|You may discard a Treasure, for +3 Cards and +1 Action.|
Stables is an Action card from Hinterlands. Stables allows you to discard a Treasure, usually Copper, to draw 3 cards and get +1 Action. It's a generally powerful card drawer as long as you have Coppers to discard.
 Official FAQ
- You may discard a Treasure card from your hand.
- This is optional.
- If you did discard one, you get +3 Cards and +1 Action.
- You draw after discarding, so if you have to shuffle to get the 3 cards, you will end up shuffling in the card you discarded.
 Other Rules clarifications
 Strategy Article
Stables is a good card, similar to Laboratory. Like Lab, it can work well both in an engine and in a big money strategy. The requirement that you discard a Treasure puts the net gain at 1 card, like Lab. The requirement to discard a treasure can be a downside, if you draw the card without treasure. However, Stables provides sifting and greater deck cycling, giving it an advantage over Lab in some situations.
When used to discard a Copper, Stables is generally stronger than Lab. Stables is thus at its best in decks which have a heterogeneous treasure composition, with a lot of copper interspersed with Gold or even Platinum. A deck with more consistent treasure value, like a deck of mostly Silver, will benefit less from Stables because the value discarded will tend to be greater and the value drawn will tend to be less.
Stables alone is not enough to facilitate Treasure Map strategies, but Stables becomes stronger in a deck based on Treasure Map, such as in the presence of Warehouse, as Treasure Maps produce a distribution of resources ideal for Stables: lots of copper but with a bunch of Gold mixed in, and probably not much spent on Silver.
Stables is harmed by discard attacks more than Lab. A Lab can be held in the hand, guaranteeing a draw of 2 cards, but a Stables requires holding an additional treasure to be discarded, leaving only 1 other card to be kept. This results in greater uncertainty and a higher risk of a sub-optimal play being made.
At times, the decision of whether or not to play Stables to discard a better treasure, like a Gold, can be tricky, especially if the average value of your deck is low and the treasure is needed to reach a key price point.
- Treasure based engines
- Heterogeneous treasure composition: high-value treasures and coppers with few silvers
- Treasure Map
- Trashing, particularly trashing of Copper resulting from Moneylender, Loan, or Spice Merchant
- Homogenous treasure composition: silver-rich decks, like produced by Jack of all Trades or Trader
- Opponents' discard attacks
 English versions
|You may discard a Treasure. If you do, +3 Cards and +1 Action.||Hinterlands 1st Edition||October 2011|
|You may discard a Treasure, for +3 Cards and +1 Action.||Hinterlands 2nd Edition||December 2016|
 Other language versions
|Japanese||厩舎 (pron. kyūsha)||手札の財宝カード1枚を捨て札にしてもよい。捨て札にした場合、+3 カードを引く、+1 アクション。|
|Polish||Stadnina (note: as referred to in Polish Empires rulebook)|
|Russian||Конюшня (pron. konyushnya)|
 Secret History