Silvers. The exceptions to this rule are if you want to run something which cares about Copper (potentially ApothecaryApothecary.jpg, CoppersmithCoppersmith.jpg, Counting HouseCounting House.jpg), something very unusual with piles running out, if you want to use at least one of the extra Buys on something other than Copper, or for a card like GardensGardens.jpg. With Gardens, Coin4.png isn’t much harder to hit with Coppers than Silvers, and you get an extra card for points at the end.

Why is Squire a particularly good card here, when the other Silver gainers mentioned above aren’t considered magnificent? Well, for one thing, those cards aren’t terrible. For another, it’s cheaper. This helps a lot in comparison to Explorer, which you normally don’t want to spend the time to get many of. It actually helps a fair bit in comparison to the others as well, as it is not unusual to miss Coin4.png relatively often in such decks. And against them, it also provides Coin1.png of cash, which is pretty big in a slog deck. Finally, you can use its own excess buys to pick up something like 3-6 of them really quickly, and this just gets you lots more Silver a lot quicker.

[edit] General Considerations

Squire, more than any single card, can empty piles really fast. This is mostly because it has the 2 +Buy option, but the cheapness of the card itself also helps quite a bit. You can singlehandedly run 3 pile in 12-ish turns fairly consistently (though you really don’t want to do this, as most often one of these needs to be curse, and you end up with 1 VP.png…). So you have to watch out for piles chomping down fast. Indeed, I have launched an assault through *all* the Ruins in only a couple of turns to end a game in a flash before.

Squire can also be trashed to gain any Attack card in the supply. This actually ends up being not a very useful ability – the thing is, by the time you get the trasher, the squire, and manage to get them together so that you can trash the squire, it usually would have been easier to just buy the thing. But okay, there are still some cases where this can be potent – most notably, if you are wanting to trash *everything* via ChapelChapel.jpg, or even more to the point, WatchtowerWatchtower.jpg, which in hand turns Coin2.png and a buy to any attack in the supply, topdecked. On the attacks side, it can be a quick way to gain GoonsGoons.jpg and especially Scrying PoolScrying Pool.jpg and FamiliarFamiliar.jpg. Actually, because you *have* to gain an Attack, it can sometimes (quite rarely) be a downside, as you can’t say Junk DealJunk Dealer.jpg Squires on some boards without having to gain ThievesThief.jpg. Mostly, though, this ability is a nice little bonus to a deck where there are Attacks you would like to gain already, trashers you would like to use already, and Squire is relatively useful and a card you at least wouldn’t mind having in your deck already. It’s rarely something you want to go out of your way for.

[edit] Synergies/Combos

[edit] Antisynergies

  • Terminal draw Big Money
  • Most engines without other villages
  • Usually not a bad card, but can be pushed out if there is something better – opportunity cost.

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Dutch: Schildknaap
  • Finnish: Aseenkantaja
  • French: Écuyer
  • German: Knappe
  • Japanese: 従者 (pron. jūsha, lit. valet)
  • Korean: 종자 (pron. jongja)
  • Polish: Pachołek (note: as referred to in Polish Empires rulebook)
  • Russian: Оруженосец (pron. oruzhyenosyets)
  • Spanish: Escudero

[edit] Preview

Squire is the complement to StewardSteward.jpg that you always knew I'd make. Okay maybe you didn't figure that one out. You get a choice of three things that Steward doesn't get you, plus Coin1.png in the bargain. It's a pretty nifty Coin2.png, just for that. And if he gets trashed, then you get an attack, any attack on the table. You can RemodelRemodel.jpg a Squire into a Remodel and a FamiliarFamiliar.jpg. A major theme of Dark Ages is upgrading, whatever that means. Actually I think I can explain it: it's, turning cards into other cards. Some cards turn other cards into other other cards, like GraverobberGraverobber.jpg does, but some cards turn themselves into other cards, and Squire is one of those.

[edit] Secret History

The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either. I liked the bottom, so the solution was to give it a spiffy top that you would always be happy with. And there it is, a counterpart to Steward. It took "gain a Silver" from Beggar and well that worked out too.


Cards Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDeath Cart/RatsDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressRebuild/TunnelStoreroom/TunnelTrader/FeodumCultist vs JourneymanFortress vs Knights
Other concepts When trashLooter
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
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