|Type(s)||Action - Reserve|
|Illustrator(s)||Eric J Carter|
Put this on your Tavern mat.
At the start of your turn, you may call this to trash a card from your hand.
 Official FAQ
- When you play this, you get +1 Card and +1 Action, and put it on your Tavern mat. It stays on your mat until you call it at the start of one of your turns.
- If multiple things can happen at the start of your turn, you can do them in any order.
- When you call Ratcatcher, you move it from the mat into play, and you trash a card from your hand.
- Ratcatcher is discarded that turn with your other cards in play.
There is no strategy article for Ratcatcher, but it has been discussed on the forum.
Ratcatcher is a nice card, both in effect and thematically. It's an optional cantrip trasher, meaning it won't hurt your deck and it will get rid of the stuff that does. It does so slowly but surely, and if you ever have leftover, buying a Ratcatcher is never a bad idea, especially if you're playing an engine.
As a Reserve card, Ratcatcher has similar strengths and weaknesses to other Reserve and Duration cards. On the negative side, it is slow, since you can't actually trash something with it the turn you play it, and it tends to miss a lot of shuffles. On the positive side, Ratcatcher is very flexible; you can leave it on your Tavern Mat until you draw the worst card in your deck, so you don't have to use it on Copper before you're out of Estates or Shelters. For the same reason, Ratcatchers are strong against junking attacks.
- Opponents' junking attacks, especially Torturer. Torturer gains a Curse to your hand instead of your discard pile, so this may be used to trash it.
- Other forms of trashing. If Ratcatcher is the only trasher, it may be too slow for most engines.
 Alternate versions
Digital version for Dominion Online
 In other languages
- Dutch: Rattenvanger
- Finnish: Rotanmetsästäjä
- French: Chasseur de rats
- German: Rattenfänger
- Japanese: 鼠捕り (pron: nezumitori)
- Russian: Крысолов (pron. krysolov)
 Secret History