Silver

From DominionStrategy Wiki
Jump to: navigation, search
Silver
Silver.jpg
Info
Cost Coin3.png
Type(s) Treasure
Kingdom card? No
Set BaseDominion icon.png
Illustrator(s) Ryan Laukat
Card text
Coin2.png

Silver is a basic Treasure card included in all games of Dominion. At a cost of Coin3.png and providing Coin2.png, Silver sits between GoldGold.jpg and CopperCopper.jpg. Silver often ends up in a clear majority of decks, and it is typically one of the two opening buys a player will make. Each standalone set comes with 40 Silver cards, and therefore a typical game begins with 40 Silvers in the supply; this can be crucial to know in certain games (e.g., with FeodumFeodum.jpg).

Contents

[edit] Strategy

[edit] Big Money

Silver is a very important part of BM strategies and will typically be one of the two cards you open with in a BM strategy. It is necessary for jumping up to GoldGold.jpg or PlatinumPlatinum.jpg to ensure that you are able to purchase ProvincesProvince.jpg or ColoniesColony.jpg. Good Silver density in your deck is often enough to purchase Provinces, especially in Terminal Draw/BM strategies, as 4 Silver is enough to purchase a Province. Having a high density of Silver is especially useful in games which benefit from deck homogeneity, such as games using EnvoyEnvoy.jpg, AdvisorAdvisor.jpg, or PillagePillage.jpg, in which an opponent can choose a card for you to discard.

[edit] Beyond Silver

Original article by theory

[In 2009], Stormparkiet wrote an influential review of base Dominion outlining the “Silver test”: is the card you’re about to purchase really better than a Silver? If it isn’t, you should just stick to buying a Silver. At its core, the review suggested that all you really had to do to succeed in Dominion was to blindly purchase Silvers and Golds.

Regrettably, this now-outdated heuristic continues to exert an undue influence on modern Dominion. While Gold remains a cornerstone of most successful Dominion decks, Silver has silently turned into a liability rather than an asset in most modern decks. Much of Silver’s original appeal stemmed from the fact that base Dominion strongly favored Big Money engines or slight variations thereof, and Big Money engines always benefit from more Silvers. But subsequent expansions have radically upended traditional strategical thinking; Big Money engines (and Silver) are no longer nearly as relevant as they were before, for two reasons:

  • With the advent of Colonies, a deck that can churn Coin8.png per turn for 4-5 turns is no longer sufficient. It’s considerably harder for Big Money to maintain a consistent Coin11.png per turn than Coin8.png per turn; the whole premise of Big Money was that the constant Silvers can keep resupplying your Golds so you can keep getting to Coin8.png. But getting to a constant stream of Golds to resupply your Platinums is just too slow, primarily because:
  • Action combinations are much stronger than before (partially due to widespread early trashing cards), and certain combos are so game-warpingly powerful that their benefits dwarf the tempo cost of setting up the combo. (See, e.g., CityCity.jpg/GoonsGoons.jpg/QuarryQuarry.jpg.) Even in the absence of Colonies, they are simply too fast and too strong for Big Money to stand a chance.

What this means is that the ideal deck is no longer made up of just Golds and Silvers with one Smithy thrown in. Instead, it is often a mix of Actions that are good on their own but much more than the sum of their parts when played together. They churn out the Golds and Provinces; they’re what win you the game. As a result, the worth of drawing these cards together now far outweigh the marginal deck benefit of a Silver. A Big Money deck needed Silvers because it had no other way to get to Coin8.png; in an Action-driven deck, after you’ve got your combo set up, all Silver does is interfere. What good is its Coin2.png if it stops you from executing a CaravanCaravan.jpg/VaultVault.jpg combo that would net you Coin10.png+?

Silver still serves a purpose: to get you to Coin5.png and Coin6.png. Silver-based decks can consistently hit that number, but unless you’re shooting for a Duchy/DukeDuke.jpg strategy, that’s just not enough to get into the big leagues. A long-term strategy really lives and dies by its Golds; Silvers are just a way of getting to them. Ideally, in fact, you’d jump to Gold without ever needing to buy a Silver (e.g., drawing MoneylenderMoneylender.jpg-Copper-Copper-Copper-Copper on your third turn); otherwise, you use an opening Silver or two (or three) to get you to Golds, and then buy no more.

Of course, if you’re being brutalized by Curses and attacks, then Silvers play a critical role in your deck even deep into the midgame, since you aren’t yet capable of reaching Coin5.png and Coin6.png without them. And Silvers remain important in the increasingly rare sets where Big Money is the dominant strategy. But in a typical game, after you have your first Gold and a Coin5.png or two, buying Silver will often just weigh you down. This is the time when those “useless” Coin2.png and Coin3.png non-terminals really shine. It’s too slow in the early game to buy Great HallsGreat Hall.jpg and Wishing WellsWishing Well.jpg when you need to get to Coin5.png′s and Golds, but once you get those Coin5.png′s and Golds, additional Silvers don’t help you on your next objective, which is to get to Coin8.png. Better instead to get the non-terminals, netting a token benefit while simultaneously aiding you in setting up your real rainmakers: your Action combos, Coin5.png′s, and Golds. (Yes, I would probably take even Pearl DiverPearl Diver.jpg over a Silver given appropriate circumstances.) If no non-terminals are available, then even buying nothing is often better than buying the Silver.

You could interpret this evolution as a sign of power creep, but I think that’s an unfair characterization. Base Dominion took relatively little skill to play optimally, since you really couldn’t hope to do that much better than the Silver baseline. Since then, however, Dominion has become a much deeper and more complex game. Merely meeting the baseline is no longer good enough; with skillful play, you can now reach much greater heights. Like a set of training wheels, Silver provides you with what you need to get going, but to really succeed, you have to learn when to move on.

[edit] Alt-VP Support

While typically not enough to power an Alt-VP strategy on its own (other than FeodumFeodum.jpg), Silver can be quite important as a support card for Alt-VP strategies, especially strategies involving DukeDuke.jpg, FairgroundsFairgrounds.jpg, GardensGardens.jpg, and Silk RoadSilk Road.jpg. They benefit from Silver because in a bloated deck, having a single silver in hand helps ensure that you are able to hit the Coin4.png, Coin5.png, and Coin6.png price points. IronworksIronworks.jpg, ExplorerExplorer.jpg, and HagglerHaggler.jpg are examples of Silver-gaining cards which provide solid support an Alt-VP strategy.

[edit] Cards which interact with silver

Since Silver is available in every game of Dominion, several other cards specifically name and interact with it. Most of these allow players to gain Silver, as a way of providing a decent but not overly-powerful benefit. FeodumFeodum.jpg is a Victory card that rewards players for having Silver in their deck.

[edit] Alternate versions

[edit] Trivia

Official card art.

[edit] In other languages

  • Chinese: 銀幣 (pron. yínbì)
  • Czech: Stříbrňák
  • Dutch: Zilver
  • Finnish: Hopearaha (lit. silver coin)
  • French: Argent
  • German: Silber
  • Greek: Ασημένιο (pron. asemenio)
  • Hungarian: Ezüst
  • Italian: Argento
  • Japanese: 銀貨 (pron. ginka, lit. silver coin)
  • Korean: 은 (pron. eun)
  • Norwegian: Sølv
  • Polish: Srebrnik (in first edition) / Srebrniki (in second edition)
  • Romanian: Argint
  • Russian: Серебро (pron. syeryebro)
  • Spanish: Plata

[edit] Secret History

These cards are unchanged from day one. You could argue that the actions got tweaked to fit the treasures. The treasure pile sizes changed to match different estimates for the total set size, and ended up generous on all counts. In development the issue of the names for these came up - is it simpler if it's Copper Mine rather than Copper? In the end you can see that Copper won out. It just makes it a lot easier to name action cards if the treasures are treasures rather than mines.


Dominion Cards
Basic cards Coin0.png CopperCopper.jpgCurseCurse.jpg Coin2.png EstateEstate.jpg Coin3.png SilverSilver.jpg Coin5.png DuchyDuchy.jpg Coin6.png GoldGold.jpg Coin8.png ProvinceProvince.jpg
Dominion Coin2.png CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg Coin3.png HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg Coin4.png BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg Coin5.png BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg Coin6.png ArtisanArtisan.jpg
Removed cards: Coin3.png ChancellorChancellor.jpgWoodcutterWoodcutter.jpg Coin4.png FeastFeast.jpgSpySpy.jpgThiefThief.jpg Coin6.png AdventurerAdventurer.jpg
Intrigue Coin2.png CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg Coin3.png MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg Coin4.png BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg Coin5.png CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg Coin6.png HaremHarem.jpgNoblesNobles.jpg
Removed cards: Coin2.png Secret ChamberSecret Chamber.jpg Coin3.png Great HallGreat Hall.jpg Coin4.png CoppersmithCoppersmith.jpgScoutScout.jpg Coin5.png SaboteurSaboteur.jpgTributeTribute.jpg
Seaside Coin2.png EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg Coin3.png AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg Coin4.png CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg Coin5.png BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy Potion.png TransmuteTransmute.jpgVineyardVineyard.jpg Coin2.png HerbalistHerbalist.jpg Coin2.pngPotion.png ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg Coin3.pngPotion.png AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg Coin4.png PotionPotion.jpg Coin4.pngPotion.png GolemGolem.jpg Coin5.png ApprenticeApprentice.jpg Coin6.pngPotion.png PossessionPossession.jpg
Prosperity Coin3.png LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg Coin4.png BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg Coin5.png CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg Coin6.png GoonsGoons.jpgGrand MarketGrand Market.jpgHoardHoard.jpg Coin7.png BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg Coin8star.png PeddlerPeddler.jpg Coin9.png PlatinumPlatinum.jpg Coin11.png ColonyColony.jpg
Cornucopia Coin0star.png Prizes (Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) Coin2.png HamletHamlet.jpg Coin3.png Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg Coin4.png Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpgYoung WitchYoung Witch.jpg Coin5.png HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg Coin6.png FairgroundsFairgrounds.jpg
Hinterlands Coin2.png CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg Coin3.png DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg Coin4.png Jack of all TradesJack of all Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg Coin5.png CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg Coin6.png Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages Coin0star.png SpoilsSpoils.jpg Coin0.png Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) Coin1.png Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) Coin2.png BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg Coin3.png ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) Coin4.png ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg Coin5.png Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg Coin6.png AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds Coin2.png Candlestick MakerCandlestick Maker.jpg Coin2plus.png StonemasonStonemason.jpg Coin3plus.png DoctorDoctor.jpgMasterpieceMasterpiece.jpg Coin4.png AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg Coin4plus.png HeraldHerald.jpg Coin5.png BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures Coin2.png Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg Coin3.png AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg Coin4.png DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg Coin5.png ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg Coin6.png HirelingHireling.jpg
Events: Coin0.png AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg Coin1.png SaveSave.jpg Coin2.png Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg Coin3.png BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg Coin4.png MissionMission.jpgPilgrimagePilgrimage.jpg Coin5.png BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg Coin6.png Lost ArtsLost Arts.jpgTrainingTraining.jpg Coin7.png InheritanceInheritance.jpg Coin8.png PathfindingPathfinding.jpg
Empires Debt4.png EngineerEngineer.jpg Debt8.png City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg Coin2.png EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg Coin3.png CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg Coin4.png SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg Coin5.png ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: Debt5.png TriumphTriumph.jpg Debt8.png AnnexAnnex.jpgDonateDonate.jpg Coin0.png AdvanceAdvance.jpg Coin2.png DelveDelve.jpgTaxTax.jpg Coin3.png BanquetBanquet.jpg Coin4.png RitualRitual.jpgSalt the EarthSalt the Earth.jpg Coin4.pngDebt3.png WeddingWedding.jpg Coin5.png WindfallWindfall.jpg Coin6.png ConquestConquest.jpg Coin14.png DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Promo Coin3.png Black MarketBlack Market.jpg Coin4.png EnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg Coin5.png GovernorGovernor.jpgStashStash.jpg Coin8.png PrincePrince.jpg
Events: Coin5.png SummonSummon.jpg
See also: Second EditionOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox