Gardens

From DominionStrategy Wiki
Jump to: navigation, search
Gardens
Gardens.jpg
Info
Cost Coin4.png
Type(s) Victory
Kingdom card? Yes
Set BaseDominion icon.png
Illustrator(s) Matthias Catrein
Card text
Worth 1VP.png per 10 cards you have (round down).

Gardens is a Victory card from the Base set. It is worth 1 VP.png for every 10 cards in your deck, so it is worth a lot of points when your deck is filled with lots of cards and worth very little if you have trashed most of your deck. It features prominently in rush strategies which use gainers or cheap sources of +Buy to quickly get all of the Gardens and empty two more piles to end the game.

It is the simplest of the "scaling" alt-VP cards—i.e., those that are worth victory points scaled in proportion to some property of your deck.

Contents

[edit] FAQ

[edit] Official FAQ

  • For example, if you have 37 cards at the end of the game, each copy of Gardens you have is worth 3VP.png.
  • Use 8 copies of Gardens in a 2-player game, 12 copies for 3 or more players.

[edit] Other Rules clarifications

  • Cards on your IslandIsland.jpg mat, Durations still in play at the end of the game, and cards set aside for HavenHaven.jpg or InheritanceInheritance.jpg or for any other reason are also counted at the end of the game.

[edit] Strategy Article

Original article by theory

The standard "Gardens strategy" is to grab Gardens, bloat your deck, and simultaneously run out two other piles (one of which is typically EstatesEstate.jpg) to end the game as fast as possible, before your opponents can begin to buy ProvincesProvince.jpg or ColoniesColony.jpg.

On most boards, this isn’t feasible. It’s just too slow to empty all three piles, and your deck won’t be big enough to make your Gardens worth all that much. But in the presence of certain cards, Gardens are nearly unbeatable.

The easiest and most straightforward way to execute this strategy to open with double WorkshopWorkshop.jpg. If you’re unfortunate enough to start with a 5/2, you can still go for a (slightly delayed) Gardens strategy with cards like FestivalFestival.jpg/MarketMarket.jpg/PawnPawn.jpg. Otherwise you are probably best off countering your opponents’ Gardens rather than competing for them.

Assuming you opened double Workshop, on your first reshuffle, you want to pick up at least two more Workshops; although this increases the chance that you’ll draw two Workshops in one hand (without an extra +Action to play them), it is much much worse to draw a hand with no Workshops whatsoever.

After that, you should focus on grabbing as many Gardens as you can with your Workshops while spending CoppersCopper.jpg on piles that you plan on running out. This typically means Gardens, Estates, and a Coin2.png or Coin3.png Action (possibly Workshops themselves). Great HallsGreat Hall.jpg are great for a Gardens pile, since they’re a cheap source of VP that your opponents will help you run out. VillagesVillage.jpg are also a popular choice, and HavenHaven.jpg can keep your Workshops from conflicting with each other. At the very least, you should always buy at least a Copper each turn.

IronworksIronworks.jpg and ArmoryArmory.jpg can be basically be substituted for Workshop in the above strategy without any significant changes. WoodcutterWoodcutter.jpg can as well: although it doesn’t guarantee you the Gardens, it’s close enough, and it lets you grab a DuchyDuchy.jpg every once in a while. BaronBaron.jpg works pretty well, but in practice the cost jump from Coin3.png to Coin4.png is too great for the Gardens player to overcome, and you won’t be able to empty them out as easily as Workshops.

Trade RouteTrade Route.jpg or TalismanTalisman.jpg can also work, but are more dependent on the other cards available, and therefore not as scripted as Workshop/Gardens. Trade Route depends on the fact that as you empty Gardens/Estates, your Trade Route guarantees you at least +Coin2.png, and possibly +Coin3.png or +Coin4.png if Great Halls are present, or your opponents panic and start buying Duchies to counter your Gardens. However, because Trade Route forces you to trash a card along with the +Buy, it is a more hybrid Gardens strategy that depends on Duchy assistance. Talisman Gardens strategies have no problem emptying piles, but you need to be emptying Actions (preferably non-terminal) that can get you to Gardens. In general, any sub-Coin4.png card which lets you Gain cards has the potential to be used as a Gardens enabler, with varying degrees of success.

(See the comments at http://dominionstrategy.com/2010/12/16/dominion-gardens/ for an excellent discussion of “hybrid” Gardens strategies.)

If none of these cards are present, Gardens are usually ignored. They can be helpful in the late game when you have Coin4.png to spend and need a Victory card; in most late-game decks, they will be a cheaper Duchy. Alternatively, if you are getting brutalized by AmbassadorsAmbassador.jpg and MountebanksMountebank.jpg, and a couple piles are already gone (perhaps due to a CityCity.jpg player), you can try to rush the Gardens to end the game prematurely.

If you’re fighting another Gardens player in a multiplayer game, you should realize that although both of you are going for the same goal (emptying three piles as quickly as possible), you should let him empty the “third” pile while you go for the Gardens and Estates. In other words, if the two of you are emptying Gardens, Estates, and Villages, it may be in your best interest to spend your Coin3.png′s on Estates rather than Villages so that you have an advantage over your co-Gardener.

If you’re going Gardens alone, you usually must do whatever it takes to end the game as quickly as you can. There are many cards that you could buy that would work great with a Gardens strategy (some are listed below), but if your opponent isn’t going for Gardens, you need to end the game before his engine kicks into high gear. Certain strategies can ramp up very quickly (e.g., TacticianTactician.jpg), and if your opponent can snag a couple Provinces the game is all but over for you.

Countering a Gardens player is tricky. Don’t bother building elaborate Grand MarketGrand Market.jpg chains; instead, look to grab VP as quickly as possible. Remodel your GoldsGold.jpg into Provinces as soon as you can, grab some of the Estates so the Gardener can’t get them, and try to establish a VP advantage. Your goal is to get enough points such that the Gardener is forced to slow down and fatten his deck rather than end the game; at this point, you can choose to either rebuild and get the last Provinces, or empty the last piles before the Gardens appreciate in value. Don’t hesitate to take Gardens yourself: the average Garden is worth 3–4VP for your opponent, and maybe 2–3VP for you. Buying the Garden is therefore a 5–7VP swing, which just so happens to be around the neighborhood of a Province buy (assuming your opponent buys no Provinces and you won’t be running them out). So you should definitely grab some Gardens, though not too many since you have a smaller deck than the Gardener. BishopBishop.jpg in particular is a fantastic counter to Gardeners, since you can buy the Gardens and then chew them up for 3VP. If you do plan on splitting the Gardens, then be sure to take a couple of Duchies before the game ends in order to make up the difference in deck size.

Gardens decks are very resistant to attacks. AmbassadorAmbassador.jpg is a great card for Gardeners, since they generally welcome the influx of Copper and Estates. PossessionPossession.jpg is basically useless, and MilitiaMilitia.jpg/GoonsGoons.jpg do virtually nothing, since so much of your deck is Victory cards anyway. WitchWitch.jpg and Sea HagSea Hag.jpg are somewhat offset by the fact that the Curses count for your Gardens, particularly if they push your deck to the next 10-card level. Probably the most brutal attacks against Gardeners are Ghost ShipGhost Ship.jpg and BureaucratBureaucrat.jpg, by slowing down an already-slow deck.

[edit] Synergies/Combos

[edit] Antisynergies

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Gardens Gardens from Goko/Making Fun Worth 1VP.png for every 10 cards in your deck (rounded down). Dominion 1st Edition October 2008
Gardens Gardens from Shuffle iT Worth 1VP.png per 10 cards you have (round down). Dominion 2nd Edition October 2016

[edit] Other language versions

Print Digital Language Name Text Notes
Chinese 花園 (pron. huāyuán) Gardens is mislabeled as an Action.
Czech Zahrady
Dutch Tuinen
Finnish Puutarha (note: singular)
French Jardins
German language Gardens German Gärten ASS translation error : added "at end of game"
Greek Κήποι (pron. kepoi)
Hungarian Park (lit. park)
Italian Giardini
Japanese 庭園 (pron. teien) あなたのカード10枚 (端数切り捨て)につき 1VP.png
Korean 정원 (pron. joeng-won)
Norwegian Park (lit. park)
Polish language Gardens Polish Ogrody
Romanian Grădini
Russian Сады (pron. sady)
Spanish Jardines

[edit] Trivia

Official card art.

[edit] Secret History

Originally the main set had a different special victory cardVineyard.jpg. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it.


Cards Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashGuide vs MilitiaHighway/MarketMine/PotionWorkshop/GardensBishop vs GardensLibrary vs BishopLibrary vs MilitiaLibrary vs RelicMilitia vs Warehouse
Other concepts Vanilla
Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne TBA
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
Base Cards Coin0.png CopperCopper-new.jpgCurseCurse-new.jpg Coin2.png EstateEstate-new.jpg Coin3.png SilverSilver-new.jpg Coin4.png PotionPotion-new.jpg Coin5.png DuchyDuchy-new.jpg Coin6.png GoldGold-new.jpg Coin8.png ProvinceProvince-new.jpg Coin9.png PlatinumPlatinum-new.jpg Coin11.png ColonyColony-new.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox